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rpcs3/3rdparty/pine/pine_server.h
Jérémy Francart 20598960a5
PINE: Fix socket naming for Mac and Linux to match protocol specification (#15906)
This commit fixes the socket file name for Mac and Linux users.
Essentially, the port is now only concatenated to the socket name if it
is different than the default port.
This change was made to match with the specification of the PINE
protocol and the other emulators implementing it.
2024-08-08 20:08:28 +02:00

630 lines
17 KiB
C++

// Based on https://github.com/PCSX2/pcsx2/blob/edeb0d7bd7258c58273cc4a88a9f9a823d71e48c/pcsx2/IPC.h
// and https://github.com/PCSX2/pcsx2/blob/edeb0d7bd7258c58273cc4a88a9f9a823d71e48c/pcsx2/IPC.cpp
// Relicensed as GPLv2 for use in RPCS3 with permission from copyright owner (Govanify).
#pragma once
// IPC uses a concept of "slot" to be able to communicate with multiple
// emulators at the same time, each slot should be unique to each emulator to
// allow PnP and configurable by the end user so that several runs don't
// conflict with each others
#define IPC_DEFAULT_SLOT 28012
#include <string>
#include "stdafx.h"
#include <stdio.h>
#include <stdlib.h>
#include <thread>
#include <sys/types.h>
#if _WIN32
#define read_portable(a, b, c) (recv(a, b, ::narrow<int>(c), 0))
#define write_portable(a, b, c) (send(a, b, ::narrow<int>(c), 0))
#define close_portable(a) (closesocket(a))
#define bzero(b, len) (memset((b), '\0', (len)), (void)0)
#include <WinSock2.h>
#include <windows.h>
#include <ws2tcpip.h>
#else
#define read_portable(a, b, c) (read(a, b, c))
#define write_portable(a, b, c) (write(a, b, c))
#define close_portable(a) (close(a))
#include <sys/socket.h>
#include <sys/un.h>
#include <arpa/inet.h>
#include <poll.h>
#include <unistd.h>
#endif
#ifdef _WIN32
constexpr SOCKET invalid_socket = INVALID_SOCKET;
#else
constexpr int invalid_socket = -1;
#endif
namespace pine
{
/**
* Emulator status enum. @n
* A list of possible emulator statuses. @n
*/
enum EmuStatus : uint32_t
{
Running = 0, /**< Game is running */
Paused = 1, /**< Game is paused */
Shutdown = 2, /**< Game is shutdown */
};
typedef unsigned long long SOCKET;
template<typename Impl>
class pine_server : public Impl
{
public:
#ifdef _WIN32
// windows claim to have support for AF_UNIX sockets but that is a blatant lie,
// their SDK won't even run their own examples, so we go on TCP sockets.
SOCKET m_sock;
// the message socket used in thread's accept().
SOCKET m_msgsock;
#else
// absolute path of the socket. Stored in XDG_RUNTIME_DIR, if unset /tmp
std::string m_socket_name;
int m_sock = 0;
// the message socket used in thread's accept().
int m_msgsock = 0;
#endif
/**
* Maximum memory used by an IPC message request.
* Equivalent to 50,000 Write64 requests.
*/
#define MAX_IPC_SIZE 650000
/**
* Maximum memory used by an IPC message reply.
* Equivalent to 50,000 Read64 replies.
*/
#define MAX_IPC_RETURN_SIZE 450000
/**
* IPC return buffer.
* A preallocated buffer used to store all IPC replies.
* to the size of 50.000 MsgWrite64 IPC calls.
*/
std::vector<char> m_ret_buffer;
/**
* IPC messages buffer.
* A preallocated buffer used to store all IPC messages.
*/
std::vector<char> m_ipc_buffer;
/**
* IPC Command messages opcodes.
* A list of possible operations possible by the IPC.
* Each one of them is what we call an "opcode" and is the first
* byte sent by the IPC to differentiate between commands.
*/
enum IPCCommand : unsigned char
{
MsgRead8 = 0, /**< Read 8 bit value to memory. */
MsgRead16 = 1, /**< Read 16 bit value to memory. */
MsgRead32 = 2, /**< Read 32 bit value to memory. */
MsgRead64 = 3, /**< Read 64 bit value to memory. */
MsgWrite8 = 4, /**< Write 8 bit value to memory. */
MsgWrite16 = 5, /**< Write 16 bit value to memory. */
MsgWrite32 = 6, /**< Write 32 bit value to memory. */
MsgWrite64 = 7, /**< Write 64 bit value to memory. */
MsgVersion = 8, /**< Returns RPCS3 version. */
MsgTitle = 0xB, /**< Returns the game title. */
MsgID = 0xC, /**< Returns the game ID. */
MsgUUID = 0xD, /**< Returns the game UUID. */
MsgGameVersion = 0xE, /**< Returns the game verion. */
MsgStatus = 0xF, /**< Returns the emulator status. */
MsgUnimplemented = 0xFF /**< Unimplemented IPC message. */
};
/**
* IPC message buffer.
* A list of all needed fields to store an IPC message.
*/
struct IPCBuffer
{
usz size{}; /**< Size of the buffer. */
char* buffer{}; /**< Buffer. */
};
/**
* IPC result codes.
* A list of possible result codes the IPC can send back.
* Each one of them is what we call an "opcode" or "tag" and is the
* first byte sent by the IPC to differentiate between results.
*/
enum IPCResult : unsigned char
{
IPC_OK = 0, /**< IPC command successfully completed. */
IPC_FAIL = 0xFF /**< IPC command failed to complete. */
};
/**
* Internal function, Parses an IPC command.
* buf: buffer containing the IPC command.
* buf_size: size of the buffer announced.
* ret_buffer: buffer that will be used to send the reply.
* return value: IPCBuffer containing a buffer with the result
* of the command and its size.
*/
IPCBuffer ParseCommand(char* buf, char* ret_buffer, u32 buf_size)
{
usz ret_cnt = 5;
usz buf_cnt = 0;
const auto error = [&]()
{
return IPCBuffer{ 5, MakeFailIPC(ret_buffer) };
};
const auto write_string = [&](const std::string& str)
{
if (!SafetyChecks(buf_cnt, 0, ret_cnt, str.size() + 1 + sizeof(u32), buf_size))
return false;
ToArray(ret_buffer, ::narrow<u32>(str.size() + 1), ret_cnt);
ret_cnt += sizeof(u32);
memcpy(&ret_buffer[ret_cnt], str.data(), str.size());
ret_cnt += str.size();
ret_buffer[ret_cnt++] = '\0';
return true;
};
while (buf_cnt < buf_size)
{
if (!SafetyChecks(buf_cnt, 1, ret_cnt, 0, buf_size))
return error();
buf_cnt++;
// example IPC messages: MsgRead/Write
// refer to the client doc for more info on the format
// IPC Message event (1 byte)
// | Memory address (4 byte)
// | | argument (VLE)
// | | |
// format: XX YY YY YY YY ZZ ZZ ZZ ZZ
// reply code: 00 = OK, FF = NOT OK
// | return value (VLE)
// | |
// reply: XX ZZ ZZ ZZ ZZ
IPCCommand command = std::bit_cast<IPCCommand>(buf[buf_cnt - 1]);
switch (command)
{
case MsgRead8:
{
if (!SafetyChecks(buf_cnt, 4, ret_cnt, 1, buf_size))
return error();
const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
if (!Impl::template check_addr(a))
return error();
const u8 res = Impl::read8(a);
ToArray(ret_buffer, res, ret_cnt);
ret_cnt += 1;
buf_cnt += 4;
break;
}
case MsgRead16:
{
if (!SafetyChecks(buf_cnt, 4, ret_cnt, 2, buf_size))
return error();
const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
if (!Impl::template check_addr<2>(a))
return error();
const u16 res = Impl::read16(a);
ToArray(ret_buffer, res, ret_cnt);
ret_cnt += 2;
buf_cnt += 4;
break;
}
case MsgRead32:
{
if (!SafetyChecks(buf_cnt, 4, ret_cnt, 4, buf_size))
return error();
const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
if (!Impl::template check_addr<4>(a))
return error();
const u32 res = Impl::read32(a);
ToArray(ret_buffer, res, ret_cnt);
ret_cnt += 4;
buf_cnt += 4;
break;
}
case MsgRead64:
{
if (!SafetyChecks(buf_cnt, 4, ret_cnt, 8, buf_size))
return error();
const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
if (!Impl::template check_addr<8>(a))
return error();
u64 res = Impl::read64(a);
ToArray(ret_buffer, res, ret_cnt);
ret_cnt += 8;
buf_cnt += 4;
break;
}
case MsgWrite8:
{
if (!SafetyChecks(buf_cnt, 1 + 4, ret_cnt, 0, buf_size))
return error();
const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
if (!Impl::template check_addr(a, vm::page_writable))
return error();
Impl::write8(a, FromArray<u8>(&buf[buf_cnt], 4));
buf_cnt += 5;
break;
}
case MsgWrite16:
{
if (!SafetyChecks(buf_cnt, 2 + 4, ret_cnt, 0, buf_size))
return error();
const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
if (!Impl::template check_addr<2>(a, vm::page_writable))
return error();
Impl::write16(a, FromArray<u16>(&buf[buf_cnt], 4));
buf_cnt += 6;
break;
}
case MsgWrite32:
{
if (!SafetyChecks(buf_cnt, 4 + 4, ret_cnt, 0, buf_size))
return error();
const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
if (!Impl::template check_addr<4>(a, vm::page_writable))
return error();
Impl::write32(a, FromArray<u32>(&buf[buf_cnt], 4));
buf_cnt += 8;
break;
}
case MsgWrite64:
{
if (!SafetyChecks(buf_cnt, 8 + 4, ret_cnt, 0, buf_size))
return error();
const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
if (!Impl::template check_addr<8>(a, vm::page_writable))
return error();
Impl::write64(a, FromArray<u64>(&buf[buf_cnt], 4));
buf_cnt += 12;
break;
}
case MsgVersion:
{
if (!write_string("RPCS3 " + Impl::get_version_and_branch()))
return error();
break;
}
case MsgStatus:
{
if (!SafetyChecks(buf_cnt, 0, ret_cnt, 4, buf_size))
return error();
EmuStatus status = Impl::get_status();
ToArray(ret_buffer, status, ret_cnt);
ret_cnt += 4;
buf_cnt += 4;
break;
}
case MsgTitle:
{
if (!write_string(Impl::get_title()))
return error();
break;
}
case MsgID:
{
if (!write_string(Impl::get_title_ID()))
return error();
break;
}
case MsgUUID:
{
if (!write_string(Impl::get_executable_hash()))
return error();
break;
}
case MsgGameVersion:
{
if (!write_string(Impl::get_app_version()))
return error();
break;
}
default:
{
return error();
}
}
}
return IPCBuffer{ ret_cnt, MakeOkIPC(ret_buffer, ret_cnt) };
}
/**
* Formats an IPC buffer
* ret_buffer: return buffer to use.
* size: size of the IPC buffer.
* return value: buffer containing the status code allocated of size
*/
static inline char* MakeOkIPC(char* ret_buffer, usz size = 5)
{
ToArray(ret_buffer, ::narrow<u32>(size), 0);
ret_buffer[4] = IPC_OK;
return ret_buffer;
}
static inline char* MakeFailIPC(char* ret_buffer, usz size = 5)
{
ToArray(ret_buffer, ::narrow<u32>(size), 0);
ret_buffer[4] = IPC_FAIL;
return ret_buffer;
}
/**
* Initializes an open socket for IPC communication.
* return value: false if a fatal failure happened, true otherwise.
*/
bool StartSocket()
{
::pollfd poll_fd{};
for (int pending_connection = 0; pending_connection != 1;)
{
if (thread_ctrl::state() == thread_state::aborting)
{
return false;
}
std::memset(&poll_fd, 0, sizeof(poll_fd));
poll_fd.events = POLLIN;
poll_fd.revents = 0;
poll_fd.fd = m_sock;
#ifdef _WIN32
// Try to wait for an incoming connection
pending_connection = ::WSAPoll(&poll_fd, 1, 10);
#else
pending_connection = ::poll(&poll_fd, 1, 10);
#endif
}
m_msgsock = accept(m_sock, 0, 0);
if (m_msgsock == invalid_socket)
{
// everything else is non recoverable in our scope
// we also mark as recoverable socket errors where it would block a
// non blocking socket, even though our socket is blocking, in case
// we ever have to implement a non blocking socket.
#ifdef _WIN32
int errno_w = WSAGetLastError();
if (!(errno_w == WSAECONNRESET || errno_w == WSAEINTR || errno_w == WSAEINPROGRESS || errno_w == WSAEMFILE || errno_w == WSAEWOULDBLOCK))
{
#else
if (!(errno == ECONNABORTED || errno == EINTR || errno == EAGAIN || errno == EWOULDBLOCK))
{
#endif
Impl::error("IPC: An unrecoverable error happened! Shutting down...");
return false;
}
}
return true;
}
// Thread used to relay IPC commands.
void operator()()
{
// we allocate once buffers to not have to do mallocs for each IPC
// request, as malloc is expansive when we optimize for µs.
m_ret_buffer.resize(MAX_IPC_RETURN_SIZE);
m_ipc_buffer.resize(MAX_IPC_SIZE);
if (!StartSocket())
return;
while (thread_ctrl::state() != thread_state::aborting)
{
// either int or ssize_t depending on the platform, so we have to
// use a bunch of auto
auto receive_length = 0;
auto end_length = 4;
// while we haven't received the entire packet, maybe due to
// socket datagram splittage, we continue to read
while (receive_length < end_length)
{
auto tmp_length = read_portable(m_msgsock, &m_ipc_buffer[receive_length], MAX_IPC_SIZE - receive_length);
// we recreate the socket if an error happens
if (tmp_length <= 0)
{
receive_length = 0;
if (!StartSocket())
return;
break;
}
receive_length += tmp_length;
// if we got at least the final size then update
if (end_length == 4 && receive_length >= 4)
{
end_length = FromArray<u32>(m_ipc_buffer.data(), 0);
// we'd like to avoid a client trying to do OOB
if (end_length > MAX_IPC_SIZE || end_length < 4)
{
receive_length = 0;
break;
}
}
}
// we remove 4 bytes to get the message size out of the IPC command
// size in ParseCommand.
// also, if we got a failed command, let's reset the state so we don't
// end up deadlocking by getting out of sync, eg when a client
// disconnects
if (receive_length != 0)
{
pine_server::IPCBuffer res = ParseCommand(&m_ipc_buffer[4], m_ret_buffer.data(), static_cast<u32>(end_length) - 4);
// if we cannot send back our answer restart the socket
if (write_portable(m_msgsock, res.buffer, res.size) < 0)
{
if (!StartSocket())
return;
}
}
}
}
/**
* Converts an uint to an char* in little endian
* res_array: the array to modify
* res: the value to convert
* i: when to insert it into the array
* return value: res_array
* NB: implicitely inlined
*/
template <typename T>
static char* ToArray(char* res_array, T res, usz i)
{
memcpy(res_array + i, reinterpret_cast<char*>(&res), sizeof(T));
return res_array;
}
/**
* Converts a char* to an uint in little endian
* arr: the array to convert
* i: when to load it from the array
* return value: the converted value
* NB: implicitely inlined
*/
template <typename T>
static T FromArray(char* arr, int i)
{
return *reinterpret_cast<T*>(arr + i);
}
/**
* Ensures an IPC message isn't too big.
* return value: false if checks failed, true otherwise.
*/
static inline bool SafetyChecks(usz command_len, usz command_size, usz reply_len, usz reply_size = 0, usz buf_size = MAX_IPC_SIZE - 1)
{
bool res = ((command_len + command_size) > buf_size ||
(reply_len + reply_size) >= MAX_IPC_RETURN_SIZE);
if (res) [[unlikely]]
return false;
return true;
}
public:
/* Initializers */
pine_server() noexcept
{
#ifdef _WIN32
WSADATA wsa;
struct sockaddr_in server;
m_sock = INVALID_SOCKET;
m_msgsock = INVALID_SOCKET;
if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0)
{
Impl::error("IPC: Cannot initialize winsock! Shutting down...");
return;
}
if ((m_sock = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET)
{
Impl::error("IPC: Cannot open socket! Shutting down...");
return;
}
// yes very good windows s/sun/sin/g sure is fine
server.sin_family = AF_INET;
// localhost only
if (!inet_pton(server.sin_family, "127.0.0.1", &server.sin_addr.s_addr))
{
fmt::throw_exception("IPC: Failed to convert localhost");
}
server.sin_port = htons(Impl::get_port());
if (bind(m_sock, reinterpret_cast<struct sockaddr*>(&server), sizeof(server)) == SOCKET_ERROR)
{
Impl::error("IPC: Error while binding to socket! Shutting down...");
return;
}
#else
char* runtime_dir = nullptr;
#ifdef __APPLE__
runtime_dir = std::getenv("TMPDIR");
#else
runtime_dir = std::getenv("XDG_RUNTIME_DIR");
#endif
// fallback in case macOS or other OSes don't implement the XDG base
// spec
if (runtime_dir == nullptr)
m_socket_name = "/tmp/rpcs3.sock";
else
{
m_socket_name = runtime_dir;
m_socket_name += "/rpcs3.sock";
}
const int slot = Impl::get_port();
if (slot != IPC_DEFAULT_SLOT)
{
fmt::append(m_socket_name, ".%d", slot);
}
struct sockaddr_un server;
m_sock = socket(AF_UNIX, SOCK_STREAM, 0);
if (m_sock < 0)
{
Impl::error("IPC: Cannot open socket! Shutting down...");
return;
}
server.sun_family = AF_UNIX;
strcpy(server.sun_path, m_socket_name.c_str());
// we unlink the socket so that when releasing this thread the socket gets
// freed even if we didn't close correctly the loop
unlink(m_socket_name.c_str());
if (bind(m_sock, std::bit_cast<struct sockaddr*>(&server), sizeof(struct sockaddr_un)))
{
Impl::error("IPC: Error while binding to socket! Shutting down...");
return;
}
#endif
// maximum queue of 4096 commands before refusing, approximated to the
// nearest legal value. We do not use SOMAXCONN as windows have this idea
// that a "reasonable" value is 5, which is not.
listen(m_sock, 4096);
}
pine_server(const pine_server&) = delete;
pine_server& operator=(const pine_server&) = delete;
void Cleanup()
{
#ifdef _WIN32
WSACleanup();
#else
unlink(m_socket_name.c_str());
#endif
close_portable(m_sock);
close_portable(m_msgsock);
}
~pine_server()
{
Cleanup();
}
}; // class pine_server
}