#include "stdafx.h" #include "Emu/System.h" #include "Log.h" #include "Thread.h" #ifdef _WIN32 #include #endif void SetCurrentThreadDebugName(const char* threadName) { #ifdef _WIN32 // this is VS-specific way to set thread names for the debugger #pragma pack(push,8) struct THREADNAME_INFO { DWORD dwType; LPCSTR szName; DWORD dwThreadID; DWORD dwFlags; } info; #pragma pack(pop) info.dwType = 0x1000; info.szName = threadName; info.dwThreadID = -1; info.dwFlags = 0; __try { RaiseException(0x406D1388, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*)&info); } __except (EXCEPTION_EXECUTE_HANDLER) { } #endif } thread_local NamedThreadBase* g_tls_this_thread = nullptr; std::atomic g_thread_count(0); NamedThreadBase* GetCurrentNamedThread() { return g_tls_this_thread; } void SetCurrentNamedThread(NamedThreadBase* value) { auto old_value = g_tls_this_thread; if (old_value == value) { return; } if (value && value->m_tls_assigned.exchange(true)) { LOG_ERROR(GENERAL, "Thread '%s' was already assigned to g_tls_this_thread of another thread", value->GetThreadName().c_str()); g_tls_this_thread = nullptr; } else { g_tls_this_thread = value; } if (old_value) { old_value->m_tls_assigned = false; } } std::string NamedThreadBase::GetThreadName() const { return m_name; } void NamedThreadBase::SetThreadName(const std::string& name) { m_name = name; } void NamedThreadBase::WaitForAnySignal(u64 time) // wait for Notify() signal or sleep { std::unique_lock lock(m_signal_mtx); m_signal_cv.wait_for(lock, std::chrono::milliseconds(time)); } void NamedThreadBase::Notify() // wake up waiting thread or nothing { m_signal_cv.notify_one(); } ThreadBase::ThreadBase(const std::string& name) : NamedThreadBase(name) , m_executor(nullptr) , m_destroy(false) , m_alive(false) { } ThreadBase::~ThreadBase() { if(IsAlive()) Stop(false); delete m_executor; m_executor = nullptr; } void ThreadBase::Start() { if(m_executor) Stop(); std::lock_guard lock(m_main_mutex); m_destroy = false; m_alive = true; m_executor = new std::thread([this]() { SetCurrentThreadDebugName(GetThreadName().c_str()); SetCurrentNamedThread(this); g_thread_count++; try { Task(); } catch (const char* e) { LOG_ERROR(GENERAL, "%s: %s", GetThreadName().c_str(), e); } catch (const std::string& e) { LOG_ERROR(GENERAL, "%s: %s", GetThreadName().c_str(), e.c_str()); } m_alive = false; SetCurrentNamedThread(nullptr); g_thread_count--; }); } void ThreadBase::Stop(bool wait, bool send_destroy) { std::lock_guard lock(m_main_mutex); if (send_destroy) m_destroy = true; if(!m_executor) return; if(wait && m_executor->joinable() && m_alive) { m_executor->join(); } else { m_executor->detach(); } delete m_executor; m_executor = nullptr; } bool ThreadBase::Join() const { std::lock_guard lock(m_main_mutex); if(m_executor->joinable() && m_alive && m_executor != nullptr) { m_executor->join(); return true; } return false; } bool ThreadBase::IsAlive() const { std::lock_guard lock(m_main_mutex); return m_alive; } bool ThreadBase::TestDestroy() const { return m_destroy; } thread::thread(const std::string& name, std::function func) : m_name(name) { start(func); } thread::thread(const std::string& name) : m_name(name) { } thread::thread() { } void thread::start(std::function func) { std::string name = m_name; m_thr = std::thread([func, name]() { SetCurrentThreadDebugName(name.c_str()); NamedThreadBase info(name); SetCurrentNamedThread(&info); g_thread_count++; try { func(); } catch (const char* e) { LOG_ERROR(GENERAL, "%s: %s", name.c_str(), e); } catch (const std::string& e) { LOG_ERROR(GENERAL, "%s: %s", name.c_str(), e.c_str()); } SetCurrentNamedThread(nullptr); g_thread_count--; }); } void thread::detach() { m_thr.detach(); } void thread::join() { m_thr.join(); } bool thread::joinable() const { return m_thr.joinable(); } bool waiter_map_t::is_stopped(u64 signal_id) { if (Emu.IsStopped()) { LOG_WARNING(Log::HLE, "%s.waiter_op() aborted (signal_id=0x%llx)", m_name.c_str(), signal_id); return true; } return false; } void waiter_map_t::waiter_reg_t::init() { if (!thread) { thread = GetCurrentNamedThread(); std::lock_guard lock(map.m_mutex); // add waiter map.m_waiters.push_back({ signal_id, thread }); } } waiter_map_t::waiter_reg_t::~waiter_reg_t() { if (thread) { std::lock_guard lock(map.m_mutex); // remove waiter for (s64 i = map.m_waiters.size() - 1; i >= 0; i--) { if (map.m_waiters[i].signal_id == signal_id && map.m_waiters[i].thread == thread) { map.m_waiters.erase(map.m_waiters.begin() + i); return; } } LOG_ERROR(HLE, "%s(): waiter not found (signal_id=0x%llx, map='%s')", __FUNCTION__, signal_id, map.m_name.c_str()); Emu.Pause(); } } void waiter_map_t::notify(u64 signal_id) { if (m_waiters.size()) { std::lock_guard lock(m_mutex); // find waiter and signal for (auto& v : m_waiters) { if (v.signal_id == signal_id) { v.thread->Notify(); } } } } bool squeue_test_exit(const volatile bool* do_exit) { return Emu.IsStopped() || (do_exit && *do_exit); }