// This makes debugging on windows less painful //#define HAVE_LIBEVDEV #ifdef HAVE_LIBEVDEV #include "rpcs3qt/pad_settings_dialog.h" #include "evdev_joystick_handler.h" #include "Utilities/Thread.h" #include "Utilities/Log.h" #include #include #include #include #include #include #include #include evdev_joystick_handler::evdev_joystick_handler() : PadHandlerBase(pad_handler::evdev) { init_configs(); // Define border values thumb_min = 0; thumb_max = 255; trigger_min = 0; trigger_max = 255; vibration_min = 0; vibration_max = 65535; // set capabilities b_has_config = true; b_has_rumble = true; b_has_deadzones = true; m_trigger_threshold = trigger_max / 2; m_thumb_threshold = thumb_max / 2; } evdev_joystick_handler::~evdev_joystick_handler() { Close(); } void evdev_joystick_handler::init_config(pad_config* cfg, const std::string& name) { // Set this profile's save location cfg->cfg_name = name; // Set default button mapping cfg->ls_left.def = rev_axis_list.at(ABS_X); cfg->ls_down.def = axis_list.at(ABS_Y); cfg->ls_right.def = axis_list.at(ABS_X); cfg->ls_up.def = rev_axis_list.at(ABS_Y); cfg->rs_left.def = rev_axis_list.at(ABS_RX); cfg->rs_down.def = axis_list.at(ABS_RY); cfg->rs_right.def = axis_list.at(ABS_RX); cfg->rs_up.def = rev_axis_list.at(ABS_RY); cfg->start.def = button_list.at(BTN_START); cfg->select.def = button_list.at(BTN_SELECT); cfg->ps.def = button_list.at(BTN_MODE); cfg->square.def = button_list.at(BTN_X); cfg->cross.def = button_list.at(BTN_A); cfg->circle.def = button_list.at(BTN_B); cfg->triangle.def = button_list.at(BTN_Y); cfg->left.def = rev_axis_list.at(ABS_HAT0X); cfg->down.def = axis_list.at(ABS_HAT0Y); cfg->right.def = axis_list.at(ABS_HAT0X); cfg->up.def = rev_axis_list.at(ABS_HAT0Y); cfg->r1.def = button_list.at(BTN_TR); cfg->r2.def = axis_list.at(ABS_RZ); cfg->r3.def = button_list.at(BTN_THUMBR); cfg->l1.def = button_list.at(BTN_TL); cfg->l2.def = axis_list.at(ABS_Z); cfg->l3.def = button_list.at(BTN_THUMBL); // Set default misc variables cfg->lstickdeadzone.def = 30; // between 0 and 255 cfg->rstickdeadzone.def = 30; // between 0 and 255 cfg->ltriggerthreshold.def = 0; // between 0 and 255 cfg->rtriggerthreshold.def = 0; // between 0 and 255 cfg->padsquircling.def = 5000; // apply defaults cfg->from_default(); } bool evdev_joystick_handler::Init() { if (m_is_init) return true; m_pos_axis_config.load(); if (!m_pos_axis_config.exist()) m_pos_axis_config.save(); for (const auto& node : m_pos_axis_config.get_nodes()) { if (*static_cast(node.second)) { std::string name = node.first; int code = libevdev_event_code_from_name(EV_ABS, name.c_str()); if (code < 0) LOG_ERROR(HLE, "Failed to read axis name from %s. [code = %d] [name = %s]", m_pos_axis_config.cfg_name, code, name); else m_positive_axis.emplace_back(code); } } m_is_init = true; return true; } std::string evdev_joystick_handler::get_device_name(const libevdev* dev) { std::string name = libevdev_get_name(dev); const auto unique = libevdev_get_uniq(dev); if (name == "" && unique != nullptr) name = unique; if (name == "") name = "Unknown Device"; return name; } bool evdev_joystick_handler::update_device(EvdevDevice& device) { std::shared_ptr pad = device.pad; const auto& path = device.path; libevdev*& dev = device.device; bool was_connected = dev != nullptr; if (access(path.c_str(), R_OK) == -1) { if (was_connected) { int fd = libevdev_get_fd(dev); libevdev_free(dev); close(fd); dev = nullptr; } LOG_ERROR(GENERAL, "Joystick %s is not present or accessible [previous status: %d]", path.c_str(), was_connected ? 1 : 0); return false; } if (was_connected) return true; // It's already been connected, and the js is still present. int fd = open(path.c_str(), O_RDWR | O_NONBLOCK); if (fd == -1) { int err = errno; LOG_ERROR(GENERAL, "Failed to open joystick: %s [errno %d]", strerror(err), err); return false; } int ret = libevdev_new_from_fd(fd, &dev); if (ret < 0) { LOG_ERROR(GENERAL, "Failed to initialize libevdev for joystick: %s [errno %d]", strerror(-ret), -ret); return false; } LOG_NOTICE(GENERAL, "Opened joystick: '%s' at %s (fd %d)", get_device_name(dev), path, fd); return true; } void evdev_joystick_handler::update_devs() { for (auto& device : devices) { update_device(device); } } void evdev_joystick_handler::Close() { for (auto& device : devices) { auto& dev = device.device; if (dev != nullptr) { int fd = libevdev_get_fd(dev); if (device.effect_id != -1) ioctl(fd, EVIOCRMFF, device.effect_id); libevdev_free(dev); close(fd); } } } std::unordered_map> evdev_joystick_handler::GetButtonValues(const EvdevDevice& device) { std::unordered_map> button_values; auto& dev = device.device; if (!Init()) return button_values; for (auto entry : button_list) { auto code = entry.first; int val = 0; if (libevdev_fetch_event_value(dev, EV_KEY, code, &val) == 0) continue; button_values.emplace(code, std::make_pair(static_cast(val > 0 ? 255 : 0), false)); } for (auto entry : axis_list) { auto code = entry.first; int val = 0; if (libevdev_fetch_event_value(dev, EV_ABS, code, &val) == 0) continue; int min = libevdev_get_abs_minimum(dev, code); int max = libevdev_get_abs_maximum(dev, code); // Triggers do not need handling of negative values if (min >= 0 && std::find(m_positive_axis.begin(), m_positive_axis.end(), code) == m_positive_axis.end()) { float fvalue = ScaleStickInput(val, min, max); button_values.emplace(code, std::make_pair(static_cast(fvalue), false)); continue; } float fvalue = ScaleStickInput2(val, min, max); if (fvalue < 0) button_values.emplace(code, std::make_pair(static_cast(std::abs(fvalue)), true)); else button_values.emplace(code, std::make_pair(static_cast(fvalue), false)); } return button_values; } evdev_joystick_handler::EvdevDevice* evdev_joystick_handler::get_device(const std::string& device) { // Add device if not yet present m_pad_index = add_device(device, true); if (m_pad_index < 0) return nullptr; EvdevDevice& dev = devices[m_pad_index]; // Check if our device is connected if (!update_device(dev)) return nullptr; return &dev; } void evdev_joystick_handler::GetNextButtonPress(const std::string& padId, const std::function& callback, const std::function& fail_callback, bool get_blacklist, const std::vector& buttons) { if (get_blacklist) blacklist.clear(); // Get our evdev device EvdevDevice* device = get_device(padId); if (device == nullptr || device->device == nullptr) return fail_callback(padId); libevdev* dev = device->device; // Try to query the latest event from the joystick. input_event evt; int ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL, &evt); // Grab any pending sync event. if (ret == LIBEVDEV_READ_STATUS_SYNC) ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL | LIBEVDEV_READ_FLAG_SYNC, &evt); // return if nothing new has happened. ignore this to get the current state for blacklist if (!get_blacklist && ret < 0) return; auto data = GetButtonValues(*device); std::pair pressed_button = { 0, "" }; for (const auto& button : button_list) { int code = button.first; std::string name = button.second; // Handle annoying useless buttons if (padId.find("Xbox 360") != std::string::npos && code >= BTN_TRIGGER_HAPPY) continue; if (padId.find("Sony") != std::string::npos && (code == BTN_TL2 || code == BTN_TR2)) continue; if (!get_blacklist && std::find(blacklist.begin(), blacklist.end(), name) != blacklist.end()) continue; u16 value = data[code].first; if (value > 0) { if (get_blacklist) { blacklist.emplace_back(name); LOG_ERROR(HLE, "Evdev Calibration: Added button [ %d = %s = %s ] to blacklist. Value = %d", code, libevdev_event_code_get_name(EV_KEY, code), name, value); } else if (value > pressed_button.first) pressed_button = { value, name }; } } for (const auto& button : axis_list) { int code = button.first; std::string name = button.second; if (data[code].second) continue; if (!get_blacklist && std::find(blacklist.begin(), blacklist.end(), name) != blacklist.end()) continue; u16 value = data[code].first; if (value > 0 && value >= m_thumb_threshold) { if (get_blacklist) { int min = libevdev_get_abs_minimum(dev, code); int max = libevdev_get_abs_maximum(dev, code); blacklist.emplace_back(name); LOG_ERROR(HLE, "Evdev Calibration: Added axis [ %d = %s = %s ] to blacklist. [ Value = %d ] [ Min = %d ] [ Max = %d ]", code, libevdev_event_code_get_name(EV_ABS, code), name, value, min, max); } else if (value > pressed_button.first) pressed_button = { value, name }; } } for (const auto& button : rev_axis_list) { int code = button.first; std::string name = button.second; if (!data[code].second) continue; if (!get_blacklist && std::find(blacklist.begin(), blacklist.end(), name) != blacklist.end()) continue; u16 value = data[code].first; if (value > 0 && value >= m_thumb_threshold) { if (get_blacklist) { int min = libevdev_get_abs_minimum(dev, code); int max = libevdev_get_abs_maximum(dev, code); blacklist.emplace_back(name); LOG_ERROR(HLE, "Evdev Calibration: Added rev axis [ %d = %s = %s ] to blacklist. [ Value = %d ] [ Min = %d ] [ Max = %d ]", code, libevdev_event_code_get_name(EV_ABS, code), name, value, min, max); } else if (value > pressed_button.first) pressed_button = { value, name }; } } if (get_blacklist) { if (blacklist.size() <= 0) LOG_SUCCESS(HLE, "Evdev Calibration: Blacklist is clear. No input spam detected"); return; } auto find_value = [=](const std::string& name) { int key = FindKeyCodeByString(rev_axis_list, name, false); bool dir = key >= 0; if (key < 0) key = FindKeyCodeByString(axis_list, name, false); if (key < 0) key = FindKeyCodeByString(button_list, name); auto it = data.find(static_cast(key)); return it != data.end() && dir == it->second.second ? it->second.first : 0; }; int preview_values[6] = { 0, 0, 0, 0, 0, 0 }; if (buttons.size() == 10) { preview_values[0] = find_value(buttons[0]); // Left Trigger preview_values[1] = find_value(buttons[1]); // Right Trigger preview_values[2] = find_value(buttons[3]) - find_value(buttons[2]); // Left Stick X preview_values[3] = find_value(buttons[5]) - find_value(buttons[4]); // Left Stick Y preview_values[4] = find_value(buttons[7]) - find_value(buttons[6]); // Right Stick X preview_values[5] = find_value(buttons[9]) - find_value(buttons[8]); // Right Stick Y } if (pressed_button.first > 0) return callback(pressed_button.first, pressed_button.second, padId, preview_values); else return callback(0, "", padId, preview_values); } // https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp // https://github.com/reicast/reicast-emulator/blob/master/core/linux-dist/evdev.cpp // http://www.infradead.org/~mchehab/kernel_docs_pdf/linux-input.pdf void evdev_joystick_handler::SetRumble(EvdevDevice* device, u16 large, u16 small) { if (device == nullptr || !device->has_rumble || device->effect_id == -2) return; int fd = libevdev_get_fd(device->device); if (fd < 0) return; if (large == device->force_large && small == device->force_small) return; // XBox One Controller can't handle faster vibration updates than ~10ms. Elite is even worse. // So I'll use 20ms to be on the safe side. No lag was noticable. if (clock() - device->last_vibration < 20) return; device->last_vibration = clock(); // delete the previous effect (which also stops it) if (device->effect_id != -1) { ioctl(fd, EVIOCRMFF, device->effect_id); device->effect_id = -1; } if (large == 0 && small == 0) { device->force_large = large; device->force_small = small; return; } ff_effect effect; if (libevdev_has_event_code(device->device, EV_FF, FF_RUMBLE)) { effect.type = FF_RUMBLE; effect.id = device->effect_id; effect.direction = 0; effect.u.rumble.strong_magnitude = large; effect.u.rumble.weak_magnitude = small; effect.replay.length = 0; effect.replay.delay = 0; effect.trigger.button = 0; effect.trigger.interval = 0; } else { // TODO: handle other Rumble effects device->effect_id = -2; return; } if (ioctl(fd, EVIOCSFF, &effect) == -1) { LOG_ERROR(HLE, "evdev SetRumble ioctl failed! [large = %d] [small = %d] [fd = %d]", large, small, fd); device->effect_id = -2; } device->effect_id = effect.id; input_event play; play.type = EV_FF; play.code = device->effect_id; play.value = 1; if (write(fd, &play, sizeof(play)) == -1) { LOG_ERROR(HLE, "evdev SetRumble write failed! [large = %d] [small = %d] [fd = %d] [effect_id = %d]", large, small, fd, device->effect_id); device->effect_id = -2; } device->force_large = large; device->force_small = small; } void evdev_joystick_handler::TestVibration(const std::string& padId, u32 largeMotor, u32 smallMotor) { // Get our evdev device EvdevDevice* dev = get_device(padId); if (dev == nullptr) { LOG_ERROR(HLE, "evdev TestVibration: Device [%s] not found! [largeMotor = %d] [smallMotor = %d]", padId, largeMotor, smallMotor); return; } if (!dev->has_rumble) { LOG_ERROR(HLE, "evdev TestVibration: Device [%s] does not support rumble features! [largeMotor = %d] [smallMotor = %d]", padId, largeMotor, smallMotor); return; } SetRumble(dev, largeMotor, smallMotor); } void evdev_joystick_handler::TranslateButtonPress(u64 keyCode, bool& pressed, u16& value, bool ignore_threshold) { // Update the pad button values based on their type and thresholds. // With this you can use axis or triggers as buttons or vice versa auto profile = m_dev.config; u32 code = static_cast(keyCode); auto checkButton = [&](const EvdevButton& b) { return b.code == code && b.type == m_dev.cur_type && b.dir == m_dev.cur_dir; }; auto checkButtons = [&](const std::vector& b) { return std::find_if(b.begin(), b.end(), checkButton) != b.end(); }; if (checkButton(m_dev.trigger_left)) { pressed = value > profile->ltriggerthreshold; value = pressed ? NormalizeTriggerInput(value, profile->ltriggerthreshold) : 0; } else if (checkButton(m_dev.trigger_right)) { pressed = value > profile->rtriggerthreshold; value = pressed ? NormalizeTriggerInput(value, profile->rtriggerthreshold) : 0; } else if (checkButtons(m_dev.axis_left)) { pressed = value > (ignore_threshold ? 0 : profile->lstickdeadzone); value = pressed ? NormalizeStickInput(value, profile->lstickdeadzone, ignore_threshold) : 0; } else if (checkButtons(m_dev.axis_right)) { pressed = value > (ignore_threshold ? 0 : profile->rstickdeadzone); value = pressed ? NormalizeStickInput(value, profile->rstickdeadzone, ignore_threshold) : 0; } else // normal button (should in theory also support sensitive buttons) { pressed = value > 0; value = pressed ? value : 0; } } int evdev_joystick_handler::GetButtonInfo(const input_event& evt, const EvdevDevice& device, int& value) { int code = evt.code; int val = evt.value; m_is_button_or_trigger = false; switch (evt.type) { case EV_KEY: { m_is_button_or_trigger = true; // get the button value and return its code if (code < BTN_MISC) return -1; value = val > 0 ? 255 : 0; return code; } case EV_ABS: { auto& dev = device.device; int min = libevdev_get_abs_minimum(dev, code); int max = libevdev_get_abs_maximum(dev, code); // Triggers do not need handling of negative values if (min >= 0 && std::find(m_positive_axis.begin(), m_positive_axis.end(), code) == m_positive_axis.end()) { m_is_negative = false; m_is_button_or_trigger = true; value = static_cast(ScaleStickInput(val, min, max)); return code; } float fvalue = ScaleStickInput2(val, min, max); m_is_negative = fvalue < 0; value = static_cast(std::abs(fvalue)); return code; } default: return -1; } } std::vector evdev_joystick_handler::ListDevices() { Init(); std::unordered_map unique_names; std::vector evdev_joystick_list; fs::dir devdir{"/dev/input/"}; fs::dir_entry et; while (devdir.read(et)) { // Check if the entry starts with event (a 5-letter word) if (et.name.size() > 5 && et.name.compare(0, 5,"event") == 0) { int fd = open(("/dev/input/" + et.name).c_str(), O_RDWR | O_NONBLOCK); struct libevdev *dev = NULL; int rc = libevdev_new_from_fd(fd, &dev); if (rc < 0) { // If it's just a bad file descriptor, don't bother logging, but otherwise, log it. if (rc != -9) LOG_WARNING(GENERAL, "Failed to connect to device at %s, the error was: %s", "/dev/input/" + et.name, strerror(-rc)); libevdev_free(dev); close(fd); continue; } if (libevdev_has_event_type(dev, EV_KEY) && libevdev_has_event_code(dev, EV_ABS, ABS_X) && libevdev_has_event_code(dev, EV_ABS, ABS_Y)) { // It's a joystick. std::string name = get_device_name(dev); if (unique_names.find(name) == unique_names.end()) unique_names.emplace(name, 1); else name = fmt::format("%d. %s", ++unique_names[name], name); evdev_joystick_list.push_back(name); } libevdev_free(dev); close(fd); } } return evdev_joystick_list; } int evdev_joystick_handler::add_device(const std::string& device, bool in_settings) { if (in_settings && m_pad_index >= 0) return m_pad_index; // Now we need to find the device with the same name, and make sure not to grab any duplicates. std::unordered_map unique_names; fs::dir devdir{ "/dev/input/" }; fs::dir_entry et; while (devdir.read(et)) { // Check if the entry starts with event (a 5-letter word) if (et.name.size() > 5 && et.name.compare(0, 5, "event") == 0) { std::string path = "/dev/input/" + et.name; int fd = open(path.c_str(), O_RDWR | O_NONBLOCK); struct libevdev *dev = NULL; int rc = libevdev_new_from_fd(fd, &dev); if (rc < 0) { // If it's just a bad file descriptor, don't bother logging, but otherwise, log it. if (rc != -9) LOG_WARNING(GENERAL, "Failed to connect to device at %s, the error was: %s", path, strerror(-rc)); libevdev_free(dev); close(fd); continue; } std::string name = get_device_name(dev); if (unique_names.find(name) == unique_names.end()) unique_names.emplace(name, 1); else name = fmt::format("%d. %s", ++unique_names[name], name); if (libevdev_has_event_type(dev, EV_KEY) && libevdev_has_event_code(dev, EV_ABS, ABS_X) && libevdev_has_event_code(dev, EV_ABS, ABS_Y) && name == device) { // It's a joystick. Now let's make sure we don't already have this one. auto it = std::find_if(devices.begin(), devices.end(), [&path](const EvdevDevice &device) { return path == device.path; }); if (it != devices.end()) { libevdev_free(dev); close(fd); continue; } // Alright, now that we've confirmed we haven't added this joystick yet, les do dis. m_dev.device = dev; m_dev.path = path; m_dev.has_rumble = libevdev_has_event_type(dev, EV_FF); devices.push_back(m_dev); return devices.size() - 1; } libevdev_free(dev); close(fd); } } return -1; } void evdev_joystick_handler::ThreadProc() { update_devs(); int padnum = 0; for (auto& device : devices) { m_dev = device; auto profile = device.config; auto pad = device.pad; auto axis_orientations = device.axis_orientations; auto& dev = device.device; if (dev == nullptr) { if (last_connection_status[padnum] == true) { // It was disconnected. LOG_ERROR(HLE, "evdev device %d disconnected", padnum); pad->m_port_status &= ~CELL_PAD_STATUS_CONNECTED; pad->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES; last_connection_status[padnum] = false; connected--; } padnum++; continue; } if (last_connection_status[padnum] == false) { // Connection status changed from disconnected to connected. LOG_ERROR(HLE, "evdev device %d reconnected", padnum); pad->m_port_status |= CELL_PAD_STATUS_CONNECTED; pad->m_port_status |= CELL_PAD_STATUS_ASSIGN_CHANGES; last_connection_status[padnum] = true; connected++; } padnum++; // Handle vibration int idx_l = profile->switch_vibration_motors ? 1 : 0; int idx_s = profile->switch_vibration_motors ? 0 : 1; u16 force_large = profile->enable_vibration_motor_large ? pad->m_vibrateMotors[idx_l].m_value * 257 : vibration_min; u16 force_small = profile->enable_vibration_motor_small ? pad->m_vibrateMotors[idx_s].m_value * 257 : vibration_min; SetRumble(&device, force_large, force_small); // Try to query the latest event from the joystick. input_event evt; int ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL, &evt); // Grab any pending sync event. if (ret == LIBEVDEV_READ_STATUS_SYNC) { LOG_NOTICE(GENERAL, "Captured sync event"); ret = libevdev_next_event(dev, LIBEVDEV_READ_FLAG_NORMAL | LIBEVDEV_READ_FLAG_SYNC, &evt); } if (ret < 0) { // -EAGAIN signifies no available events, not an actual *error*. if (ret != -EAGAIN) LOG_ERROR(GENERAL, "Failed to read latest event from joystick: %s [errno %d]", strerror(-ret), -ret); continue; } m_dev.cur_type = evt.type; int value; int button_code = GetButtonInfo(evt, device, value); if (button_code < 0 || value < 0) continue; // Translate any corresponding keycodes to our normal DS3 buttons and triggers for (int i = 0; i < static_cast(pad->m_buttons.size() - 1); i++) // skip reserved button { if (pad->m_buttons[i].m_keyCode != button_code) continue; // Be careful to handle mapped axis specially if (evt.type == EV_ABS) { // get axis direction and skip on error or set to 0 if the stick/hat is actually pointing to the other direction. // maybe mimic on error, needs investigation. FindAxisDirection should ideally never return -1 anyway int direction = FindAxisDirection(axis_orientations, i); m_dev.cur_dir = direction; if (direction < 0) { LOG_ERROR(HLE, "FindAxisDirection = %d, Button Nr.%d, value = %d", direction, i, value); continue; } else if (direction != (m_is_negative ? 1 : 0)) { pad->m_buttons[i].m_value = 0; pad->m_buttons[i].m_pressed = 0; continue; } } pad->m_buttons[i].m_value = static_cast(value); TranslateButtonPress(button_code, pad->m_buttons[i].m_pressed, pad->m_buttons[i].m_value); } // Translate any corresponding keycodes to our two sticks. (ignoring thresholds for now) for (int idx = 0; idx < static_cast(pad->m_sticks.size()); idx++) { bool pressed_min = false, pressed_max = false; // m_keyCodeMin is the mapped key for left or down if (pad->m_sticks[idx].m_keyCodeMin == button_code) { bool is_direction_min = false; if (!m_is_button_or_trigger && evt.type == EV_ABS) { int index = BUTTON_COUNT + (idx * 2) + 1; int min_direction = FindAxisDirection(axis_orientations, index); m_dev.cur_dir = min_direction; if (min_direction < 0) LOG_ERROR(HLE, "keyCodeMin FindAxisDirection = %d, Axis Nr.%d, Button Nr.%d, value = %d", min_direction, idx, index, value); else is_direction_min = m_is_negative == (min_direction == 1); } if (m_is_button_or_trigger || is_direction_min) { device.val_min[idx] = value; TranslateButtonPress(button_code, pressed_min, device.val_min[idx], true); } else // set to 0 to avoid remnant counter axis values device.val_min[idx] = 0; } // m_keyCodeMax is the mapped key for right or up if (pad->m_sticks[idx].m_keyCodeMax == button_code) { bool is_direction_max = false; if (!m_is_button_or_trigger && evt.type == EV_ABS) { int index = BUTTON_COUNT + (idx * 2); int max_direction = FindAxisDirection(axis_orientations, index); m_dev.cur_dir = max_direction; if (max_direction < 0) LOG_ERROR(HLE, "keyCodeMax FindAxisDirection = %d, Axis Nr.%d, Button Nr.%d, value = %d", max_direction, idx, index, value); else is_direction_max = m_is_negative == (max_direction == 1); } if (m_is_button_or_trigger || is_direction_max) { device.val_max[idx] = value; TranslateButtonPress(button_code, pressed_max, device.val_max[idx], true); } else // set to 0 to avoid remnant counter axis values device.val_max[idx] = 0; } // cancel out opposing values and get the resulting difference. if there was no change, use the old value. device.stick_val[idx] = device.val_max[idx] - device.val_min[idx]; } // Normalize our two stick's axis based on the thresholds u16 lx, ly, rx, ry; // Normalize our two stick's axis based on the thresholds std::tie(lx, ly) = NormalizeStickDeadzone(device.stick_val[0], device.stick_val[1], profile->lstickdeadzone); std::tie(rx, ry) = NormalizeStickDeadzone(device.stick_val[2], device.stick_val[3], profile->rstickdeadzone); if (profile->padsquircling != 0) { std::tie(lx, ly) = ConvertToSquirclePoint(lx, ly, profile->padsquircling); std::tie(rx, ry) = ConvertToSquirclePoint(rx, ry, profile->padsquircling); } pad->m_sticks[0].m_value = lx; pad->m_sticks[1].m_value = 255 - ly; pad->m_sticks[2].m_value = rx; pad->m_sticks[3].m_value = 255 - ry; } } // Search axis_orientations map for the direction by index, returns -1 if not found, 0 for positive and 1 for negative int evdev_joystick_handler::FindAxisDirection(const std::unordered_map& map, int index) { auto it = map.find(index); if (it == map.end()) return -1; else return it->second; }; bool evdev_joystick_handler::bindPadToDevice(std::shared_ptr pad, const std::string& device) { Init(); std::unordered_map axis_orientations; int i = 0; // increment to know the axis location (17-24). Be careful if you ever add more find_key() calls in here (BUTTON_COUNT = 17) int last_type = EV_ABS; int index = static_cast(devices.size()); m_pad_configs[index].load(); m_dev.config = &m_pad_configs[index]; pad_config* p_profile = m_dev.config; if (p_profile == nullptr) return false; auto find_key = [&](const cfg::string& name) { int type = EV_ABS; int key = FindKeyCode(axis_list, name, false); if (key >= 0) axis_orientations.emplace(i, false); if (key < 0) { key = FindKeyCode(rev_axis_list, name, false); if (key >= 0) axis_orientations.emplace(i, true); } if (key < 0) { key = FindKeyCode(button_list, name); type = EV_KEY; } last_type = type; i++; return static_cast(key); }; auto evdevbutton = [&](const cfg::string& name) { int index = i; EvdevButton button; button.code = find_key(name); button.type = last_type; button.dir = axis_orientations[index]; return button; }; pad->Init ( CELL_PAD_STATUS_DISCONNECTED, CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE, CELL_PAD_DEV_TYPE_STANDARD, p_profile->device_class_type ); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->triangle), CELL_PAD_CTRL_TRIANGLE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->circle), CELL_PAD_CTRL_CIRCLE); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->cross), CELL_PAD_CTRL_CROSS); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->square), CELL_PAD_CTRL_SQUARE); m_dev.trigger_left = evdevbutton(p_profile->l2); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, m_dev.trigger_left.code, CELL_PAD_CTRL_L2); m_dev.trigger_right = evdevbutton(p_profile->r2); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, m_dev.trigger_right.code, CELL_PAD_CTRL_R2); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->l1), CELL_PAD_CTRL_L1); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->r1), CELL_PAD_CTRL_R1); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->start), CELL_PAD_CTRL_START); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->select), CELL_PAD_CTRL_SELECT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->l3), CELL_PAD_CTRL_L3); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->r3), CELL_PAD_CTRL_R3); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, find_key(p_profile->ps), 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->up), CELL_PAD_CTRL_UP); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->down), CELL_PAD_CTRL_DOWN); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->left), CELL_PAD_CTRL_LEFT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, find_key(p_profile->right), CELL_PAD_CTRL_RIGHT); pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x0); // Reserved m_dev.axis_left[0] = evdevbutton(p_profile->ls_right); m_dev.axis_left[1] = evdevbutton(p_profile->ls_left); m_dev.axis_left[2] = evdevbutton(p_profile->ls_up); m_dev.axis_left[3] = evdevbutton(p_profile->ls_down); m_dev.axis_right[0] = evdevbutton(p_profile->rs_right); m_dev.axis_right[1] = evdevbutton(p_profile->rs_left); m_dev.axis_right[2] = evdevbutton(p_profile->rs_up); m_dev.axis_right[3] = evdevbutton(p_profile->rs_down); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, m_dev.axis_left[1].code, m_dev.axis_left[0].code); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, m_dev.axis_left[3].code, m_dev.axis_left[2].code); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, m_dev.axis_right[1].code, m_dev.axis_right[0].code); pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, m_dev.axis_right[3].code, m_dev.axis_right[2].code); pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_X, 512); pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Y, 399); pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Z, 512); pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_G, 512); pad->m_vibrateMotors.emplace_back(true, 0); pad->m_vibrateMotors.emplace_back(false, 0); m_dev.pad = pad; m_dev.axis_orientations = axis_orientations; if (!add_device(device, false)) LOG_WARNING(HLE, "evdev add_device in bindPadToDevice failed for device %s", device); update_devs(); return true; } #endif