#pragma once #include "util/types.hpp" #include "Utilities/StrUtil.h" #include "util/logs.hpp" #include "util/atomic.hpp" #include "util/shared_ptr.hpp" #include #include #include #include #include #include namespace cfg { // Format min and max values std::vector make_int_range(s64 min, s64 max); // Format min and max unsigned values std::vector make_uint_range(u64 min, u64 max); // Format min and max float values std::vector make_float_range(f64 min, f64 max); // Internal hack bool try_to_enum_value(u64* out, decltype(&fmt_class_string::format) func, std::string_view); // Internal hack std::vector try_to_enum_list(decltype(&fmt_class_string::format) func); // Config tree entry type. enum class type : unsigned { node = 0, // cfg::node type _bool, // cfg::_bool type _enum, // cfg::_enum type _int, // cfg::_int type uint, // cfg::uint type string, // cfg::string type set, // cfg::set_entry type map, // cfg::map_entry type log, // cfg::log_entry type device, // cfg::device_entry type }; // Config tree entry abstract base class class _base { const type m_type{}; protected: _base* m_parent = nullptr; bool m_dynamic = true; const std::string m_name{}; static u32 id_counter; u32 m_id = 0; // Ownerless entry constructor _base(type _type); // Owned entry constructor _base(type _type, class node* owner, std::string name, bool dynamic); public: _base(const _base&) = delete; _base& operator=(const _base&) = delete; virtual ~_base() = default; // Get unique ID u32 get_id() const { return m_id; } // Get parent _base* get_parent() const { return m_parent; } // Get type type get_type() const { return m_type; } // Get name const std::string& get_name() const { return m_name; } // Get dynamic property for reloading configs during games bool get_is_dynamic() const { return m_dynamic; } // Reset defaults virtual void from_default() = 0; // Convert to string (optional) virtual std::string to_string() const { return {}; } // Convert default to string (optional) virtual std::string def_to_string() const { return {}; } // Try to convert from string (optional) virtual bool from_string(std::string_view, bool /*dynamic*/ = false); // Get string list (optional) virtual std::vector to_list() const { return {}; } // Set multiple values. Implementation-specific, optional. virtual bool from_list(std::vector&&); bool save(std::string_view cfg_name) const; }; // Config tree node which contains another nodes class node : public _base { std::vector<_base*> m_nodes{}; friend class _base; public: // Root node constructor node() : _base(type::node) { } // Registered node constructor node(node* owner, std::string name, bool dynamic = true) : _base(type::node, owner, std::move(name), dynamic) { } // Get child nodes const auto& get_nodes() const { return m_nodes; } // Serialize node std::string to_string() const override; // Deserialize node bool from_string(std::string_view value, bool dynamic = false) override; // Set default values void from_default() override; }; class _bool final : public _base { atomic_t m_value; public: bool def; _bool(node* owner, std::string name, bool def = false, bool dynamic = false) : _base(type::_bool, owner, std::move(name), dynamic) , m_value(def) , def(def) { } explicit operator bool() const { return m_value; } bool get() const { return m_value; } void from_default() override; std::string to_string() const override { return m_value ? "true" : "false"; } std::string def_to_string() const override { return def ? "true" : "false"; } bool from_string(std::string_view value, bool /*dynamic*/ = false) override { if (value.size() != 4 && value.size() != 5) { return false; } char copy[5]; std::transform(value.begin(), value.end(), std::begin(copy), ::tolower); if (value.size() == 5 && std::string_view{copy, 5} == "false") m_value = false; else if (value.size() == 4 && std::string_view{copy, 4} == "true") m_value = true; else return false; return true; } void set(const bool& value) { m_value = value; } }; // Value node with fixed set of possible values, each maps to an enum value of type T. template class _enum : public _base { atomic_t m_value; public: const T def; _enum(node* owner, const std::string& name, T value = {}, bool dynamic = false) : _base(type::_enum, owner, name, dynamic) , m_value(value) , def(value) { } operator T() const { return m_value; } T get() const { return m_value; } T get_default() const { return def; } void set(T value) { m_value = value; } void from_default() override { m_value = def; } std::string to_string() const override { std::string result; fmt_class_string::format(result, fmt_unveil::get(m_value.load())); return result; // TODO: ??? } std::string def_to_string() const override { std::string result; fmt_class_string::format(result, fmt_unveil::get(def)); return result; // TODO: ??? } bool from_string(std::string_view value, bool /*dynamic*/ = false) override { u64 result; if (try_to_enum_value(&result, &fmt_class_string::format, value)) { // No narrowing check, it's hard to do right there m_value = static_cast(static_cast>(result)); return true; } return false; } std::vector to_list() const override { return try_to_enum_list(&fmt_class_string::format); } }; // Signed 32/64-bit integer entry with custom Min/Max range. template class _int final : public _base { static_assert(Min < Max, "Invalid cfg::_int range"); // Prefer 32 bit type if possible using int_type = std::conditional_t= s32{smin} && Max <= s32{smax}, s32, s64>; atomic_t m_value; public: int_type def; // Expose range static constexpr s64 max = Max; static constexpr s64 min = Min; _int(node* owner, const std::string& name, int_type def = std::min(Max, std::max(Min, 0)), bool dynamic = false) : _base(type::_int, owner, name, dynamic) , m_value(def) , def(def) { } operator int_type() const { return m_value; } int_type get() const { return m_value; } void from_default() override { m_value = def; } std::string to_string() const override { return std::to_string(m_value); } std::string def_to_string() const override { return std::to_string(def); } bool from_string(std::string_view value, bool /*dynamic*/ = false) override { s64 result; if (try_to_int64(&result, value, Min, Max)) { m_value = static_cast(result); return true; } return false; } void set(const s64& value) { ensure(value >= Min && value <= Max); m_value = static_cast(value); } std::vector to_list() const override { return make_int_range(Min, Max); } }; // Float entry with custom Min/Max range. template class _float final : public _base { static_assert(Min < Max, "Invalid cfg::_float range"); using float_type = f64; atomic_t m_value; public: float_type def; // Expose range static constexpr float_type max = Max; static constexpr float_type min = Min; _float(node* owner, const std::string& name, float_type def = std::min(Max, std::max(Min, 0)), bool dynamic = false) : _base(type::_int, owner, name, dynamic) , m_value(def) , def(def) { } operator float_type() const { return m_value; } float_type get() const { return m_value; } void from_default() override { m_value = def; } std::string to_string() const override { std::string result; if (try_to_string(&result, m_value)) { return result; } return "0.0"; } std::string def_to_string() const override { std::string result; if (try_to_string(&result, def)) { return result; } return "0.0"; } bool from_string(std::string_view value, bool /*dynamic*/ = false) override { f64 result; if (try_to_float(&result, value, Min, Max)) { m_value = static_cast(result); return true; } return false; } void set(const f64& value) { ensure(value >= Min && value <= Max); m_value = static_cast(value); } std::vector to_list() const override { return make_float_range(Min, Max); } }; // Alias for 32 bit int using int32 = _int; // Alias for 64 bit int using int64 = _int; // Unsigned 32/64-bit integer entry with custom Min/Max range. template class uint final : public _base { static_assert(Min < Max, "Invalid cfg::uint range"); // Prefer 32 bit type if possible using int_type = std::conditional_t; atomic_t m_value; public: int_type def; // Expose range static constexpr u64 max = Max; static constexpr u64 min = Min; uint(node* owner, const std::string& name, int_type def = std::max(Min, 0), bool dynamic = false) : _base(type::uint, owner, name, dynamic) , m_value(def) , def(def) { } operator int_type() const { return m_value; } int_type get() const { return m_value; } void from_default() override { m_value = def; } std::string to_string() const override { return std::to_string(m_value); } std::string def_to_string() const override { return std::to_string(def); } bool from_string(std::string_view value, bool /*dynamic*/ = false) override { u64 result; if (try_to_uint64(&result, value, Min, Max)) { m_value = static_cast(result); return true; } return false; } void set(const u64& value) { ensure(value >= Min && value <= Max); m_value = static_cast(value); } std::vector to_list() const override { return make_uint_range(Min, Max); } }; // Alias for 32 bit uint using uint32 = uint<0, u32{umax}>; // Alias for 64 bit int using uint64 = uint<0, u64{umax}>; // Simple string entry with mutex class string : public _base { atomic_ptr m_value; public: std::string def; string(node* owner, std::string name, std::string def = {}, bool dynamic = false) : _base(type::string, owner, name, dynamic) , m_value(def) , def(std::move(def)) { } operator std::string() const { return *m_value.load().get(); } std::pair> get() const { auto v = m_value.load(); if (auto s = v.get()) { return {*s, std::move(v)}; } else { static const std::string _empty; return {_empty, {}}; } } void from_default() override; std::string to_string() const override { return *m_value.load().get(); } std::string def_to_string() const override { return def; } bool from_string(std::string_view value, bool /*dynamic*/ = false) override { m_value = std::string(value); return true; } }; // Simple set entry (TODO: template for various types) class set_entry final : public _base { std::set m_set{}; public: // Default value is empty list in current implementation set_entry(node* owner, const std::string& name) : _base(type::set, owner, name, false) { } const std::set& get_set() const { return m_set; } void set_set(std::set&& set) { m_set = std::move(set); } void from_default() override; std::vector to_list() const override { return { m_set.begin(), m_set.end() }; } bool from_list(std::vector&& list) override { m_set = { std::make_move_iterator(list.begin()), std::make_move_iterator(list.end()) }; return true; } }; template using map_of_type = std::map>; class map_entry final : public _base { map_of_type m_map{}; public: map_entry(node* owner, const std::string& name) : _base(type::map, owner, name, true) { } const map_of_type& get_map() const { return m_map; } std::string get_value(std::string_view key); void set_value(std::string key, std::string value); void set_map(map_of_type&& map); void erase(std::string_view key); void from_default() override; }; class log_entry final : public _base { map_of_type m_map{}; public: log_entry(node* owner, const std::string& name) : _base(type::log, owner, name, true) { } const map_of_type& get_map() const { return m_map; } void set_map(map_of_type&& map); void from_default() override; }; struct device_info { std::string path; std::string serial; std::string vid; std::string pid; std::pair get_usb_ids() const; }; class device_entry final : public _base { map_of_type m_map{}; map_of_type m_default{}; public: device_entry(node* owner, const std::string& name, map_of_type def = {}) : _base(type::device, owner, name, true) , m_map(std::move(def)) { m_default = m_map; } const map_of_type& get_map() const { return m_map; } const map_of_type& get_default() const { return m_default; } void set_map(map_of_type&& map); void from_default() override; }; }