mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-21 18:22:33 +01:00
630 lines
17 KiB
C++
630 lines
17 KiB
C++
// Based on https://github.com/PCSX2/pcsx2/blob/edeb0d7bd7258c58273cc4a88a9f9a823d71e48c/pcsx2/IPC.h
|
|
// and https://github.com/PCSX2/pcsx2/blob/edeb0d7bd7258c58273cc4a88a9f9a823d71e48c/pcsx2/IPC.cpp
|
|
// Relicensed as GPLv2 for use in RPCS3 with permission from copyright owner (Govanify).
|
|
|
|
#pragma once
|
|
|
|
// IPC uses a concept of "slot" to be able to communicate with multiple
|
|
// emulators at the same time, each slot should be unique to each emulator to
|
|
// allow PnP and configurable by the end user so that several runs don't
|
|
// conflict with each others
|
|
#define IPC_DEFAULT_SLOT 28012
|
|
|
|
#include <string>
|
|
#include "stdafx.h"
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <thread>
|
|
#include <sys/types.h>
|
|
#if _WIN32
|
|
#define read_portable(a, b, c) (recv(a, b, ::narrow<int>(c), 0))
|
|
#define write_portable(a, b, c) (send(a, b, ::narrow<int>(c), 0))
|
|
#define close_portable(a) (closesocket(a))
|
|
#define bzero(b, len) (memset((b), '\0', (len)), (void)0)
|
|
#include <WinSock2.h>
|
|
#include <windows.h>
|
|
#include <ws2tcpip.h>
|
|
#else
|
|
#define read_portable(a, b, c) (read(a, b, c))
|
|
#define write_portable(a, b, c) (write(a, b, c))
|
|
#define close_portable(a) (close(a))
|
|
#include <sys/socket.h>
|
|
#include <sys/un.h>
|
|
#include <arpa/inet.h>
|
|
#include <poll.h>
|
|
#include <unistd.h>
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
constexpr SOCKET invalid_socket = INVALID_SOCKET;
|
|
#else
|
|
constexpr int invalid_socket = -1;
|
|
#endif
|
|
|
|
namespace pine
|
|
{
|
|
/**
|
|
* Emulator status enum. @n
|
|
* A list of possible emulator statuses. @n
|
|
*/
|
|
enum EmuStatus : uint32_t
|
|
{
|
|
Running = 0, /**< Game is running */
|
|
Paused = 1, /**< Game is paused */
|
|
Shutdown = 2, /**< Game is shutdown */
|
|
};
|
|
|
|
typedef unsigned long long SOCKET;
|
|
|
|
template<typename Impl>
|
|
class pine_server : public Impl
|
|
{
|
|
public:
|
|
#ifdef _WIN32
|
|
// windows claim to have support for AF_UNIX sockets but that is a blatant lie,
|
|
// their SDK won't even run their own examples, so we go on TCP sockets.
|
|
SOCKET m_sock;
|
|
// the message socket used in thread's accept().
|
|
SOCKET m_msgsock;
|
|
#else
|
|
// absolute path of the socket. Stored in XDG_RUNTIME_DIR, if unset /tmp
|
|
std::string m_socket_name;
|
|
int m_sock = 0;
|
|
// the message socket used in thread's accept().
|
|
int m_msgsock = 0;
|
|
#endif
|
|
|
|
/**
|
|
* Maximum memory used by an IPC message request.
|
|
* Equivalent to 50,000 Write64 requests.
|
|
*/
|
|
#define MAX_IPC_SIZE 650000
|
|
|
|
/**
|
|
* Maximum memory used by an IPC message reply.
|
|
* Equivalent to 50,000 Read64 replies.
|
|
*/
|
|
#define MAX_IPC_RETURN_SIZE 450000
|
|
|
|
/**
|
|
* IPC return buffer.
|
|
* A preallocated buffer used to store all IPC replies.
|
|
* to the size of 50.000 MsgWrite64 IPC calls.
|
|
*/
|
|
std::vector<char> m_ret_buffer;
|
|
|
|
/**
|
|
* IPC messages buffer.
|
|
* A preallocated buffer used to store all IPC messages.
|
|
*/
|
|
std::vector<char> m_ipc_buffer;
|
|
|
|
/**
|
|
* IPC Command messages opcodes.
|
|
* A list of possible operations possible by the IPC.
|
|
* Each one of them is what we call an "opcode" and is the first
|
|
* byte sent by the IPC to differentiate between commands.
|
|
*/
|
|
enum IPCCommand : unsigned char
|
|
{
|
|
MsgRead8 = 0, /**< Read 8 bit value to memory. */
|
|
MsgRead16 = 1, /**< Read 16 bit value to memory. */
|
|
MsgRead32 = 2, /**< Read 32 bit value to memory. */
|
|
MsgRead64 = 3, /**< Read 64 bit value to memory. */
|
|
MsgWrite8 = 4, /**< Write 8 bit value to memory. */
|
|
MsgWrite16 = 5, /**< Write 16 bit value to memory. */
|
|
MsgWrite32 = 6, /**< Write 32 bit value to memory. */
|
|
MsgWrite64 = 7, /**< Write 64 bit value to memory. */
|
|
MsgVersion = 8, /**< Returns RPCS3 version. */
|
|
MsgTitle = 0xB, /**< Returns the game title. */
|
|
MsgID = 0xC, /**< Returns the game ID. */
|
|
MsgUUID = 0xD, /**< Returns the game UUID. */
|
|
MsgGameVersion = 0xE, /**< Returns the game verion. */
|
|
MsgStatus = 0xF, /**< Returns the emulator status. */
|
|
MsgUnimplemented = 0xFF /**< Unimplemented IPC message. */
|
|
};
|
|
|
|
/**
|
|
* IPC message buffer.
|
|
* A list of all needed fields to store an IPC message.
|
|
*/
|
|
struct IPCBuffer
|
|
{
|
|
usz size{}; /**< Size of the buffer. */
|
|
char* buffer{}; /**< Buffer. */
|
|
};
|
|
|
|
/**
|
|
* IPC result codes.
|
|
* A list of possible result codes the IPC can send back.
|
|
* Each one of them is what we call an "opcode" or "tag" and is the
|
|
* first byte sent by the IPC to differentiate between results.
|
|
*/
|
|
enum IPCResult : unsigned char
|
|
{
|
|
IPC_OK = 0, /**< IPC command successfully completed. */
|
|
IPC_FAIL = 0xFF /**< IPC command failed to complete. */
|
|
};
|
|
|
|
/**
|
|
* Internal function, Parses an IPC command.
|
|
* buf: buffer containing the IPC command.
|
|
* buf_size: size of the buffer announced.
|
|
* ret_buffer: buffer that will be used to send the reply.
|
|
* return value: IPCBuffer containing a buffer with the result
|
|
* of the command and its size.
|
|
*/
|
|
IPCBuffer ParseCommand(char* buf, char* ret_buffer, u32 buf_size)
|
|
{
|
|
usz ret_cnt = 5;
|
|
usz buf_cnt = 0;
|
|
|
|
const auto error = [&]()
|
|
{
|
|
return IPCBuffer{ 5, MakeFailIPC(ret_buffer) };
|
|
};
|
|
|
|
const auto write_string = [&](const std::string& str)
|
|
{
|
|
if (!SafetyChecks(buf_cnt, 0, ret_cnt, str.size() + 1 + sizeof(u32), buf_size))
|
|
return false;
|
|
ToArray(ret_buffer, ::narrow<u32>(str.size() + 1), ret_cnt);
|
|
ret_cnt += sizeof(u32);
|
|
memcpy(&ret_buffer[ret_cnt], str.data(), str.size());
|
|
ret_cnt += str.size();
|
|
ret_buffer[ret_cnt++] = '\0';
|
|
return true;
|
|
};
|
|
|
|
while (buf_cnt < buf_size)
|
|
{
|
|
if (!SafetyChecks(buf_cnt, 1, ret_cnt, 0, buf_size))
|
|
return error();
|
|
buf_cnt++;
|
|
// example IPC messages: MsgRead/Write
|
|
// refer to the client doc for more info on the format
|
|
// IPC Message event (1 byte)
|
|
// | Memory address (4 byte)
|
|
// | | argument (VLE)
|
|
// | | |
|
|
// format: XX YY YY YY YY ZZ ZZ ZZ ZZ
|
|
// reply code: 00 = OK, FF = NOT OK
|
|
// | return value (VLE)
|
|
// | |
|
|
// reply: XX ZZ ZZ ZZ ZZ
|
|
IPCCommand command = std::bit_cast<IPCCommand>(buf[buf_cnt - 1]);
|
|
switch (command)
|
|
{
|
|
case MsgRead8:
|
|
{
|
|
if (!SafetyChecks(buf_cnt, 4, ret_cnt, 1, buf_size))
|
|
return error();
|
|
const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
|
|
if (!Impl::template check_addr<1>(a))
|
|
return error();
|
|
const u8 res = Impl::read8(a);
|
|
ToArray(ret_buffer, res, ret_cnt);
|
|
ret_cnt += 1;
|
|
buf_cnt += 4;
|
|
break;
|
|
}
|
|
case MsgRead16:
|
|
{
|
|
if (!SafetyChecks(buf_cnt, 4, ret_cnt, 2, buf_size))
|
|
return error();
|
|
const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
|
|
if (!Impl::template check_addr<2>(a))
|
|
return error();
|
|
const u16 res = Impl::read16(a);
|
|
ToArray(ret_buffer, res, ret_cnt);
|
|
ret_cnt += 2;
|
|
buf_cnt += 4;
|
|
break;
|
|
}
|
|
case MsgRead32:
|
|
{
|
|
if (!SafetyChecks(buf_cnt, 4, ret_cnt, 4, buf_size))
|
|
return error();
|
|
const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
|
|
if (!Impl::template check_addr<4>(a))
|
|
return error();
|
|
const u32 res = Impl::read32(a);
|
|
ToArray(ret_buffer, res, ret_cnt);
|
|
ret_cnt += 4;
|
|
buf_cnt += 4;
|
|
break;
|
|
}
|
|
case MsgRead64:
|
|
{
|
|
if (!SafetyChecks(buf_cnt, 4, ret_cnt, 8, buf_size))
|
|
return error();
|
|
const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
|
|
if (!Impl::template check_addr<8>(a))
|
|
return error();
|
|
u64 res = Impl::read64(a);
|
|
ToArray(ret_buffer, res, ret_cnt);
|
|
ret_cnt += 8;
|
|
buf_cnt += 4;
|
|
break;
|
|
}
|
|
case MsgWrite8:
|
|
{
|
|
if (!SafetyChecks(buf_cnt, 1 + 4, ret_cnt, 0, buf_size))
|
|
return error();
|
|
const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
|
|
if (!Impl::template check_addr<1>(a, vm::page_writable))
|
|
return error();
|
|
Impl::write8(a, FromArray<u8>(&buf[buf_cnt], 4));
|
|
buf_cnt += 5;
|
|
break;
|
|
}
|
|
case MsgWrite16:
|
|
{
|
|
if (!SafetyChecks(buf_cnt, 2 + 4, ret_cnt, 0, buf_size))
|
|
return error();
|
|
const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
|
|
if (!Impl::template check_addr<2>(a, vm::page_writable))
|
|
return error();
|
|
Impl::write16(a, FromArray<u16>(&buf[buf_cnt], 4));
|
|
buf_cnt += 6;
|
|
break;
|
|
}
|
|
case MsgWrite32:
|
|
{
|
|
if (!SafetyChecks(buf_cnt, 4 + 4, ret_cnt, 0, buf_size))
|
|
return error();
|
|
const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
|
|
if (!Impl::template check_addr<4>(a, vm::page_writable))
|
|
return error();
|
|
Impl::write32(a, FromArray<u32>(&buf[buf_cnt], 4));
|
|
buf_cnt += 8;
|
|
break;
|
|
}
|
|
case MsgWrite64:
|
|
{
|
|
if (!SafetyChecks(buf_cnt, 8 + 4, ret_cnt, 0, buf_size))
|
|
return error();
|
|
const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
|
|
if (!Impl::template check_addr<8>(a, vm::page_writable))
|
|
return error();
|
|
Impl::write64(a, FromArray<u64>(&buf[buf_cnt], 4));
|
|
buf_cnt += 12;
|
|
break;
|
|
}
|
|
case MsgVersion:
|
|
{
|
|
if (!write_string("RPCS3 " + Impl::get_version_and_branch()))
|
|
return error();
|
|
break;
|
|
}
|
|
case MsgStatus:
|
|
{
|
|
if (!SafetyChecks(buf_cnt, 0, ret_cnt, 4, buf_size))
|
|
return error();
|
|
EmuStatus status = Impl::get_status();
|
|
ToArray(ret_buffer, status, ret_cnt);
|
|
ret_cnt += 4;
|
|
buf_cnt += 4;
|
|
break;
|
|
}
|
|
case MsgTitle:
|
|
{
|
|
if (!write_string(Impl::get_title()))
|
|
return error();
|
|
break;
|
|
}
|
|
case MsgID:
|
|
{
|
|
if (!write_string(Impl::get_title_ID()))
|
|
return error();
|
|
break;
|
|
}
|
|
case MsgUUID:
|
|
{
|
|
if (!write_string(Impl::get_executable_hash()))
|
|
return error();
|
|
break;
|
|
}
|
|
case MsgGameVersion:
|
|
{
|
|
if (!write_string(Impl::get_app_version()))
|
|
return error();
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
return error();
|
|
}
|
|
}
|
|
}
|
|
return IPCBuffer{ ret_cnt, MakeOkIPC(ret_buffer, ret_cnt) };
|
|
}
|
|
|
|
/**
|
|
* Formats an IPC buffer
|
|
* ret_buffer: return buffer to use.
|
|
* size: size of the IPC buffer.
|
|
* return value: buffer containing the status code allocated of size
|
|
*/
|
|
static inline char* MakeOkIPC(char* ret_buffer, usz size = 5)
|
|
{
|
|
ToArray(ret_buffer, ::narrow<u32>(size), 0);
|
|
ret_buffer[4] = IPC_OK;
|
|
return ret_buffer;
|
|
}
|
|
|
|
static inline char* MakeFailIPC(char* ret_buffer, usz size = 5)
|
|
{
|
|
ToArray(ret_buffer, ::narrow<u32>(size), 0);
|
|
ret_buffer[4] = IPC_FAIL;
|
|
return ret_buffer;
|
|
}
|
|
|
|
/**
|
|
* Initializes an open socket for IPC communication.
|
|
* return value: false if a fatal failure happened, true otherwise.
|
|
*/
|
|
bool StartSocket()
|
|
{
|
|
::pollfd poll_fd{};
|
|
|
|
for (int pending_connection = 0; pending_connection != 1;)
|
|
{
|
|
if (thread_ctrl::state() == thread_state::aborting)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
std::memset(&poll_fd, 0, sizeof(poll_fd));
|
|
poll_fd.events = POLLIN;
|
|
poll_fd.revents = 0;
|
|
poll_fd.fd = m_sock;
|
|
|
|
#ifdef _WIN32
|
|
// Try to wait for an incoming connection
|
|
pending_connection = ::WSAPoll(&poll_fd, 1, 10);
|
|
#else
|
|
pending_connection = ::poll(&poll_fd, 1, 10);
|
|
#endif
|
|
}
|
|
|
|
m_msgsock = accept(m_sock, 0, 0);
|
|
|
|
if (m_msgsock == invalid_socket)
|
|
{
|
|
// everything else is non recoverable in our scope
|
|
// we also mark as recoverable socket errors where it would block a
|
|
// non blocking socket, even though our socket is blocking, in case
|
|
// we ever have to implement a non blocking socket.
|
|
#ifdef _WIN32
|
|
int errno_w = WSAGetLastError();
|
|
if (!(errno_w == WSAECONNRESET || errno_w == WSAEINTR || errno_w == WSAEINPROGRESS || errno_w == WSAEMFILE || errno_w == WSAEWOULDBLOCK))
|
|
{
|
|
#else
|
|
if (!(errno == ECONNABORTED || errno == EINTR || errno == EAGAIN || errno == EWOULDBLOCK))
|
|
{
|
|
#endif
|
|
Impl::error("IPC: An unrecoverable error happened! Shutting down...");
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Thread used to relay IPC commands.
|
|
void operator()()
|
|
{
|
|
// we allocate once buffers to not have to do mallocs for each IPC
|
|
// request, as malloc is expansive when we optimize for µs.
|
|
m_ret_buffer.resize(MAX_IPC_RETURN_SIZE);
|
|
m_ipc_buffer.resize(MAX_IPC_SIZE);
|
|
|
|
if (!StartSocket())
|
|
return;
|
|
|
|
while (thread_ctrl::state() != thread_state::aborting)
|
|
{
|
|
// either int or ssize_t depending on the platform, so we have to
|
|
// use a bunch of auto
|
|
auto receive_length = 0;
|
|
auto end_length = 4;
|
|
|
|
// while we haven't received the entire packet, maybe due to
|
|
// socket datagram splittage, we continue to read
|
|
while (receive_length < end_length)
|
|
{
|
|
auto tmp_length = read_portable(m_msgsock, &m_ipc_buffer[receive_length], MAX_IPC_SIZE - receive_length);
|
|
|
|
// we recreate the socket if an error happens
|
|
if (tmp_length <= 0)
|
|
{
|
|
receive_length = 0;
|
|
if (!StartSocket())
|
|
return;
|
|
break;
|
|
}
|
|
|
|
receive_length += tmp_length;
|
|
|
|
// if we got at least the final size then update
|
|
if (end_length == 4 && receive_length >= 4)
|
|
{
|
|
end_length = FromArray<u32>(m_ipc_buffer.data(), 0);
|
|
// we'd like to avoid a client trying to do OOB
|
|
if (end_length > MAX_IPC_SIZE || end_length < 4)
|
|
{
|
|
receive_length = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// we remove 4 bytes to get the message size out of the IPC command
|
|
// size in ParseCommand.
|
|
// also, if we got a failed command, let's reset the state so we don't
|
|
// end up deadlocking by getting out of sync, eg when a client
|
|
// disconnects
|
|
if (receive_length != 0)
|
|
{
|
|
pine_server::IPCBuffer res = ParseCommand(&m_ipc_buffer[4], m_ret_buffer.data(), static_cast<u32>(end_length) - 4);
|
|
|
|
// if we cannot send back our answer restart the socket
|
|
if (write_portable(m_msgsock, res.buffer, res.size) < 0)
|
|
{
|
|
if (!StartSocket())
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Converts an uint to an char* in little endian
|
|
* res_array: the array to modify
|
|
* res: the value to convert
|
|
* i: when to insert it into the array
|
|
* return value: res_array
|
|
* NB: implicitely inlined
|
|
*/
|
|
template <typename T>
|
|
static char* ToArray(char* res_array, T res, usz i)
|
|
{
|
|
memcpy(res_array + i, reinterpret_cast<char*>(&res), sizeof(T));
|
|
return res_array;
|
|
}
|
|
|
|
/**
|
|
* Converts a char* to an uint in little endian
|
|
* arr: the array to convert
|
|
* i: when to load it from the array
|
|
* return value: the converted value
|
|
* NB: implicitely inlined
|
|
*/
|
|
template <typename T>
|
|
static T FromArray(char* arr, int i)
|
|
{
|
|
return *reinterpret_cast<T*>(arr + i);
|
|
}
|
|
|
|
/**
|
|
* Ensures an IPC message isn't too big.
|
|
* return value: false if checks failed, true otherwise.
|
|
*/
|
|
static inline bool SafetyChecks(usz command_len, usz command_size, usz reply_len, usz reply_size = 0, usz buf_size = MAX_IPC_SIZE - 1)
|
|
{
|
|
bool res = ((command_len + command_size) > buf_size ||
|
|
(reply_len + reply_size) >= MAX_IPC_RETURN_SIZE);
|
|
if (res) [[unlikely]]
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
public:
|
|
/* Initializers */
|
|
pine_server() noexcept
|
|
{
|
|
#ifdef _WIN32
|
|
WSADATA wsa;
|
|
struct sockaddr_in server;
|
|
m_sock = INVALID_SOCKET;
|
|
m_msgsock = INVALID_SOCKET;
|
|
|
|
if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0)
|
|
{
|
|
Impl::error("IPC: Cannot initialize winsock! Shutting down...");
|
|
return;
|
|
}
|
|
|
|
if ((m_sock = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET)
|
|
{
|
|
Impl::error("IPC: Cannot open socket! Shutting down...");
|
|
return;
|
|
}
|
|
|
|
// yes very good windows s/sun/sin/g sure is fine
|
|
server.sin_family = AF_INET;
|
|
// localhost only
|
|
if (!inet_pton(server.sin_family, "127.0.0.1", &server.sin_addr.s_addr))
|
|
{
|
|
fmt::throw_exception("IPC: Failed to convert localhost");
|
|
}
|
|
server.sin_port = htons(Impl::get_port());
|
|
|
|
if (bind(m_sock, reinterpret_cast<struct sockaddr*>(&server), sizeof(server)) == SOCKET_ERROR)
|
|
{
|
|
Impl::error("IPC: Error while binding to socket! Shutting down...");
|
|
return;
|
|
}
|
|
|
|
#else
|
|
char* runtime_dir = nullptr;
|
|
#ifdef __APPLE__
|
|
runtime_dir = std::getenv("TMPDIR");
|
|
#else
|
|
runtime_dir = std::getenv("XDG_RUNTIME_DIR");
|
|
#endif
|
|
// fallback in case macOS or other OSes don't implement the XDG base
|
|
// spec
|
|
if (runtime_dir == nullptr)
|
|
m_socket_name = "/tmp/rpcs3.sock";
|
|
else
|
|
{
|
|
m_socket_name = runtime_dir;
|
|
m_socket_name += "/rpcs3.sock";
|
|
}
|
|
|
|
const int slot = Impl::get_port();
|
|
if (slot != IPC_DEFAULT_SLOT)
|
|
{
|
|
fmt::append(m_socket_name, ".%d", slot);
|
|
}
|
|
|
|
struct sockaddr_un server;
|
|
|
|
m_sock = socket(AF_UNIX, SOCK_STREAM, 0);
|
|
if (m_sock < 0)
|
|
{
|
|
Impl::error("IPC: Cannot open socket! Shutting down...");
|
|
return;
|
|
}
|
|
server.sun_family = AF_UNIX;
|
|
strcpy(server.sun_path, m_socket_name.c_str());
|
|
|
|
// we unlink the socket so that when releasing this thread the socket gets
|
|
// freed even if we didn't close correctly the loop
|
|
unlink(m_socket_name.c_str());
|
|
if (bind(m_sock, std::bit_cast<struct sockaddr*>(&server), sizeof(struct sockaddr_un)))
|
|
{
|
|
Impl::error("IPC: Error while binding to socket! Shutting down...");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// maximum queue of 4096 commands before refusing, approximated to the
|
|
// nearest legal value. We do not use SOMAXCONN as windows have this idea
|
|
// that a "reasonable" value is 5, which is not.
|
|
listen(m_sock, 4096);
|
|
}
|
|
|
|
pine_server(const pine_server&) = delete;
|
|
pine_server& operator=(const pine_server&) = delete;
|
|
|
|
void Cleanup()
|
|
{
|
|
#ifdef _WIN32
|
|
WSACleanup();
|
|
#else
|
|
unlink(m_socket_name.c_str());
|
|
#endif
|
|
close_portable(m_sock);
|
|
close_portable(m_msgsock);
|
|
}
|
|
|
|
~pine_server()
|
|
{
|
|
Cleanup();
|
|
}
|
|
|
|
}; // class pine_server
|
|
}
|