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rpcs3/buildfiles/msvc/common_default.props
ZeeWanderer 6250e478f4 [MSVC] glslang fix + vs2022 fixes
- glslang - fixed wrong path to common props
 - emucore - fixed for VS2022, its a 64 bit app now
 - common_default.props - use C++20 standard for VS2022 and further
2021-07-17 02:52:03 +02:00

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1.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- Common default props for defining properties without macros. Import right before Microsoft.Cpp.Default.props -->
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<!-- Spectre mitigation is disabled by default unless WDK is installed -->
<SpectreMitigation>false</SpectreMitigation>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<LanguageStandard Condition = "'$(VisualStudioVersion.Substring(0,2))'&lt;'17'">stdcpplatest</LanguageStandard>
<LanguageStandard Condition = "'$(VisualStudioVersion.Substring(0,2))'&gt;='17'">stdcpp20</LanguageStandard>
<PreprocessorDefinitions>_SILENCE_CXX17_ITERATOR_BASE_CLASS_DEPRECATION_WARNING=1;_HAS_EXCEPTIONS=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ExceptionHandling>false</ExceptionHandling>
<AdditionalOptions>-d2FH4- %(AdditionalOptions)</AdditionalOptions>
<RuntimeLibrary Condition = "$(Configuration.Contains('Release'))">MultiThreaded</RuntimeLibrary>
<RuntimeLibrary Condition = "$(Configuration.Contains('Debug'))">MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<AdditionalOptions>-d2:-FH4- %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<ItemGroup />
</Project>