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Eladash 7b6482c01d
LV2: Improve IPC support (#10206)
* Remove custom event queue's IPC management of favour of universal LV2 approach.
* Move ipc_manager to FXO.
* Fix ipc_manager internal storage memory leak: deallocate entry when IPC object destroyed.
* Rewrite lv2_obj::create to be simpler (remove many duplicated code).
* Always execute lv2_obj::create under both IPC and IDM mutexes at once (not in non-atomic single-steps). Fixing potential case where concurrency can cause IDM to contain 2 or more different objects with the same IPC key with SYS_SYNC_NOT_CARE (instead of the same object).
* Do not rely on smart ptr reference count to tell if the object exists. Use similar approach as event queues as it makes error checkings accurate.
* Optimize lv2_event_port by using std::shared_ptr for queue which wasn't allowed before.
2021-05-07 09:58:30 +03:00
.ci Remove libopengl.so.0 hack, and use LEGACY CMake OpenGL option for AppImage builds (#10234) 2021-05-07 03:14:31 +01:00
.github .github: Update issue templates 2021-04-30 21:14:51 +01:00
3rdparty Remove libopengl.so.0 hack, and use LEGACY CMake OpenGL option for AppImage builds (#10234) 2021-05-07 03:14:31 +01:00
bin XAudio2: Update from 1.2.0 to 1.2.6 2021-04-30 00:02:08 +01:00
cmake_modules moved cmake_modules to project root 2021-04-20 21:38:47 +03:00
llvm@4d88105d4a Toolchain upgrades 2021-04-28 23:50:39 +03:00
llvm_build LLVM Clang-cl support and ninja build 2021-03-28 17:24:48 +03:00
rpcs3 LV2: Improve IPC support (#10206) 2021-05-07 09:58:30 +03:00
Utilities fs: implement fs::get_temp_dir() (Win32) 2021-05-05 19:38:36 +03:00
Vulkan glslang: Disable precompile headers 2021-04-29 20:20:40 +01:00
.cirrus.yml Toolchain upgrades 2021-04-28 23:50:39 +03:00
.clang-format Format: Update clang format 2020-12-30 15:24:43 +03:00
.editorconfig Set default to utf-8 for MSVC 2020-12-06 15:30:12 +03:00
.gdbinit Add .gdbinit config file 2020-11-12 23:43:38 +03:00
.gitignore OpenAL: Update include from 1.20.1 to 1.21.1 2021-04-30 00:02:08 +01:00
.gitmodules buildsystem refactoring cleanup 2021-05-03 08:01:25 +02:00
azure-pipelines.yml Toolchain upgrades 2021-04-28 23:50:39 +03:00
BUILDING.md Update BUILDING.md 2021-04-30 21:14:51 +01:00
CMakeLists.txt BUILD: Refactor asmjit submodule (#10230) 2021-05-02 19:59:38 +02:00
common_default_clang_cl.props LLVM Clang-cl support and ninja build 2021-03-28 17:24:48 +03:00
common_default_macros.props [MSbuild] Extend support to v142 toolset 2019-08-17 23:30:23 +03:00
common_default.props static RT 2020-03-26 15:21:53 +03:00
git-clang-format Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
LICENSE Few bugs fixed and license file added 2014-02-13 11:33:07 +01:00
options.cmake moved build options to options.cmake 2021-04-06 15:23:56 +03:00
pre-commit.readme Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
README.md Remove old travis badge (kill it with fire) 2020-11-23 09:22:51 +03:00
rpcs3_debug.props Get rid of non-LLVM build configurations (#10030) 2021-03-29 22:45:48 +03:00
rpcs3_default.props relocated stblib files 2021-05-04 01:27:41 +02:00
rpcs3_glslang.props Inject rpcs3_glslang.props to glslang build 2020-01-04 01:30:52 +03:00
rpcs3_release.props Get rid of non-LLVM build configurations (#10030) 2021-03-29 22:45:48 +03:00
rpcs3.sln BUILD: Refactor asmjit submodule (#10230) 2021-05-02 19:59:38 +02:00
usertype.dat .clang-format added 2016-08-12 14:32:57 +03:00

RPCS3

Azure Build Status Cirrus CI - Base Branch Build Status RPCS3 discord server

The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows and Linux.

You can find some basic information on our website. Game info is being populated on the Wiki. For discussion about this emulator, PS3 emulation, and game compatibility reports, please visit our forums and our Discord server.

Support Lead Developers Nekotekina and kd-11 on Patreon

Contributing

If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:

If you want to contribute as a developer, please take a look at the following pages:

You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.

Building

See BUILDING.md for more information about how to setup an environment to build RPCS3.

Running

Check our friendly quickstart guide to make sure your computer meets the minimum system requirements to run RPCS3.

Don't forget to have your graphics driver up to date and to install the Visual C++ Redistributable Packages for Visual Studio 2019 if you are a Windows user.

License

Most files are licensed under the terms of GNU GPLv2 License; see LICENSE file for details. Some files may be licensed differently; check appropriate file headers for details.