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https://github.com/RPCS3/rpcs3.git
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5753edf6ef
- Improved GLGSRender.
97 lines
1.4 KiB
C++
97 lines
1.4 KiB
C++
#include "stdafx.h"
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#include "Thread.h"
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ThreadBase* GetCurrentNamedThread()
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{
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ThreadExec* thr = (ThreadExec*)::wxThread::This();
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return thr ? thr->m_parent : nullptr;
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}
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ThreadBase::ThreadBase(bool detached, const wxString& name)
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: m_detached(detached)
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, m_name(name)
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, m_executor(nullptr)
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{
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}
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void ThreadBase::Start()
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{
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if(m_executor) return;
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m_executor = new ThreadExec(m_detached, this);
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}
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void ThreadBase::Resume()
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{
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if(m_executor)
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{
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m_executor->Resume();
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}
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}
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void ThreadBase::Pause()
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{
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if(m_executor)
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{
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m_executor->Pause();
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}
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}
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void ThreadBase::Stop(bool wait)
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{
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if(!m_executor) return;
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ThreadExec* exec = m_executor;
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m_executor = nullptr;
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if(!m_detached)
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{
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if(wait)
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{
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exec->Wait();
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}
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exec->Stop(false);
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delete exec;
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}
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else
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{
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exec->Stop(wait);
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}
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}
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bool ThreadBase::Wait() const
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{
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return m_executor != nullptr && m_executor->Wait() != (wxThread::ExitCode)-1;
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}
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bool ThreadBase::IsRunning() const
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{
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return m_executor != nullptr && m_executor->IsRunning();
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}
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bool ThreadBase::IsPaused() const
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{
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return m_executor != nullptr && m_executor->IsPaused();
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}
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bool ThreadBase::IsAlive() const
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{
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return m_executor != nullptr;
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}
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bool ThreadBase::TestDestroy() const
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{
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if(!m_executor || !m_executor->m_parent) return true;
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return m_executor->TestDestroy();
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}
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wxString ThreadBase::GetThreadName() const
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{
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return m_name;
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}
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void ThreadBase::SetThreadName(const wxString& name)
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{
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m_name = name;
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} |