mirror of
https://github.com/RPCS3/rpcs3.git
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11bace8804
* moved buildfiles to subdirectory * fix msvc build * fix cmake build
93 lines
4.3 KiB
XML
93 lines
4.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<RootNamespace>GLGSRender</RootNamespace>
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<ProjectGuid>{3384223A-6D97-4799-9862-359F85312892}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(SolutionDir)\buildfiles\msvc\common_default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup>
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<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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</PropertyGroup>
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<Import Project="$(SolutionDir)\buildfiles\msvc\common_default_macros.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(SolutionDir)\buildfiles\msvc\rpcs3_default.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(SolutionDir)\buildfiles\msvc\rpcs3_debug.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(SolutionDir)\buildfiles\msvc\rpcs3_release.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ProjectReference Include="emucore.vcxproj">
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<Project>{c4a10229-4712-4bd2-b63e-50d93c67a038}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Emu\RSX\GL\GLCompute.h" />
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<ClInclude Include="Emu\RSX\GL\GLExecutionState.h" />
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<ClInclude Include="Emu\RSX\GL\GLOverlays.h" />
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<ClInclude Include="Emu\RSX\GL\GLPipelineCompiler.h" />
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<ClInclude Include="Emu\RSX\GL\GLTextOut.h" />
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<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h" />
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<ClInclude Include="Emu\RSX\GL\GLFragmentProgram.h" />
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<ClInclude Include="Emu\RSX\GL\GLGSRender.h" />
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<ClInclude Include="Emu\RSX\GL\GLProcTable.h" />
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<ClInclude Include="Emu\RSX\GL\GLProgramBuffer.h" />
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<ClInclude Include="Emu\RSX\GL\GLVertexProgram.h" />
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<ClInclude Include="Emu\RSX\GL\GLHelpers.h" />
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<ClInclude Include="Emu\RSX\GL\GLRenderTargets.h" />
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<ClInclude Include="Emu\RSX\GL\GLShaderInterpreter.h" />
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<ClInclude Include="Emu\RSX\GL\GLTextureCache.h" />
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<ClInclude Include="Emu\RSX\GL\OpenGL.h" />
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<ClInclude Include="Emu\RSX\GL\GLTexture.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLCompute.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLDraw.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLFragmentProgram.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLGSRender.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLOverlays.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLPipelineCompiler.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLVertexProgram.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLHelpers.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLPresent.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLRenderTargets.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLShaderInterpreter.cpp" />
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<ClCompile Include="Emu\RSX\GL\OpenGL.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLTexture.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLVertexBuffers.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLTextureCache.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |