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78 lines
1.3 KiB
C++
78 lines
1.3 KiB
C++
#pragma once
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static std::thread::id main_thread;
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struct rThread
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{
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static bool IsMain() { std::this_thread::get_id() == main_thread; }
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};
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class ThreadExec;
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class NamedThreadBase
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{
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std::string m_name;
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std::condition_variable m_signal_cv;
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std::mutex m_signal_mtx;
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public:
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NamedThreadBase(const std::string& name) : m_name(name)
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{
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}
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NamedThreadBase()
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{
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}
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virtual std::string GetThreadName() const;
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virtual void SetThreadName(const std::string& name);
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void WaitForAnySignal();
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void Notify();
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};
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NamedThreadBase* GetCurrentNamedThread();
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void SetCurrentNamedThread(NamedThreadBase* value);
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class ThreadBase : public NamedThreadBase
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{
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protected:
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std::atomic<bool> m_destroy;
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std::atomic<bool> m_alive;
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std::thread* m_executor;
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mutable std::mutex m_main_mutex;
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ThreadBase(const std::string& name);
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~ThreadBase();
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public:
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void Start();
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void Stop(bool wait = true, bool send_destroy = true);
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bool Join() const;
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bool IsAlive() const;
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bool TestDestroy() const;
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virtual void Task() = 0;
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};
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class thread
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{
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std::string m_name;
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std::thread m_thr;
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public:
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thread(const std::string& name, std::function<void()> func);
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thread(const std::string& name);
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thread();
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public:
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void start(std::function<void()> func);
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void detach();
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void join();
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bool joinable() const;
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}; |