mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-26 04:32:35 +01:00
66a9acfb04
-Now, all the games using rendering text using cellFontRenderCharGlyphImage and all the related functions should work, or at least don't crash. -There are still issues with the character position on surface, and in some cases, it renders the text with a different font than the one the game specified. A lot of cellFont stuff is still missing or may be not properly implemented. -For games using system-embedded fontsets you have to find a *legal* way to copy the .TTF files from your PS3 into dev_flash/data/font.
55 lines
643 B
Plaintext
55 lines
643 B
Plaintext
# Compiled Object files
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*.slo
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*.lo
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*.o
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# Compiled Dynamic libraries
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*.so
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.opensdf
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*.sdf
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*.suo
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*.tlog
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*.idb
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*.pdb
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*.obj
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*.ilk
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*.pch
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*.log
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*.exe
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*.dll
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*.elf
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*.lastbuildstate
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*.unsuccessfulbuild
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*.res
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*.dump
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/libs
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/ipch
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/rpcs3/Debug
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/rpcs3/Release
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/wxWidgets/lib
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/bin/rpcs3.ini
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/bin/FragmentProgram.txt
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/bin/VertexProgram.txt
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/bin/BreakPoints.dat
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/bin/textures
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rpcs3/git-version.h
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# Copyrighted files
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/bin/data/
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/bin/dev_flash/data/font
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/bin/dev_flash/sys
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/bin/dev_flash/vsh
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# Ignore installed games except test homebrews
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!/bin/dev_hdd0/game/
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/bin/dev_hdd0/game/*
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!/bin/dev_hdd0/game/TEST12345/
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