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rpcs3/rpcs3_default.props
Vincent Lejeune 72375d9e3d build: Add a separate project for ppu llvm recompiler
Fix some defect found by static analysis.
2016-03-02 14:53:14 +01:00

36 lines
2.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IncludePath>.\;..\;..\asmjit\src\asmjit;..\wxWidgets\include\msvc;..\wxWidgets\include;..\ffmpeg\WindowsInclude;..\ffmpeg\Windows\x86_64\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);$(UniversalCRT_IncludePath);..\minidx12\Include;..\glm;..\GSL\include;..\libpng</IncludePath>
<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)\</OutDir>
<LibraryPath>$(SolutionDir)lib\$(Configuration)-$(Platform)\;$(UniversalCRT_LibraryPath_x64);$(LibraryPath)</LibraryPath>
<IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup>
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Lib>
<ClCompile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>false</SDLCheck>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderOutputFile>$(Platform)\$(Configuration).pch</PrecompiledHeaderOutputFile>
<ProgramDataBaseFileName>$(Platform)\$(Configuration).pdb</ProgramDataBaseFileName>
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>odbc32.lib;odbccp32.lib;comctl32.lib;ws2_32.lib;shlwapi.lib;winmm.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;rpcrt4.lib;libpng.lib;%(AdditionalDependencies)</AdditionalDependencies>
<DataExecutionPrevention>true</DataExecutionPrevention>
<AdditionalLibraryDirectories>..\wxWidgets\lib\vc_x64_lib;..\ffmpeg\Windows\x86_64\lib;..\lib\</AdditionalLibraryDirectories>
<BaseAddress>0x10000</BaseAddress>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
</Link>
</ItemDefinitionGroup>
<ItemGroup />
</Project>