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rpcs3/rpcs3/headless_application.cpp
2024-04-13 13:48:00 +03:00

184 lines
5.6 KiB
C++

#include "headless_application.h"
#include "Emu/RSX/Null/NullGSRender.h"
#include "Emu/Cell/Modules/cellMsgDialog.h"
#include "Emu/Cell/Modules/cellOskDialog.h"
#include "Emu/Cell/Modules/cellSaveData.h"
#include "Emu/Cell/Modules/sceNpTrophy.h"
#include "Emu/Io/Null/null_camera_handler.h"
#include "Emu/Io/Null/null_music_handler.h"
#include <clocale>
[[noreturn]] void report_fatal_error(std::string_view text, bool is_html = false, bool include_help_text = true);
// For now, a trivial constructor/destructor. May add command line usage later.
headless_application::headless_application(int& argc, char** argv) : QCoreApplication(argc, argv)
{
}
bool headless_application::Init()
{
// Force init the emulator
InitializeEmulator(m_active_user.empty() ? "00000001" : m_active_user, false);
// Create callbacks from the emulator, which reference the handlers.
InitializeCallbacks();
// Create connects to propagate events throughout Gui.
InitializeConnects();
// As per Qt recommendations to avoid conflicts for POSIX functions
std::setlocale(LC_NUMERIC, "C");
return true;
}
void headless_application::InitializeConnects() const
{
qRegisterMetaType<std::function<void()>>("std::function<void()>");
connect(this, &headless_application::RequestCallFromMainThread, this, &headless_application::CallFromMainThread);
}
/** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here. */
void headless_application::InitializeCallbacks()
{
EmuCallbacks callbacks = CreateCallbacks();
callbacks.try_to_quit = [this](bool force_quit, std::function<void()> on_exit) -> bool
{
if (force_quit)
{
if (on_exit)
{
on_exit();
}
quit();
return true;
}
return false;
};
callbacks.call_from_main_thread = [this](std::function<void()> func, atomic_t<u32>* wake_up)
{
RequestCallFromMainThread(std::move(func), wake_up);
};
callbacks.init_gs_render = [](utils::serial* ar)
{
switch (const video_renderer type = g_cfg.video.renderer)
{
case video_renderer::null:
{
g_fxo->init<rsx::thread, named_thread<NullGSRender>>(ar);
break;
}
case video_renderer::opengl:
case video_renderer::vulkan:
{
fmt::throw_exception("Headless mode can only be used with the %s video renderer. Current renderer: %s", video_renderer::null, type);
[[fallthrough]];
}
default:
{
fmt::throw_exception("Invalid video renderer: %s", type);
}
}
};
callbacks.get_camera_handler = []() -> std::shared_ptr<camera_handler_base>
{
switch (g_cfg.io.camera.get())
{
case camera_handler::null:
case camera_handler::fake:
{
return std::make_shared<null_camera_handler>();
}
case camera_handler::qt:
{
fmt::throw_exception("Headless mode can not be used with this camera handler. Current handler: %s", g_cfg.io.camera.get());
}
}
return nullptr;
};
callbacks.get_music_handler = []() -> std::shared_ptr<music_handler_base>
{
switch (g_cfg.audio.music.get())
{
case music_handler::null:
{
return std::make_shared<null_music_handler>();
}
case music_handler::qt:
{
fmt::throw_exception("Headless mode can not be used with this music handler. Current handler: %s", g_cfg.audio.music.get());
}
}
return nullptr;
};
callbacks.get_gs_frame = []() -> std::unique_ptr<GSFrameBase>
{
if (g_cfg.video.renderer != video_renderer::null)
{
fmt::throw_exception("Headless mode can only be used with the %s video renderer. Current renderer: %s", video_renderer::null, g_cfg.video.renderer.get());
}
return std::unique_ptr<GSFrameBase>();
};
callbacks.get_msg_dialog = []() -> std::shared_ptr<MsgDialogBase> { return std::shared_ptr<MsgDialogBase>(); };
callbacks.get_osk_dialog = []() -> std::shared_ptr<OskDialogBase> { return std::shared_ptr<OskDialogBase>(); };
callbacks.get_save_dialog = []() -> std::unique_ptr<SaveDialogBase> { return std::unique_ptr<SaveDialogBase>(); };
callbacks.get_trophy_notification_dialog = []() -> std::unique_ptr<TrophyNotificationBase> { return std::unique_ptr<TrophyNotificationBase>(); };
callbacks.on_run = [](bool /*start_playtime*/) {};
callbacks.on_pause = []() {};
callbacks.on_resume = []() {};
callbacks.on_stop = []() {};
callbacks.on_ready = []() {};
callbacks.on_emulation_stop_no_response = [](std::shared_ptr<atomic_t<bool>> closed_successfully, int /*seconds_waiting_already*/)
{
if (!closed_successfully || !*closed_successfully)
{
report_fatal_error(tr("Stopping emulator took too long."
"\nSome thread has probably deadlocked. Aborting.").toStdString());
}
};
callbacks.on_save_state_progress = [](std::shared_ptr<atomic_t<bool>>, stx::shared_ptr<utils::serial>, stx::atomic_ptr<std::string>*, std::shared_ptr<void>)
{
};
callbacks.enable_disc_eject = [](bool) {};
callbacks.enable_disc_insert = [](bool) {};
callbacks.on_missing_fw = []() { return false; };
callbacks.handle_taskbar_progress = [](s32, s32) {};
callbacks.get_localized_string = [](localized_string_id, const char*) -> std::string { return {}; };
callbacks.get_localized_u32string = [](localized_string_id, const char*) -> std::u32string { return {}; };
callbacks.play_sound = [](const std::string&){};
callbacks.add_breakpoint = [](u32 /*addr*/){};
Emu.SetCallbacks(std::move(callbacks));
}
/**
* Using connects avoids timers being unable to be used in a non-qt thread. So, even if this looks stupid to just call func, it's succinct.
*/
void headless_application::CallFromMainThread(const std::function<void()>& func, atomic_t<u32>* wake_up)
{
func();
if (wake_up)
{
*wake_up = true;
wake_up->notify_one();
}
}