mirror of
https://github.com/RPCS3/rpcs3.git
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bb809c865f
This allows us to properly build debug and release without having to delete the libs in between
143 lines
7.2 KiB
XML
143 lines
7.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{D6973076-9317-4EF2-A0B8-B7A18AC0713E}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>libpng</RootNamespace>
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</PropertyGroup>
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<Import Project="$(SolutionDir)\3rdparty\zlib\zlib.props" />
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<Import Project="$(SolutionDir)\buildfiles\msvc\common_default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(SolutionDir)\buildfiles\msvc\common_default_macros.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<PropertyGroup>
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<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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</PropertyGroup>
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>false</LinkIncremental>
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<CustomBuildBeforeTargets />
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<TargetName>$(ProjectName)16</TargetName>
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<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)/</OutDir>
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<IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)/</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<CustomBuildBeforeTargets />
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<TargetName>$(ProjectName)16</TargetName>
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<OutDir>$(SolutionDir)lib\$(Configuration)-$(Platform)/</OutDir>
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<IntDir>$(SolutionDir)tmp\$(ProjectName)-$(Configuration)-$(Platform)/</IntDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>$(WarningLevel)</WarningLevel>
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<MinimalRebuild>false</MinimalRebuild>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<Optimization>Disabled</Optimization>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<FloatingPointExceptions>false</FloatingPointExceptions>
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<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
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<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
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<BrowseInformation>true</BrowseInformation>
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<CompileAs>CompileAsC</CompileAs>
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<StringPooling>true</StringPooling>
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<DisableSpecificWarnings>$(DisableSpecificWarnings)</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(ZLibSrcDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<TreatWarningAsError>$(TreatWarningAsError)</TreatWarningAsError>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>$(WarningLevel)</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<FloatingPointExceptions>false</FloatingPointExceptions>
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<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
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<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
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<BrowseInformation>true</BrowseInformation>
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<CompileAs>CompileAsC</CompileAs>
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<StringPooling>true</StringPooling>
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<MinimalRebuild>false</MinimalRebuild>
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<DisableSpecificWarnings>$(DisableSpecificWarnings)</DisableSpecificWarnings>
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<AdditionalIncludeDirectories>$(ZLibSrcDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<TreatWarningAsError>$(TreatWarningAsError)</TreatWarningAsError>
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<Optimization>MaxSpeed</Optimization>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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<Lib>
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<LinkTimeCodeGeneration>true</LinkTimeCodeGeneration>
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</Lib>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="libpng\png.c">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="libpng\pngerror.c" />
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<ClCompile Include="libpng\pngget.c" />
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<ClCompile Include="libpng\pngmem.c" />
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<ClCompile Include="libpng\pngpread.c" />
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<ClCompile Include="libpng\pngread.c" />
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<ClCompile Include="libpng\pngrio.c" />
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<ClCompile Include="libpng\pngrtran.c" />
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<ClCompile Include="libpng\pngrutil.c" />
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<ClCompile Include="libpng\pngset.c" />
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<ClCompile Include="libpng\pngtrans.c" />
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<ClCompile Include="libpng\pngwio.c" />
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<ClCompile Include="libpng\pngwrite.c" />
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<ClCompile Include="libpng\pngwtran.c" />
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<ClCompile Include="libpng\pngwutil.c" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="libpng\scripts\pngwin.rc">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ResourceCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |