mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-25 12:12:50 +01:00
4b8d6b6919
Improved Vertex Shader Decompiler.
149 lines
2.2 KiB
C++
149 lines
2.2 KiB
C++
#include "stdafx.h"
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#include "Thread.h"
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static DWORD g_tls_this_thread = 0xFFFFFFFF;
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struct __init_tls
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{
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//NamedThreadBase m_main_thr;
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__init_tls()
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{
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g_tls_this_thread = ::TlsAlloc();
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//m_main_thr.SetThreadName("Main Thread");
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//::TlsSetValue(g_tls_this_thread, &m_main_thr);
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::TlsSetValue(g_tls_this_thread, nullptr);
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}
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~__init_tls()
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{
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::TlsFree(g_tls_this_thread);
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}
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} _init_tls;
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NamedThreadBase* GetCurrentNamedThread()
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{
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return (NamedThreadBase*)::TlsGetValue(g_tls_this_thread);
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}
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std::string NamedThreadBase::GetThreadName() const
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{
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return m_name;
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}
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void NamedThreadBase::SetThreadName(const std::string& name)
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{
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m_name = name;
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}
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ThreadBase::ThreadBase(const std::string& name)
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: NamedThreadBase(name)
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, m_executor(nullptr)
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, m_destroy(false)
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, m_alive(false)
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{
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}
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ThreadBase::~ThreadBase()
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{
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if(IsAlive())
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Stop(false);
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}
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void ThreadBase::Start()
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{
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if(m_executor) Stop();
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std::lock_guard<std::mutex> lock(m_main_mutex);
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m_destroy = false;
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m_alive = true;
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m_executor = new std::thread(
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[this]()
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{
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::TlsSetValue(g_tls_this_thread, this);
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Task();
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m_alive = false;
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});
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}
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void ThreadBase::Stop(bool wait)
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{
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std::lock_guard<std::mutex> lock(m_main_mutex);
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m_destroy = true;
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if(!m_executor)
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return;
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if(wait && m_executor->joinable() && m_alive)
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{
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m_executor->join();
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}
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else
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{
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m_executor->detach();
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}
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delete m_executor;
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m_executor = nullptr;
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}
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bool ThreadBase::Join() const
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{
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std::lock_guard<std::mutex> lock(m_main_mutex);
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if(m_executor->joinable() && m_alive && m_executor != nullptr)
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{
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m_executor->join();
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return true;
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}
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return false;
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}
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bool ThreadBase::IsAlive() const
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{
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std::lock_guard<std::mutex> lock(m_main_mutex);
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return m_alive;
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}
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bool ThreadBase::TestDestroy() const
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{
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return m_destroy;
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}
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thread::thread(const std::string& name, std::function<void()> func) : m_name(name)
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{
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start(func);
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}
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thread::thread(const std::string& name) : m_name(name)
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{
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}
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thread::thread()
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{
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}
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void thread::start(std::function<void()> func)
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{
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m_thr = std::thread([this, func]() { NamedThreadBase info(m_name); ::TlsSetValue(g_tls_this_thread, &info); func(); });
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}
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void thread::detach()
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{
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m_thr.detach();
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}
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void thread::join()
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{
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m_thr.join();
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}
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bool thread::joinable() const
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{
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return m_thr.joinable();
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} |