#pragma once #include "Utilities/GNU.h" #define se16(x) const_se_t::value #define se32(x) const_se_t::value #define se64(x) const_se_t::value template struct se_t; template struct se_t { static __forceinline void func(T& dst, const T src) { (u8&)dst = (u8&)src; } }; template struct se_t { static __forceinline void func(T& dst, const T src) { (u16&)dst = _byteswap_ushort((u16&)src); } }; template struct se_t { static __forceinline void func(T& dst, const T src) { (u32&)dst = _byteswap_ulong((u32&)src); } }; template struct se_t { static __forceinline void func(T& dst, const T src) { (u64&)dst = _byteswap_uint64((u64&)src); } }; template struct const_se_t;; template struct const_se_t { static const T value = (T)_value; }; template struct const_se_t { static const T value = ((_value >> 8) & 0xff) | ((_value << 8) & 0xff00); }; template struct const_se_t { static const T value = ((_value >> 24) & 0x000000ff) | ((_value >> 8) & 0x0000ff00) | ((_value << 8) & 0x00ff0000) | ((_value << 24) & 0xff000000); }; template struct const_se_t { static const T value = ((_value >> 56) & 0x00000000000000ff) | ((_value >> 40) & 0x000000000000ff00) | ((_value >> 24) & 0x0000000000ff0000) | ((_value >> 8) & 0x00000000ff000000) | ((_value << 8) & 0x000000ff00000000) | ((_value << 24) & 0x0000ff0000000000) | ((_value << 40) & 0x00ff000000000000) | ((_value << 56) & 0xff00000000000000); }; template class be_t { static_assert(size == 1 || size == 2 || size == 4 || size == 8, "Bad be_t type"); T m_data; public: be_t() { } be_t(const T& value) { FromLE(value); } template be_t(const be_t& value) { FromBE(value.ToBE()); } const T& ToBE() const { return m_data; } T ToLE() const { T res; se_t::func(res, m_data); return res; } void FromBE(const T& value) { m_data = value; } void FromLE(const T& value) { se_t::func(m_data, value); } //template operator const T() const { return ToLE(); } template operator const be_t() const { be_t res; res.FromBE(ToBE()); return res; } be_t& operator = (const T& right) { FromLE(right); return *this; } be_t& operator = (const be_t& right) { m_data = right.m_data; return *this; } template be_t& operator += (T1 right) { return *this = T(*this) + right; } template be_t& operator -= (T1 right) { return *this = T(*this) - right; } template be_t& operator *= (T1 right) { return *this = T(*this) * right; } template be_t& operator /= (T1 right) { return *this = T(*this) / right; } template be_t& operator %= (T1 right) { return *this = T(*this) % right; } template be_t& operator &= (T1 right) { return *this = T(*this) & right; } template be_t& operator |= (T1 right) { return *this = T(*this) | right; } template be_t& operator ^= (T1 right) { return *this = T(*this) ^ right; } template be_t& operator <<= (T1 right) { return *this = T(*this) << right; } template be_t& operator >>= (T1 right) { return *this = T(*this) >> right; } template be_t& operator += (const be_t& right) { return *this = ToLE() + right.ToLE(); } template be_t& operator -= (const be_t& right) { return *this = ToLE() - right.ToLE(); } template be_t& operator *= (const be_t& right) { return *this = ToLE() * right.ToLE(); } template be_t& operator /= (const be_t& right) { return *this = ToLE() / right.ToLE(); } template be_t& operator %= (const be_t& right) { return *this = ToLE() % right.ToLE(); } template be_t& operator &= (const be_t& right) { return *this = ToBE() & right.ToBE(); } template be_t& operator |= (const be_t& right) { return *this = ToBE() | right.ToBE(); } template be_t& operator ^= (const be_t& right) { return *this = ToBE() ^ right.ToBE(); } template be_t operator & (const be_t& right) const { be_t res; res.FromBE(ToBE() & right.ToBE()); return res; } template be_t operator | (const be_t& right) const { be_t res; res.FromBE(ToBE() | right.ToBE()); return res; } template be_t operator ^ (const be_t& right) const { be_t res; res.FromBE(ToBE() ^ right.ToBE()); return res; } template bool operator == (T1 right) const { return (T1)ToLE() == right; } template bool operator != (T1 right) const { return !(*this == right); } template bool operator > (T1 right) const { return (T1)ToLE() > right; } template bool operator < (T1 right) const { return (T1)ToLE() < right; } template bool operator >= (T1 right) const { return (T1)ToLE() >= right; } template bool operator <= (T1 right) const { return (T1)ToLE() <= right; } template bool operator == (const be_t& right) const { return ToBE() == right.ToBE(); } template bool operator != (const be_t& right) const { return !(*this == right); } template bool operator > (const be_t& right) const { return (T1)ToLE() > right.ToLE(); } template bool operator < (const be_t& right) const { return (T1)ToLE() < right.ToLE(); } template bool operator >= (const be_t& right) const { return (T1)ToLE() >= right.ToLE(); } template bool operator <= (const be_t& right) const { return (T1)ToLE() <= right.ToLE(); } };