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rpcs3/3rdparty/SoundTouch/soundtouch.vcxproj
2023-05-18 12:41:22 +02:00

79 lines
4.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ProjectConfiguration Include="Debug|x64">
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<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="soundtouch\include\FIFOSampleBuffer.h" />
<ClInclude Include="soundtouch\include\FIFOSamplePipe.h" />
<ClInclude Include="soundtouch\include\SoundTouch.h" />
<ClInclude Include="soundtouch\include\STTypes.h" />
<ClInclude Include="soundtouch\source\SoundTouch\AAFilter.h" />
<ClInclude Include="soundtouch\source\SoundTouch\FIRFilter.h" />
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<ClInclude Include="soundtouch\source\SoundTouch\RateTransposer.h" />
<ClInclude Include="soundtouch\source\SoundTouch\TDStretch.h" />
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<ItemGroup>
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<ClCompile Include="soundtouch\source\SoundTouch\FIFOSampleBuffer.cpp" />
<ClCompile Include="soundtouch\source\SoundTouch\FIRFilter.cpp" />
<ClCompile Include="soundtouch\source\SoundTouch\InterpolateCubic.cpp" />
<ClCompile Include="soundtouch\source\SoundTouch\InterpolateLinear.cpp" />
<ClCompile Include="soundtouch\source\SoundTouch\InterpolateShannon.cpp" />
<ClCompile Include="soundtouch\source\SoundTouch\RateTransposer.cpp" />
<ClCompile Include="soundtouch\source\SoundTouch\SoundTouch.cpp" />
<ClCompile Include="soundtouch\source\SoundTouch\sse_optimized.cpp" />
<ClCompile Include="soundtouch\source\SoundTouch\TDStretch.cpp" />
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<PropertyGroup Label="Globals">
<ProjectGuid>{508c291a-3d18-49f5-b25d-f7c8db92cb21}</ProjectGuid>
<RootNamespace>soundtouch</RootNamespace>
</PropertyGroup>
<Import Project="$(SolutionDir)\buildfiles\msvc\common_default.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(SolutionDir)\buildfiles\msvc\common_default_macros.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(SolutionDir)\buildfiles\msvc\rpcs3_default.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(SolutionDir)\buildfiles\msvc\rpcs3_debug.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(SolutionDir)\buildfiles\msvc\rpcs3_release.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup>
<ClCompile>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<SDLCheck>false</SDLCheck>
<PreprocessorDefinitions>SOUNDTOUCH_ALLOW_SSE;ST_NO_EXCEPTION_HANDLING;USE_MULTICH_ALWAYS;SOUNDTOUCH_FLOAT_SAMPLES;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>./soundtouch/source/SoundTouch;./soundtouch/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">ProgramDatabase</DebugInformationFormat>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">MaxSpeed</Optimization>
</ClCompile>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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</Project>