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84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: spinctrl.h
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// Purpose: wxSpinCtrlBase class
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 22.07.99
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// RCS-ID: $Id: spinctrl.h 37066 2006-01-23 03:27:34Z MR $
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SPINCTRL_H_
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#define _WX_SPINCTRL_H_
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#include "wx/defs.h"
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#if wxUSE_SPINCTRL
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#include "wx/spinbutt.h" // should make wxSpinEvent visible to the app
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// ----------------------------------------------------------------------------
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// a spin ctrl is a text control with a spin button which is usually used to
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// prompt the user for a numeric input
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// ----------------------------------------------------------------------------
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/* there is no generic base class for this control because it's imlpemented
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very differently under MSW and other platforms
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class WXDLLEXPORT wxSpinCtrlBase : public wxControl
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{
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public:
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wxSpinCtrlBase() { Init(); }
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// accessors
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virtual int GetValue() const = 0;
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virtual int GetMin() const { return m_min; }
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virtual int GetMax() const { return m_max; }
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// operations
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virtual void SetValue(const wxString& value) = 0;
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virtual void SetValue(int val) = 0;
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virtual void SetRange(int minVal, int maxVal) = 0;
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// as the wxTextCtrl method
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virtual void SetSelection(long from, long to) = 0;
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protected:
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// initialize m_min/max with the default values
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void Init() { m_min = 0; m_max = 100; }
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int m_min;
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int m_max;
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};
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*/
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// ----------------------------------------------------------------------------
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// include the platform-dependent class implementation
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// ----------------------------------------------------------------------------
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#if defined(__WXUNIVERSAL__)
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#include "wx/generic/spinctlg.h"
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#elif defined(__WXMSW__)
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#include "wx/msw/spinctrl.h"
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#elif defined(__WXPM__)
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#include "wx/os2/spinctrl.h"
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#elif defined(__WXGTK20__)
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#include "wx/gtk/spinctrl.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk1/spinctrl.h"
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#elif defined(__WXMOTIF__)
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#include "wx/generic/spinctlg.h"
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#elif defined(__WXMAC__)
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#include "wx/mac/spinctrl.h"
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#elif defined(__WXCOCOA__)
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#include "wx/generic/spinctlg.h"
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#endif // platform
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#define EVT_SPINCTRL(id, fn) \
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wx__DECLARE_EVT1(wxEVT_COMMAND_SPINCTRL_UPDATED, id, wxSpinEventHandler(fn))
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#endif // wxUSE_SPINCTRL
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#endif // _WX_SPINCTRL_H_
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