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rpcs3/rpcs3/GLGSRender.vcxproj
polar 11bace8804
BUILD: Move buildfiles & improved prop includes (#10251)
* moved buildfiles to subdirectory

* fix msvc build

* fix cmake build
2021-05-15 20:20:12 +02:00

93 lines
4.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<RootNamespace>GLGSRender</RootNamespace>
<ProjectGuid>{3384223A-6D97-4799-9862-359F85312892}</ProjectGuid>
</PropertyGroup>
<Import Project="$(SolutionDir)\buildfiles\msvc\common_default.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Project="$(SolutionDir)\buildfiles\msvc\common_default_macros.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(SolutionDir)\buildfiles\msvc\rpcs3_default.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(SolutionDir)\buildfiles\msvc\rpcs3_debug.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(SolutionDir)\buildfiles\msvc\rpcs3_release.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ProjectReference Include="emucore.vcxproj">
<Project>{c4a10229-4712-4bd2-b63e-50d93c67a038}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Emu\RSX\GL\GLCompute.h" />
<ClInclude Include="Emu\RSX\GL\GLExecutionState.h" />
<ClInclude Include="Emu\RSX\GL\GLOverlays.h" />
<ClInclude Include="Emu\RSX\GL\GLPipelineCompiler.h" />
<ClInclude Include="Emu\RSX\GL\GLTextOut.h" />
<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h" />
<ClInclude Include="Emu\RSX\GL\GLFragmentProgram.h" />
<ClInclude Include="Emu\RSX\GL\GLGSRender.h" />
<ClInclude Include="Emu\RSX\GL\GLProcTable.h" />
<ClInclude Include="Emu\RSX\GL\GLProgramBuffer.h" />
<ClInclude Include="Emu\RSX\GL\GLVertexProgram.h" />
<ClInclude Include="Emu\RSX\GL\GLHelpers.h" />
<ClInclude Include="Emu\RSX\GL\GLRenderTargets.h" />
<ClInclude Include="Emu\RSX\GL\GLShaderInterpreter.h" />
<ClInclude Include="Emu\RSX\GL\GLTextureCache.h" />
<ClInclude Include="Emu\RSX\GL\OpenGL.h" />
<ClInclude Include="Emu\RSX\GL\GLTexture.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp" />
<ClCompile Include="Emu\RSX\GL\GLCompute.cpp" />
<ClCompile Include="Emu\RSX\GL\GLDraw.cpp" />
<ClCompile Include="Emu\RSX\GL\GLFragmentProgram.cpp" />
<ClCompile Include="Emu\RSX\GL\GLGSRender.cpp" />
<ClCompile Include="Emu\RSX\GL\GLOverlays.cpp" />
<ClCompile Include="Emu\RSX\GL\GLPipelineCompiler.cpp" />
<ClCompile Include="Emu\RSX\GL\GLVertexProgram.cpp" />
<ClCompile Include="Emu\RSX\GL\GLHelpers.cpp" />
<ClCompile Include="Emu\RSX\GL\GLPresent.cpp" />
<ClCompile Include="Emu\RSX\GL\GLRenderTargets.cpp" />
<ClCompile Include="Emu\RSX\GL\GLShaderInterpreter.cpp" />
<ClCompile Include="Emu\RSX\GL\OpenGL.cpp" />
<ClCompile Include="Emu\RSX\GL\GLTexture.cpp" />
<ClCompile Include="Emu\RSX\GL\GLVertexBuffers.cpp" />
<ClCompile Include="Emu\RSX\GL\GLTextureCache.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>