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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-25 04:02:42 +01:00

Commit Graph

  • a8ea2caabf ZeroGS: fix up the dev build so it works, fix a typo in configure.ac that could cause compilation issues, and bring in a fix of zedr0n's for newer Cg versions when in dev mode. arcum42 2009-02-14 13:48:02 +0000
  • a8706a94ce Linux: Moved the new memcard work to separate files, and enabled it, as it seems to be about as safe as switching memcards in the Windows port. Cleaned up Linux.h a bit, and started a bit of work on the debugger. arcum42 2009-02-14 10:28:25 +0000
  • 2cc719d5b0 Slight modification to the MFIFO's to prevent potential situations which could cause bad data to be copied. refraction 2009-02-13 23:57:39 +0000
  • 56ed72b8a1 Implemented a hackfix for FFX (I hate this game lol) also fixed a bug in VIF i think i introduced during some tests. refraction 2009-02-13 21:22:50 +0000
  • 5252d45ed7 Linux: A bit of work on memcard support in Linux. Disabled for the moment because it seemed like the emulator wasn't seeing memcards being swapped till after restarting pcsx2, and I was worried about memcard corruption. I also made it put in default values for memcards if you didn't have them in preferences already. arcum42 2009-02-13 12:50:01 +0000
  • a0da3ee37a Linux/Plugins: Use spu2ghz's noise rng in ZeroSPU2, clean various plugins before compiling them, put in better default values for the Linux port when configuring, and go into pcsx2 after configuring for the first time, rather then quitting. Oh, and disable the debugger for the moment in Linux. arcum42 2009-02-13 09:57:15 +0000
  • e131e22ea6 GSdx: more JIT code and a little clean-up gabest11 2009-02-13 09:28:51 +0000
  • e7536c1bbb No wonder snapshots didn't work, the directory is not there. Renamed "snap" to "snaps" for GSmakeSnapshot. gabest11 2009-02-13 09:26:15 +0000
  • 6e22fe3557 More cleanup on Patch.cpp. arcum42 2009-02-13 03:21:38 +0000
  • 1823be2503 Disabled a default EE Rec option, which shouldnt have been on in the first place, fixes Enthusia freeze up (maybe others that froze in 3d) refraction 2009-02-13 02:15:48 +0000
  • 97afc20607 Small hack (possibly) so the Katamari games boot from "Run CD/DVD" Fixed SRS so it doesn't hang on loading ingame 3D (please report any broken games), also moved one of the hwRead case statements for SPR logging. refraction 2009-02-12 23:19:54 +0000
  • 6170ca7e00 ZeroGS: Change the OpenGL conf screen to have radio buttons for No interlacing, Interlace 0, and Interlace 1, and save all 3 values properly. (Issue 26) arcum42 2009-02-12 11:46:53 +0000
  • 0e9629b01e minor microVU rec changes cottonvibes 2009-02-12 03:15:46 +0000
  • 29fe1673ba Fixed Fatal Frame once and for all due to a DMA issue which it shouldnt have been doing ;p Also fixed the COP0 condition for the Recompiler and Interpreter, this was stopping Mojib Ribbon and Shadow of Colossus (after the Fatal Frame fix) from running. Int some how worked but it was wrong lol :P refraction 2009-02-11 22:57:37 +0000
  • 393c8ae102 Minor changes to GSdx and fixed the SSE2 compiling error. gabest11 2009-02-11 21:42:10 +0000
  • 2521bd2f1d LilyPad: Hack to put save state number in window title, can set sensitivity of multiple bindings at once, fixed issues with displaying disconnected devices, some random code cleanup. mattmenke 2009-02-11 20:47:41 +0000
  • fd4f5bab0b Various minor cleanup. Get rid of those annoying extra newlines in Linux. arcum42 2009-02-11 13:25:17 +0000
  • 8630529f8e SPU2ghz: Corrected another ADSR bug that muted audio in Shadow of the Colossus; implemented some minor speedups. Jake.Stine 2009-02-11 09:47:31 +0000
  • 3476172c49 LilyPad 0.9.9, more or less mattmenke 2009-02-11 09:24:56 +0000
  • 343afaffdf SPU2ghz: Reverted an experimental ASDR slider that broke way more than expected.. >_< Jake.Stine 2009-02-11 08:07:37 +0000
  • d5bc5099d1 SPU2ghz: Significant overhaul of the volume system! Volumes for most games should be much more accurate now, and distortion greatly reduced. This is still a work-in-progress, and I intend to follow up with another commit soon that should improve performance in a few areas, improve overall audio quality and (hopefully!) fix up the Special Effects system as well. Jake.Stine 2009-02-11 07:20:14 +0000
  • 9ee9d817c4 GSdx software renderer speed-up, using xbyak to JIT compile a few things, more to follow. gabest11 2009-02-11 07:05:44 +0000
  • 5249b67a56 Let's see: Fix Linux build so it compiles, both under normal and devbuilds. Add the ZeroGS patch for SSE2, and preliminary work on the configuration issue. Get build.sh postix compliant. And let's not feed C++ strings to WriteLn. arcum42 2009-02-10 12:42:26 +0000
  • c433291c67 Bugfixed the Elfloader; resolves a bootup crash in Psychonauts. Jake.Stine 2009-02-10 11:34:35 +0000
  • 0f0cf9d84d some microVU work cottonvibes 2009-02-10 09:18:57 +0000
  • 68afc71ba8 SPU2ghz: Bugfixed the update of the ENDX flag; fixes Summer Heat Beach Volleyball. Added afxresmw.h to the SPU2ghz project, so that VS Express folks can (hopefully) compile it now, relatively hassle free. Jake.Stine 2009-02-10 03:20:25 +0000
  • 2247e97f20 Removed VSync INTC timing hack, could possibly sort others too refraction 2009-02-09 22:13:22 +0000
  • 6ebfae8ef1 Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. Jake.Stine 2009-02-09 21:15:56 +0000
  • d2ef18113c Removed my VIF tests, put some other means of protection in place that seems to work. Should fix Issue 22 which was introduced in r454. Also fixed a vif mfifo bug which has been there god knows how long.. refraction 2009-02-09 20:45:14 +0000
  • 71c16d061d A new VU MIN / MAX code by Nneeve allows more games to use DaZ on the VUs. We'll test if any game still needs DaZ off, and if not so, make that default to on. ramapcsx2 2009-02-09 18:50:10 +0000
  • 25459ba1fc Changed the Magna Carta gamefix to something more plausible. Thanks to tmkk for spotting this :) ramapcsx2 2009-02-09 18:04:31 +0000
  • 632b73ccad Added preliminary hotswapping and "Memorycard Not Present" support to the SIO. Among other things, this fixes memcard problems when using savestates, where-by some games would fail to recognize that the memory card had changed. So those of you with savestates for games that refuse to save to a newly-formatted memcard, this *should* allow you to save now. :) Jake.Stine 2009-02-09 17:53:35 +0000
  • 098c38113a Removed various references to "Playground" in plugins and dialogs. Jake.Stine 2009-02-09 07:47:49 +0000
  • 9a1f678952 Helps if I add all the files.. >_< Jake.Stine 2009-02-09 06:11:19 +0000
  • fcad9f8ebc Added NTFS compression to the memcards folder and any memory cards used from pcsx2. Most memory cards compress exceptionally well (from 16M to 3M typically). Jake.Stine 2009-02-09 06:02:46 +0000
  • b1600e57f7 Small bug in the new VIF timing i forgot to fix :P refraction 2009-02-08 09:38:17 +0000
  • fbff495952 Fixes for Fatal Frame VIF errors and FF7 DoC grey screens. Experimental VIF timings included refraction 2009-02-08 09:10:09 +0000
  • 27af6983c7 Fixed a foopah in r451 that caused most games to run at PAL framerates and timings. Oops, heh. Jake.Stine 2009-02-08 07:59:42 +0000
  • 9f454da8d6 - fixed a warning from last revision - made "framelimit" mode default, instead of "normal" mode (was discussed by team) - some more microVU rec work... cottonvibes 2009-02-08 07:21:56 +0000
  • 63d5ce867b Yay! Fixed a memory corruption bug in the SuperVU that caused several "VU-intense" games to crash randomly: Tekken 5, Persona 4, and God of War to name a few. Jake.Stine 2009-02-08 06:29:43 +0000
  • 7e8aeba9c2 Hmmm... I remember adding this to svn. Oh well, it's in now. arcum42 2009-02-08 06:25:09 +0000
  • d0490889d4 CDVDiso: Add the ability to create block dumps to the Linux port. arcum42 2009-02-08 02:39:15 +0000
  • 5ad9f85500 Linux: Save slots are now disabled in the menu unless a) a game is running, and b) it was saved with the same game as you are running. So you should now be able to tell at a glance which slots you've used. Experimental... arcum42 2009-02-08 01:41:00 +0000
  • 22bacc999e Modified the build system so that both the original and new "revisioned" copies of EXE/DLL files are copied into the target build folder. Example: When compiling Release, pcsx2.exe will always reflect the most recent successful compilation. Jake.Stine 2009-02-07 20:11:13 +0000
  • 1709b2a74f Linux: Some cleanup on the Linux headers as followup to r443. arcum42 2009-02-07 19:56:37 +0000
  • 72777893ec git-svn-id: http://pcsx2.googlecode.com/svn/trunk@445 96395faa-99c1-11dd-bbfe-3dabce05a288 gabest11 2009-02-07 15:32:13 +0000
  • 2cf8006ab0 Fixes some various compilation problems (people without TortoiseSvn installed won't get errors anymore) Jake.Stine 2009-02-07 15:14:23 +0000
  • 9d0e0c6a48 Fixed several bugs from the new file i/o setup. In particular: 1. Windows CR/LF weren't read properly (issue #11) 2. Scanning wasn't reading EOF properly 3. Documents may be empty (this was old, I think) Also fixed some VS2008 warnings on /W4. Jesse Beder 2009-02-07 07:57:13 +0000
  • 57c8281242 Linux: Reorganized the files to a somewhat familiar file structure. Adjusted some Linux code to be closer to the Windows version. arcum42 2009-02-07 06:15:22 +0000
  • 081d533bc8 CDVDiso: Add break statements. arcum42 2009-02-07 04:54:24 +0000
  • 44c2fdf719 Reformat CDVDiso's code, and get it to use a real ini file instead of writing inside one of the plugins binaries. Prep work for hunting down some bugs and modernizing it that I've been procrastinating about doing. arcum42 2009-02-07 03:13:59 +0000
  • 9f75e5b825 minor update - i forgot to rename a few things cottonvibes 2009-02-07 01:25:16 +0000
  • 73d6a8aca0 - renamed pcsx2pg.ini to pcsx2.ini - made pcsx2 to default to MTGS mode "on" instead of "off" - renamed "Mega VU" recs to "Micro VU" recs since the team thought "Mega" sounded lame ;p cottonvibes 2009-02-07 01:20:44 +0000
  • f70ce7be01 Tweaked the Game Fixes GUI slightly so it was less ugly, buttons were hanging off the edge etc. refraction 2009-02-06 23:18:33 +0000
  • bd797da2ce ZeroSPU2: Fix the mixer issue properly, and get rid of the temporary code I'd added back in. arcum42 2009-02-06 23:08:25 +0000
  • 670b6e5491 Pointed pthreads Intermediate folder to a location other than Pcsx2's. This resolves some linker warnings and other build issues. Jake.Stine 2009-02-06 22:46:46 +0000
  • b16a122e9f Remove anything saying Playground from the Linux version. Minor change to the Linux cpu code. arcum42 2009-02-06 22:46:05 +0000
  • 3fa8c34a8d Fixed release mode target for pcsx2_2008.sln (it was defaulting to debug after I renamed the project targets) Jake.Stine 2009-02-06 22:25:57 +0000
  • 2350a55864 Updated logo to remove the "Playground" stamp :) Welcome aboard guys! refraction 2009-02-06 22:16:40 +0000
  • 595c08df88 Work on getting everything compiling properly in Linux. arcum42 2009-02-06 21:58:59 +0000
  • 3f392e4e6e Removed "Pg" from filenames and project names. Removed "Vtlb" from build target names and pcsx2.exe (so the new pcsx2.exe is the same as the old pcsx2pg-vtlb.exe) Jake.Stine 2009-02-06 21:40:06 +0000
  • 73fff124b2 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@429 96395faa-99c1-11dd-bbfe-3dabce05a288 refraction 2009-02-06 20:30:49 +0000
  • 94cc1fd329 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@428 96395faa-99c1-11dd-bbfe-3dabce05a288 refraction 2009-02-06 20:30:21 +0000
  • aa94c30dc3 Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. refraction 2009-02-06 20:04:37 +0000
  • 65424fa11b git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288 refraction 2009-02-06 19:52:59 +0000
  • 5331a6caeb git-svn-id: http://pcsx2.googlecode.com/svn/trunk@424 96395faa-99c1-11dd-bbfe-3dabce05a288 refraction 2009-02-06 19:45:43 +0000
  • 3f10380ba6 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@423 96395faa-99c1-11dd-bbfe-3dabce05a288 refraction 2009-02-06 19:43:22 +0000
  • a462281146 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@422 96395faa-99c1-11dd-bbfe-3dabce05a288 refraction 2009-02-06 19:41:48 +0000
  • 20155a2113 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@421 96395faa-99c1-11dd-bbfe-3dabce05a288 refraction 2009-02-06 19:41:15 +0000
  • 2822628520 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@420 96395faa-99c1-11dd-bbfe-3dabce05a288 refraction 2009-02-06 19:40:20 +0000
  • c88d1a4080 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@419 96395faa-99c1-11dd-bbfe-3dabce05a288 refraction 2009-02-06 19:39:52 +0000
  • 8e799a8c8c git-svn-id: http://pcsx2.googlecode.com/svn/trunk@418 96395faa-99c1-11dd-bbfe-3dabce05a288 refraction 2009-02-06 19:39:25 +0000
  • 0df44168fb git-svn-id: http://pcsx2.googlecode.com/svn/trunk@417 96395faa-99c1-11dd-bbfe-3dabce05a288 refraction 2009-02-06 19:39:06 +0000
  • 3abb43021a git-svn-id: http://pcsx2.googlecode.com/svn/trunk@416 96395faa-99c1-11dd-bbfe-3dabce05a288 refraction 2009-02-06 19:38:04 +0000
  • 66a91158d8 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@415 96395faa-99c1-11dd-bbfe-3dabce05a288 refraction 2009-02-06 19:36:41 +0000
  • 0dfcf39809 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@414 96395faa-99c1-11dd-bbfe-3dabce05a288 refraction 2009-02-06 19:29:18 +0000
  • a74f5d1340 that didnt go right :P refraction 2009-02-06 19:28:44 +0000
  • e2b9cfa5ba git-svn-id: http://pcsx2.googlecode.com/svn/trunk@412 96395faa-99c1-11dd-bbfe-3dabce05a288 refraction 2009-02-06 19:16:17 +0000
  • 93da10abbb git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 refraction 2009-02-06 19:15:15 +0000
  • 43198a7e84 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@409 96395faa-99c1-11dd-bbfe-3dabce05a288 refraction 2009-02-06 19:04:13 +0000
  • 57616b8916 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@407 96395faa-99c1-11dd-bbfe-3dabce05a288 refraction 2009-02-06 18:28:52 +0000
  • e4e6d8ad3a added gsdx, xpad, cdvdolio gabest11 2009-02-04 14:24:41 +0000
  • 5587ee7640 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@404 96395faa-99c1-11dd-bbfe-3dabce05a288 gabest11 2009-02-04 14:21:40 +0000
  • f9c0725684 Switched to reading the entire file into a buffer at the start.\nThis speeds it up a TON (like 100x). Jesse Beder 2009-02-01 20:48:43 +0000
  • a6d5902ebf Included <cstdio> for gcc-4.4 (issue 9) Jesse Beder 2009-01-27 21:08:40 +0000
  • 2768927782 Included <cstring> for strcmp Jesse Beder 2009-01-27 20:16:30 +0000
  • 5c54431b3b Applied patch for gcc -Wall Jesse Beder 2009-01-15 17:12:13 +0000
  • 7214ffc107 Re-added the throw() specification to ~Exception(), and also to ~TypedKeyNotFound(); I suppose this'll fix the gcc compiler error. Jesse Beder 2009-01-01 23:59:37 +0000
  • d98f9d8713 Removed throw() specifier in Exception (I don't remember putting it in). This may solve a gcc error (I haven't tested it yet) or it may break it further. Jesse Beder 2009-01-01 20:14:32 +0000
  • 27bd791ea0 Added a templated derived exception to KeyNotFound so that you can figure out *which* key wasn't found. Jesse Beder 2009-01-01 02:40:18 +0000
  • b0907169a4 change to allow compilation on latest linux. Only tested on xubuntu 8.10, 32 bit so far. bigianb 2008-11-25 22:15:21 +0000
  • a5b07e46e2 updated GSSoft code to compile to help developing fpsbios under a virtualbox vm. Does not work properly yet, but it compiles under xubuntu 8.10. Only useful for devs. bigianb 2008-11-25 22:12:02 +0000
  • 5a2a317d62 Fixed tag output bug Jesse Beder 2008-11-20 04:12:31 +0000
  • f8d81fff8c Replaced a pointer-centered try/catch block with std::auto_ptr Jesse Beder 2008-11-20 03:41:40 +0000
  • 043bbddcf0 Added line/column data for nodes so they can give better invalid scalar exceptions. Jesse Beder 2008-11-18 04:20:07 +0000
  • 9969ff512e Added line/column data for nodes so they can give better invalid scalar exceptions. Jesse Beder 2008-11-18 04:19:50 +0000
  • a2791d843e Using standard SVN folder structure laurence.muller 2008-11-06 23:27:06 +0000
  • 459993dcfc git-svn-id: http://pcsx2.googlecode.com/svn/trunk@397 96395faa-99c1-11dd-bbfe-3dabce05a288 laurence.muller 2008-11-06 23:24:48 +0000
  • 14cdec770c Added more natural ways to parse boolean values (based on the YAML spec). (Thanks to Vadim Zeitlin) Jesse Beder 2008-09-25 00:15:40 +0000
  • 6e4317e37c Added Read() functions for Node that return true/false, so we can easily check if a read is successful without throwing. But we still have operator >> that throws on failure. Jesse Beder 2008-09-24 23:29:00 +0000