#pragma once #include "Utilities/types.h" #include "Utilities/StrFmt.h" #include "util/logs.hpp" #include "util/atomic.hpp" #include "util/shared_cptr.hpp" #include #include #include #include #include namespace cfg { // Format min and max values std::vector make_int_range(s64 min, s64 max); // Convert string to signed integer bool try_to_int64(s64* out, const std::string& value, s64 min, s64 max); // Internal hack bool try_to_enum_value(u64* out, decltype(&fmt_class_string::format) func, const std::string&); // Internal hack std::vector try_to_enum_list(decltype(&fmt_class_string::format) func); // Config tree entry type. enum class type : uint { node = 0, // cfg::node type _bool, // cfg::_bool type _enum, // cfg::_enum type _int, // cfg::_int type string, // cfg::string type set, // cfg::set_entry type log, }; // Config tree entry abstract base class class _base { const type m_type; protected: bool m_dynamic = true; // Ownerless entry constructor _base(type _type); // Owned entry constructor _base(type _type, class node* owner, const std::string& name, bool dynamic); public: _base(const _base&) = delete; _base& operator=(const _base&) = delete; // Get type type get_type() const { return m_type; } // Get dynamic property for reloading configs during games bool get_is_dynamic() const { return m_dynamic; }; // Reset defaults virtual void from_default() = 0; // Convert to string (optional) virtual std::string to_string() const { return{}; } // Try to convert from string (optional) virtual bool from_string(const std::string&, bool /*dynamic*/ = false); // Get string list (optional) virtual std::vector to_list() const { return{}; } // Set multiple values. Implementation-specific, optional. virtual bool from_list(std::vector&&); }; // Config tree node which contains another nodes class node : public _base { std::vector> m_nodes; friend class _base; public: // Root node constructor node() : _base(type::node) { } // Registered node constructor node(node* owner, const std::string& name, bool dynamic = true) : _base(type::node, owner, name, dynamic) { } // Get child nodes const auto& get_nodes() const { return m_nodes; } // Serialize node std::string to_string() const override; // Deserialize node bool from_string(const std::string& value, bool dynamic = false) override; // Set default values void from_default() override; }; class _bool final : public _base { atomic_t m_value; public: bool def; _bool(node* owner, const std::string& name, bool def = false, bool dynamic = false) : _base(type::_bool, owner, name, dynamic) , m_value(def) , def(def) { } explicit operator bool() const { return m_value; } bool get() const { return m_value; } void from_default() override; std::string to_string() const override { return m_value ? "true" : "false"; } bool from_string(const std::string& value, bool /*dynamic*/ = false) override { if (value == "false") m_value = false; else if (value == "true") m_value = true; else return false; return true; } void set(const bool& value) { m_value = value; } }; // Value node with fixed set of possible values, each maps to an enum value of type T. template class _enum final : public _base { atomic_t m_value; public: const T def; _enum(node* owner, const std::string& name, T value = {}, bool dynamic = false) : _base(type::_enum, owner, name, dynamic) , m_value(value) , def(value) { } operator T() const { return m_value; } T get() const { return m_value; } void from_default() override { m_value = def; } std::string to_string() const override { std::string result; fmt_class_string::format(result, fmt_unveil::get(m_value.load())); return result; // TODO: ??? } bool from_string(const std::string& value, bool /*dynamic*/ = false) override { u64 result; if (try_to_enum_value(&result, &fmt_class_string::format, value)) { // No narrowing check, it's hard to do right there m_value = static_cast(static_cast>(result)); return true; } return false; } std::vector to_list() const override { return try_to_enum_list(&fmt_class_string::format); } }; // Signed 32/64-bit integer entry with custom Min/Max range. template class _int final : public _base { static_assert(Min < Max, "Invalid cfg::_int range"); // Prefer 32 bit type if possible using int_type = std::conditional_t= INT32_MIN && Max <= INT32_MAX, s32, s64>; atomic_t m_value; public: int_type def; // Expose range static const s64 max = Max; static const s64 min = Min; _int(node* owner, const std::string& name, int_type def = std::min(Max, std::max(Min, 0)), bool dynamic = false) : _base(type::_int, owner, name, dynamic) , m_value(def) , def(def) { } operator int_type() const { return m_value; } int_type get() const { return m_value; } void from_default() override { m_value = def; } std::string to_string() const override { return std::to_string(m_value); } bool from_string(const std::string& value, bool /*dynamic*/ = false) override { s64 result; if (try_to_int64(&result, value, Min, Max)) { m_value = static_cast(result); return true; } return false; } void set(const s64& value) { m_value = static_cast(value); } std::vector to_list() const override { return make_int_range(Min, Max); } }; // Alias for 32 bit int using int32 = _int; // Alias for 64 bit int using int64 = _int; // Simple string entry with mutex class string final : public _base { const std::string m_name; stx::atomic_cptr m_value; public: std::string def; string(node* owner, std::string name, std::string def = {}, bool dynamic = false) : _base(type::string, owner, name, dynamic) , m_name(std::move(name)) , m_value(m_value.make(def)) , def(std::move(def)) { } operator std::string() const { return *m_value.load().get(); } std::pair> get() const { auto v = m_value.load(); if (auto s = v.get()) { return {*s, std::move(v)}; } else { static const std::string _empty; return {_empty, {}}; } } const std::string& get_name() const { return m_name; } void from_default() override; std::string to_string() const override { return *m_value.load().get(); } bool from_string(const std::string& value, bool /*dynamic*/ = false) override { m_value = m_value.make(value); return true; } }; // Simple set entry (TODO: template for various types) class set_entry final : public _base { std::set m_set; public: // Default value is empty list in current implementation set_entry(node* owner, const std::string& name) : _base(type::set, owner, name, false) { } const std::set& get_set() const { return m_set; } void set_set(std::set&& set) { m_set = std::move(set); } void from_default() override; std::vector to_list() const override { return{ m_set.begin(), m_set.end() }; } bool from_list(std::vector&& list) override { m_set = { std::make_move_iterator(list.begin()), std::make_move_iterator(list.end()) }; return true; } }; class log_entry final : public _base { std::map m_map; public: log_entry(node* owner, const std::string& name) : _base(type::log, owner, name, true) { } const std::map& get_map() const { return m_map; } void set_map(std::map&& map); void from_default() override; }; }