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rpcs3/3rdparty/minidx12/Include/d3d11on12.h
AnnieL afefecf1f0 Moves GL, minidx12, OpenAL, stblib to 3rdparty
Moves GL, minidx12, OpenAL, stblib to 3rdparty

Fixes AppVeyor and CMakeLists (travis-ci.yml doesn't need any changes)

Points directories in the VS solution files to the new ones on the
externals directory

Includes stuff with the < > syntax instead of " "
2016-03-20 22:20:23 +00:00

284 lines
8.3 KiB
C++

/*-------------------------------------------------------------------------------------
*
* Copyright (c) Microsoft Corporation
*
*-------------------------------------------------------------------------------------*/
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
/* File created by MIDL compiler version 8.00.0613 */
/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 500
#endif
/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif
#include "rpc.h"
#include "rpcndr.h"
#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */
#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/
#ifndef __d3d11on12_h__
#define __d3d11on12_h__
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif
/* Forward Declarations */
#ifndef __ID3D11On12Device_FWD_DEFINED__
#define __ID3D11On12Device_FWD_DEFINED__
typedef interface ID3D11On12Device ID3D11On12Device;
#endif /* __ID3D11On12Device_FWD_DEFINED__ */
/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"
#include "d3d11.h"
#include "d3d12.h"
#ifdef __cplusplus
extern "C"{
#endif
/* interface __MIDL_itf_d3d11on12_0000_0000 */
/* [local] */
#include <winapifamily.h>
#pragma region App Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
///////////////////////////////////////////////////////////////////////////
// D3D11On12CreateDevice
// ------------------
//
// pDevice
// Specifies a pre-existing D3D12 device to use for D3D11 interop.
// May not be NULL.
// Flags
// Any of those documented for D3D11CreateDeviceAndSwapChain.
// pFeatureLevels
// Array of any of the following:
// D3D_FEATURE_LEVEL_12_1
// D3D_FEATURE_LEVEL_12_0
// D3D_FEATURE_LEVEL_11_1
// D3D_FEATURE_LEVEL_11_0
// D3D_FEATURE_LEVEL_10_1
// D3D_FEATURE_LEVEL_10_0
// D3D_FEATURE_LEVEL_9_3
// D3D_FEATURE_LEVEL_9_2
// D3D_FEATURE_LEVEL_9_1
// The first feature level which is less than or equal to the
// D3D12 device's feature level will be used to perform D3D11 validation.
// Creation will fail if no acceptable feature levels are provided.
// Providing NULL will default to the D3D12 device's feature level.
// FeatureLevels
// Size of feature levels array.
// ppCommandQueues
// Array of unique queues for D3D11On12 to use. Valid queue types:
// 3D command queue.
// Flags must be compatible with device flags, and its NodeMask must
// be a subset of the NodeMask provided to this API.
// NumQueues
// Size of command queue array.
// NodeMask
// Which node of the D3D12 device to use. Only 1 bit may be set.
// ppDevice
// Pointer to returned interface. May be NULL.
// ppImmediateContext
// Pointer to returned interface. May be NULL.
// pChosenFeatureLevel
// Pointer to returned feature level. May be NULL.
//
// Return Values
// Any of those documented for
// D3D11CreateDevice
//
///////////////////////////////////////////////////////////////////////////
typedef HRESULT (WINAPI* PFN_D3D11ON12_CREATE_DEVICE)( _In_ IUnknown*, UINT,
_In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL*, UINT FeatureLevels,
_In_reads_opt_( NumQueues ) IUnknown* CONST*, UINT NumQueues,
UINT, _COM_Outptr_opt_ ID3D11Device**, _COM_Outptr_opt_ ID3D11DeviceContext**,
_Out_opt_ D3D_FEATURE_LEVEL* );
HRESULT WINAPI D3D11On12CreateDevice(
_In_ IUnknown* pDevice,
UINT Flags,
_In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL* pFeatureLevels,
UINT FeatureLevels,
_In_reads_opt_( NumQueues ) IUnknown* CONST* ppCommandQueues,
UINT NumQueues,
UINT NodeMask,
_COM_Outptr_opt_ ID3D11Device** ppDevice,
_COM_Outptr_opt_ ID3D11DeviceContext** ppImmediateContext,
_Out_opt_ D3D_FEATURE_LEVEL* pChosenFeatureLevel );
typedef struct D3D11_RESOURCE_FLAGS
{
UINT BindFlags;
UINT MiscFlags;
UINT CPUAccessFlags;
UINT StructureByteStride;
} D3D11_RESOURCE_FLAGS;
extern RPC_IF_HANDLE __MIDL_itf_d3d11on12_0000_0000_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11on12_0000_0000_v0_0_s_ifspec;
#ifndef __ID3D11On12Device_INTERFACE_DEFINED__
#define __ID3D11On12Device_INTERFACE_DEFINED__
/* interface ID3D11On12Device */
/* [unique][local][object][uuid] */
EXTERN_C const IID IID_ID3D11On12Device;
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("85611e73-70a9-490e-9614-a9e302777904")
ID3D11On12Device : public IUnknown
{
public:
virtual HRESULT STDMETHODCALLTYPE CreateWrappedResource(
_In_ IUnknown *pResource12,
_In_ const D3D11_RESOURCE_FLAGS *pFlags11,
D3D12_RESOURCE_STATES InState,
D3D12_RESOURCE_STATES OutState,
REFIID riid,
_COM_Outptr_opt_ void **ppResource11) = 0;
virtual void STDMETHODCALLTYPE ReleaseWrappedResources(
_In_reads_( NumResources ) ID3D11Resource *const *ppResources,
UINT NumResources) = 0;
virtual void STDMETHODCALLTYPE AcquireWrappedResources(
_In_reads_( NumResources ) ID3D11Resource *const *ppResources,
UINT NumResources) = 0;
};
#else /* C style interface */
typedef struct ID3D11On12DeviceVtbl
{
BEGIN_INTERFACE
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
ID3D11On12Device * This,
REFIID riid,
_COM_Outptr_ void **ppvObject);
ULONG ( STDMETHODCALLTYPE *AddRef )(
ID3D11On12Device * This);
ULONG ( STDMETHODCALLTYPE *Release )(
ID3D11On12Device * This);
HRESULT ( STDMETHODCALLTYPE *CreateWrappedResource )(
ID3D11On12Device * This,
_In_ IUnknown *pResource12,
_In_ const D3D11_RESOURCE_FLAGS *pFlags11,
D3D12_RESOURCE_STATES InState,
D3D12_RESOURCE_STATES OutState,
REFIID riid,
_COM_Outptr_opt_ void **ppResource11);
void ( STDMETHODCALLTYPE *ReleaseWrappedResources )(
ID3D11On12Device * This,
_In_reads_( NumResources ) ID3D11Resource *const *ppResources,
UINT NumResources);
void ( STDMETHODCALLTYPE *AcquireWrappedResources )(
ID3D11On12Device * This,
_In_reads_( NumResources ) ID3D11Resource *const *ppResources,
UINT NumResources);
END_INTERFACE
} ID3D11On12DeviceVtbl;
interface ID3D11On12Device
{
CONST_VTBL struct ID3D11On12DeviceVtbl *lpVtbl;
};
#ifdef COBJMACROS
#define ID3D11On12Device_QueryInterface(This,riid,ppvObject) \
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
#define ID3D11On12Device_AddRef(This) \
( (This)->lpVtbl -> AddRef(This) )
#define ID3D11On12Device_Release(This) \
( (This)->lpVtbl -> Release(This) )
#define ID3D11On12Device_CreateWrappedResource(This,pResource12,pFlags11,InState,OutState,riid,ppResource11) \
( (This)->lpVtbl -> CreateWrappedResource(This,pResource12,pFlags11,InState,OutState,riid,ppResource11) )
#define ID3D11On12Device_ReleaseWrappedResources(This,ppResources,NumResources) \
( (This)->lpVtbl -> ReleaseWrappedResources(This,ppResources,NumResources) )
#define ID3D11On12Device_AcquireWrappedResources(This,ppResources,NumResources) \
( (This)->lpVtbl -> AcquireWrappedResources(This,ppResources,NumResources) )
#endif /* COBJMACROS */
#endif /* C style interface */
#endif /* __ID3D11On12Device_INTERFACE_DEFINED__ */
/* interface __MIDL_itf_d3d11on12_0000_0001 */
/* [local] */
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
#pragma endregion
DEFINE_GUID(IID_ID3D11On12Device,0x85611e73,0x70a9,0x490e,0x96,0x14,0xa9,0xe3,0x02,0x77,0x79,0x04);
extern RPC_IF_HANDLE __MIDL_itf_d3d11on12_0000_0001_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11on12_0000_0001_v0_0_s_ifspec;
/* Additional Prototypes for ALL interfaces */
/* end of Additional Prototypes */
#ifdef __cplusplus
}
#endif
#endif