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https://github.com/RPCS3/rpcs3.git
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8259006bc3
- Improved Vertex Shader Decompiler. - Fixed CMD analyzer. - Improved sys_fs module. - Minor fixes.
154 lines
4.7 KiB
C++
154 lines
4.7 KiB
C++
#pragma once
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#pragma warning(disable: 4739)
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template<typename T>
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class be_t
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{
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static_assert(sizeof(T) == 1 || sizeof(T) == 2 || sizeof(T) == 4 || sizeof(T) == 8, "Bad be_t type");
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T m_data;
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public:
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be_t()
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{
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}
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be_t(const T& value)
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{
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FromLE(value);
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}
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template<typename T1>
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be_t(const be_t<T1>& value)
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{
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FromBE(value.ToBE());
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}
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T ToBE() const
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{
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return m_data;
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}
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T ToLE() const
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{
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T res;
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switch(sizeof(T))
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{
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case 1:
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(u8&)res = (u8&)m_data;
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break;
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case 2:
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(u16&)res = _byteswap_ushort((u16&)m_data);
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break;
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case 4:
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(u32&)res = _byteswap_ulong((u32&)m_data);
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break;
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case 8:
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(u64&)res = _byteswap_uint64((u64&)m_data);
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break;
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default:
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assert(0);
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break;
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}
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return res;
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}
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void FromBE(const T& value)
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{
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m_data = value;
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}
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void FromLE(const T& value)
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{
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switch(sizeof(T))
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{
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case 1:
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(u8&)m_data = (u8&)value;
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return;
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case 2:
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(u16&)m_data = _byteswap_ushort((u16&)value);
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return;
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case 4:
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(u32&)m_data = _byteswap_ulong((u32&)value);
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return;
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case 8:
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(u64&)m_data = _byteswap_uint64((u64&)value);
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return;
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}
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assert(0);
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m_data = value;
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}
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//template<typename T1>
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operator const T() const
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{
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return ToLE();
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}
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template<typename T1>
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operator const be_t<T1>() const
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{
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be_t<T1> res;
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res.FromBE(ToBE());
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return res;
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}
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be_t& operator = (const T& right)
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{
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FromLE(right);
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return *this;
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}
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be_t& operator = (const be_t& right)
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{
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m_data = right.m_data;
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return *this;
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}
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template<typename T1> be_t& operator += (T1 right) { return *this = T(*this) + right; }
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template<typename T1> be_t& operator -= (T1 right) { return *this = T(*this) - right; }
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template<typename T1> be_t& operator *= (T1 right) { return *this = T(*this) * right; }
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template<typename T1> be_t& operator /= (T1 right) { return *this = T(*this) / right; }
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template<typename T1> be_t& operator %= (T1 right) { return *this = T(*this) % right; }
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template<typename T1> be_t& operator &= (T1 right) { return *this = T(*this) & right; }
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template<typename T1> be_t& operator |= (T1 right) { return *this = T(*this) | right; }
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template<typename T1> be_t& operator ^= (T1 right) { return *this = T(*this) ^ right; }
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template<typename T1> be_t& operator <<= (T1 right) { return *this = T(*this) << right; }
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template<typename T1> be_t& operator >>= (T1 right) { return *this = T(*this) >> right; }
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template<typename T1> be_t& operator += (const be_t<T1>& right) { return *this = ToLE() + right.ToLE(); }
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template<typename T1> be_t& operator -= (const be_t<T1>& right) { return *this = ToLE() - right.ToLE(); }
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template<typename T1> be_t& operator *= (const be_t<T1>& right) { return *this = ToLE() * right.ToLE(); }
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template<typename T1> be_t& operator /= (const be_t<T1>& right) { return *this = ToLE() / right.ToLE(); }
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template<typename T1> be_t& operator %= (const be_t<T1>& right) { return *this = ToLE() % right.ToLE(); }
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template<typename T1> be_t& operator &= (const be_t<T1>& right) { return *this = ToBE() & right.ToBE(); }
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template<typename T1> be_t& operator |= (const be_t<T1>& right) { return *this = ToBE() | right.ToBE(); }
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template<typename T1> be_t& operator ^= (const be_t<T1>& right) { return *this = ToBE() ^ right.ToBE(); }
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template<typename T1> be_t operator & (const be_t<T1>& right) const { be_t<T> res; res.FromBE(ToBE() & right.ToBE()); return res; }
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template<typename T1> be_t operator | (const be_t<T1>& right) const { be_t<T> res; res.FromBE(ToBE() | right.ToBE()); return res; }
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template<typename T1> be_t operator ^ (const be_t<T1>& right) const { be_t<T> res; res.FromBE(ToBE() ^ right.ToBE()); return res; }
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template<typename T1> bool operator == (T1 right) const { return ToLE() == right; }
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template<typename T1> bool operator != (T1 right) const { return !(*this == right); }
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template<typename T1> bool operator > (T1 right) const { return ToLE() > right; }
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template<typename T1> bool operator < (T1 right) const { return ToLE() < right; }
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template<typename T1> bool operator >= (T1 right) const { return ToLE() >= right; }
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template<typename T1> bool operator <= (T1 right) const { return ToLE() <= right; }
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template<typename T1> bool operator == (const be_t<T1>& right) const { return ToBE() == right.ToBE(); }
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template<typename T1> bool operator != (const be_t<T1>& right) const { return !(*this == right); }
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template<typename T1> bool operator > (const be_t<T1>& right) const { return ToLE() > right.ToLE(); }
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template<typename T1> bool operator < (const be_t<T1>& right) const { return ToLE() < right.ToLE(); }
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template<typename T1> bool operator >= (const be_t<T1>& right) const { return ToLE() >= right.ToLE(); }
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template<typename T1> bool operator <= (const be_t<T1>& right) const { return ToLE() <= right.ToLE(); }
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}; |