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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-25 12:12:50 +01:00
rpcs3/Utilities/Thread.cpp
DH 4b8d6b6919 Improved ThreadBase.
Improved Vertex Shader Decompiler.
2014-01-31 20:40:18 +02:00

149 lines
2.2 KiB
C++

#include "stdafx.h"
#include "Thread.h"
static DWORD g_tls_this_thread = 0xFFFFFFFF;
struct __init_tls
{
//NamedThreadBase m_main_thr;
__init_tls()
{
g_tls_this_thread = ::TlsAlloc();
//m_main_thr.SetThreadName("Main Thread");
//::TlsSetValue(g_tls_this_thread, &m_main_thr);
::TlsSetValue(g_tls_this_thread, nullptr);
}
~__init_tls()
{
::TlsFree(g_tls_this_thread);
}
} _init_tls;
NamedThreadBase* GetCurrentNamedThread()
{
return (NamedThreadBase*)::TlsGetValue(g_tls_this_thread);
}
std::string NamedThreadBase::GetThreadName() const
{
return m_name;
}
void NamedThreadBase::SetThreadName(const std::string& name)
{
m_name = name;
}
ThreadBase::ThreadBase(const std::string& name)
: NamedThreadBase(name)
, m_executor(nullptr)
, m_destroy(false)
, m_alive(false)
{
}
ThreadBase::~ThreadBase()
{
if(IsAlive())
Stop(false);
}
void ThreadBase::Start()
{
if(m_executor) Stop();
std::lock_guard<std::mutex> lock(m_main_mutex);
m_destroy = false;
m_alive = true;
m_executor = new std::thread(
[this]()
{
::TlsSetValue(g_tls_this_thread, this);
Task();
m_alive = false;
});
}
void ThreadBase::Stop(bool wait)
{
std::lock_guard<std::mutex> lock(m_main_mutex);
m_destroy = true;
if(!m_executor)
return;
if(wait && m_executor->joinable() && m_alive)
{
m_executor->join();
}
else
{
m_executor->detach();
}
delete m_executor;
m_executor = nullptr;
}
bool ThreadBase::Join() const
{
std::lock_guard<std::mutex> lock(m_main_mutex);
if(m_executor->joinable() && m_alive && m_executor != nullptr)
{
m_executor->join();
return true;
}
return false;
}
bool ThreadBase::IsAlive() const
{
std::lock_guard<std::mutex> lock(m_main_mutex);
return m_alive;
}
bool ThreadBase::TestDestroy() const
{
return m_destroy;
}
thread::thread(const std::string& name, std::function<void()> func) : m_name(name)
{
start(func);
}
thread::thread(const std::string& name) : m_name(name)
{
}
thread::thread()
{
}
void thread::start(std::function<void()> func)
{
m_thr = std::thread([this, func]() { NamedThreadBase info(m_name); ::TlsSetValue(g_tls_this_thread, &info); func(); });
}
void thread::detach()
{
m_thr.detach();
}
void thread::join()
{
m_thr.join();
}
bool thread::joinable() const
{
return m_thr.joinable();
}