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rpcs3/rpcs3/main_application.cpp
Nekotekina 04cac6cd33 logs.hpp: refactoring (logs::message)
Make .error/.warning/... callable objects which can be pointed to.
Make .always() more hard to access.
Memory layout optimizations.
2021-05-20 01:08:32 +03:00

138 lines
3.7 KiB
C++

#include "main_application.h"
#include "util/types.hpp"
#include "util/logs.hpp"
#include "util/sysinfo.hpp"
#include "Input/pad_thread.h"
#include "Emu/System.h"
#include "Emu/system_config.h"
#include "Emu/IdManager.h"
#include "Emu/Io/Null/NullKeyboardHandler.h"
#include "Emu/Io/Null/NullMouseHandler.h"
#include "Emu/Io/KeyboardHandler.h"
#include "Emu/Io/MouseHandler.h"
#include "Input/basic_keyboard_handler.h"
#include "Input/basic_mouse_handler.h"
#include "Emu/Audio/AudioBackend.h"
#include "Emu/Audio/Null/NullAudioBackend.h"
#include "Emu/Audio/AL/OpenALBackend.h"
#ifdef _WIN32
#include "Emu/Audio/XAudio2/XAudio2Backend.h"
#endif
#ifdef HAVE_ALSA
#include "Emu/Audio/ALSA/ALSABackend.h"
#endif
#ifdef HAVE_PULSE
#include "Emu/Audio/Pulse/PulseBackend.h"
#endif
#ifdef HAVE_FAUDIO
#include "Emu/Audio/FAudio/FAudioBackend.h"
#endif
LOG_CHANNEL(sys_log, "SYS");
/** Emu.Init() wrapper for user management */
void main_application::InitializeEmulator(const std::string& user, bool show_gui)
{
Emu.SetHasGui(show_gui);
Emu.SetUsr(user);
Emu.Init();
// Log Firmware Version after Emu was initialized
const std::string firmware_version = utils::get_firmware_version();
const std::string firmware_string = firmware_version.empty() ? "Missing Firmware" : ("Firmware version: " + firmware_version);
sys_log.always()("%s", firmware_string);
}
/** RPCS3 emulator has functions it desires to call from the GUI at times. Initialize them in here. */
EmuCallbacks main_application::CreateCallbacks()
{
EmuCallbacks callbacks;
callbacks.init_kb_handler = [this]()
{
switch (g_cfg.io.keyboard.get())
{
case keyboard_handler::null:
{
g_fxo->init<KeyboardHandlerBase, NullKeyboardHandler>();
break;
}
case keyboard_handler::basic:
{
basic_keyboard_handler* ret = g_fxo->init<KeyboardHandlerBase, basic_keyboard_handler>();
ret->moveToThread(get_thread());
ret->SetTargetWindow(m_game_window);
break;
}
}
};
callbacks.init_mouse_handler = [this]()
{
switch (g_cfg.io.mouse.get())
{
case mouse_handler::null:
{
if (g_cfg.io.move == move_handler::mouse)
{
basic_mouse_handler* ret = g_fxo->init<MouseHandlerBase, basic_mouse_handler>();
ret->moveToThread(get_thread());
ret->SetTargetWindow(m_game_window);
}
else
g_fxo->init<MouseHandlerBase, NullMouseHandler>();
break;
}
case mouse_handler::basic:
{
basic_mouse_handler* ret = g_fxo->init<MouseHandlerBase, basic_mouse_handler>();
ret->moveToThread(get_thread());
ret->SetTargetWindow(m_game_window);
break;
}
}
};
callbacks.init_pad_handler = [this](std::string_view title_id)
{
g_fxo->init<pad_thread>(get_thread(), m_game_window, title_id);
};
callbacks.get_audio = []() -> std::shared_ptr<AudioBackend>
{
std::shared_ptr<AudioBackend> result;
switch (g_cfg.audio.renderer.get())
{
case audio_renderer::null: result = std::make_shared<NullAudioBackend>(); break;
#ifdef _WIN32
case audio_renderer::xaudio: result = std::make_shared<XAudio2Backend>(); break;
#endif
#ifdef HAVE_ALSA
case audio_renderer::alsa: result = std::make_shared<ALSABackend>(); break;
#endif
#ifdef HAVE_PULSE
case audio_renderer::pulse: result = std::make_shared<PulseBackend>(); break;
#endif
case audio_renderer::openal: result = std::make_shared<OpenALBackend>(); break;
#ifdef HAVE_FAUDIO
case audio_renderer::faudio: result = std::make_shared<FAudioBackend>(); break;
#endif
}
if (!result->Initialized())
{
// Fall back to a null backend if something went wrong
sys_log.error("Audio renderer %s could not be initialized, using a Null renderer instead", result->GetName());
result = std::make_shared<NullAudioBackend>();
}
return result;
};
return callbacks;
}