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a4c4548c3a
There was a roughly 60 ms lag for each hid handler every 2 seconds. (sucks if you use all 3 hid handlers)
62 lines
1.2 KiB
C++
62 lines
1.2 KiB
C++
#pragma once
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#include "util/types.hpp"
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#include <chrono>
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class Timer
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{
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private:
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bool m_stopped;
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steady_clock::time_point m_start;
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steady_clock::time_point m_end;
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public:
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Timer() : m_stopped(false), m_start(steady_clock::now())
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{
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}
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void Start()
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{
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m_stopped = false;
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m_start = steady_clock::now();
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}
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void Stop()
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{
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m_stopped = true;
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m_end = steady_clock::now();
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}
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double GetElapsedTimeInSec() const
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{
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return static_cast<double>(GetElapsedTimeInMicroSec()) / 1000000.0;
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}
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double GetElapsedTimeInMilliSec() const
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{
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return static_cast<double>(GetElapsedTimeInMicroSec()) / 1000.0;
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}
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u64 GetElapsedTimeInMicroSec() const
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{
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const steady_clock::time_point now = m_stopped ? m_end : steady_clock::now();
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return std::chrono::duration_cast<std::chrono::microseconds>(now - m_start).count();
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}
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u64 GetElapsedTimeInNanoSec() const
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{
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const steady_clock::time_point now = m_stopped ? m_end : steady_clock::now();
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return std::chrono::duration_cast<std::chrono::nanoseconds>(now - m_start).count();
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}
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u64 GetMsSince(steady_clock::time_point timestamp) const
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{
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const steady_clock::time_point now = m_stopped ? m_end : steady_clock::now();
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return std::chrono::duration_cast<std::chrono::milliseconds>(now - timestamp).count();
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}
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};
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