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Mirror of https://github.com/RPCS3/rpcs3
3caff5a107
First step to help refactor Module management. Add every module in the static ModuleInfo list. Module without id are assigned to 0xffff. The init function is called after constructor and take a pointer to Module as an input. This pointer is used to set the Module's global pointer in its file. |
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asmjit@9ead0cfb4c | ||
asmjitsrc | ||
bin | ||
ffmpeg@352fdfbbfa | ||
GL | ||
OpenAL | ||
rpcs3 | ||
stblib | ||
Utilities | ||
wxWidgets@5a313d2c7c | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
appveyor.yml | ||
CMakeLists.txt | ||
LICENSE | ||
package.bat | ||
README.md | ||
rpcs3_buildbot.sln | ||
rpcs3.sln |
RPCS3
An open-source PlayStation 3 emulator/debugger written in C++.
You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.
Development
If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.
Dependencies
Windows
Linux
- Debian & Ubuntu:
sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential
Mac OSX
- Install with Homebrew:
brew install glew wxwidgets
- Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config
Building
To initialize the repository don't forget to execute git submodule update --init
to pull the wxWidgets source.
- Windows: Install Visual Studio 2013. Then open the .SLN file, and press Build > Rebuild Solution.
- Linux & Mac OSX:
cd rpcs3 && cmake CMakeLists.txt && make && cd ../
Then run withcd bin && ./rpcs3