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rpcs3/rpcs3/GLGSRender.vcxproj.filters

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4.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="Emu\RSX\GL\GLDraw.cpp" />
<ClCompile Include="Emu\RSX\GL\GLTexture.cpp" />
<ClCompile Include="Emu\RSX\GL\GLHelpers.cpp" />
<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp" />
<ClCompile Include="Emu\RSX\GL\GLFragmentProgram.cpp" />
<ClCompile Include="Emu\RSX\GL\GLGSRender.cpp" />
<ClCompile Include="Emu\RSX\GL\GLVertexProgram.cpp" />
<ClCompile Include="Emu\RSX\GL\OpenGL.cpp" />
<ClCompile Include="Emu\RSX\GL\GLPresent.cpp" />
<ClCompile Include="Emu\RSX\GL\GLRenderTargets.cpp" />
<ClCompile Include="Emu\RSX\GL\GLShaderInterpreter.cpp" />
<ClCompile Include="Emu\RSX\GL\GLVertexBuffers.cpp" />
<ClCompile Include="Emu\RSX\GL\GLPipelineCompiler.cpp" />
<ClCompile Include="Emu\RSX\GL\GLTextureCache.cpp" />
<ClCompile Include="Emu\RSX\GL\GLOverlays.cpp" />
<ClCompile Include="Emu\RSX\GL\GLCompute.cpp" />
<ClCompile Include="Emu\RSX\GL\glutils\buffer_object.cpp">
<Filter>glutils</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\glutils\ring_buffer.cpp">
<Filter>glutils</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\glutils\image.cpp">
<Filter>glutils</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\glutils\common.cpp">
<Filter>glutils</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\glutils\blitter.cpp">
<Filter>glutils</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\glutils\fbo.cpp">
<Filter>glutils</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\glutils\program.cpp">
<Filter>glutils</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\glutils\sampler.cpp">
<Filter>glutils</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\GL\glutils\capabilities.cpp">
<Filter>glutils</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Emu\RSX\GL\GLTexture.h" />
<ClInclude Include="Emu\RSX\GL\GLHelpers.h" />
<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h" />
<ClInclude Include="Emu\RSX\GL\GLFragmentProgram.h" />
<ClInclude Include="Emu\RSX\GL\GLGSRender.h" />
<ClInclude Include="Emu\RSX\GL\GLProcTable.h" />
<ClInclude Include="Emu\RSX\GL\GLProgramBuffer.h" />
<ClInclude Include="Emu\RSX\GL\GLVertexProgram.h" />
<ClInclude Include="Emu\RSX\GL\OpenGL.h" />
<ClInclude Include="Emu\RSX\GL\GLTextureCache.h" />
<ClInclude Include="Emu\RSX\GL\GLRenderTargets.h" />
<ClInclude Include="Emu\RSX\GL\GLShaderInterpreter.h" />
<ClInclude Include="Emu\RSX\GL\GLTextOut.h" />
<ClInclude Include="Emu\RSX\GL\GLOverlays.h" />
<ClInclude Include="Emu\RSX\GL\GLCompute.h" />
<ClInclude Include="Emu\RSX\GL\GLPipelineCompiler.h" />
<ClInclude Include="Emu\RSX\GL\glutils\buffer_object.h">
<Filter>glutils</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\glutils\ring_buffer.h">
<Filter>glutils</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\glutils\common.h">
<Filter>glutils</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\glutils\capabilities.h">
<Filter>glutils</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\glutils\image.h">
<Filter>glutils</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\glutils\state_tracker.hpp">
<Filter>glutils</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\glutils\pixel_settings.hpp">
<Filter>glutils</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\glutils\blitter.h">
<Filter>glutils</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\glutils\fbo.h">
<Filter>glutils</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\glutils\vao.hpp">
<Filter>glutils</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\glutils\program.h">
<Filter>glutils</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\glutils\sync.hpp">
<Filter>glutils</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\GL\glutils\sampler.h">
<Filter>glutils</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="glutils">
<UniqueIdentifier>{ed9ef6b7-efbb-4a8e-88a4-583b6655c141}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>