1
0
mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 18:53:28 +01:00
Go to file
2020-03-08 00:06:48 +01:00
.github update issue templates 2020-02-09 08:29:33 +00:00
.travis Update LLVM to new llvm-mirror (LLVM 11) 2020-03-03 18:33:02 +03:00
3rdparty Update LLVM to new llvm-mirror (LLVM 11) 2020-03-03 18:33:02 +03:00
asmjit@fc251c914e asmjit cleaned up their cmake warnings (no code change) 2019-06-25 20:36:32 -07:00
asmjitsrc [MSbuild] Extend support to v142 toolset 2019-08-17 23:30:23 +03:00
bin Replace XAudio2 implementation with an unified Xaudio2Redist 2020-02-20 23:33:09 +03:00
llvm@0c0b09edb7 Update LLVM to new llvm-mirror (LLVM 11) 2020-03-03 18:33:02 +03:00
llvm_build Fix llvm_build.vcxproj instructions 2020-03-07 18:34:04 +03:00
rpcs3 Qt: don't create stupid default.ini file when resetting gui configs 2020-03-08 00:06:48 +01:00
Utilities Move Log.cpp to util/logs.cpp 2020-03-07 13:31:10 +03:00
Vulkan cmake: Update glslang build options 2020-02-20 16:23:25 +03:00
.clang-format Update .clang-format 2018-05-08 13:05:29 +03:00
.editorconfig Fix .editorconfig encoding 2018-09-17 12:18:40 +03:00
.gitignore .gitignore: maintenance, add missing files 2020-02-19 21:15:52 +03:00
.gitmodules Update LLVM to new llvm-mirror (LLVM 11) 2020-03-03 18:33:02 +03:00
.mention-bot Added DHrpcs3 to mention-bot ignore list (#2026) 2016-08-04 22:36:10 +03:00
.travis.yml Travis: allow failure for osx 2020-02-20 13:13:48 +03:00
appveyor.yml Update LLVM to new llvm-mirror (LLVM 11) 2020-03-03 18:33:02 +03:00
azure-pipelines.yml Properly setup Azure Pipelines using current system 2020-03-03 10:39:30 +03:00
BUILDING.md Fix llvm link 2020-03-05 20:33:44 +03:00
CMakeLists.txt Update BUILDING.md and CMakeLists.txt 2020-02-27 21:31:43 +03:00
common_default_macros.props [MSbuild] Extend support to v142 toolset 2019-08-17 23:30:23 +03:00
common_default.props [props] Move stdcpplatest and FH4 to common_default.props 2020-02-09 17:32:02 +03:00
git-clang-format Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
LICENSE
pre-commit.readme Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
README.md Set minimum supported version of GCC to 8.x 2019-06-11 00:48:11 +03:00
rpcs3_debug.props Partial commit: Preview 2016-04-15 19:22:15 +03:00
rpcs3_default.props Replace XAudio2 implementation with an unified Xaudio2Redist 2020-02-20 23:33:09 +03:00
rpcs3_glslang.props Inject rpcs3_glslang.props to glslang build 2020-01-04 01:30:52 +03:00
rpcs3_llvm.props Update LLVM to new llvm-mirror (LLVM 11) 2020-03-03 18:33:02 +03:00
rpcs3_memleak.props
rpcs3_release.props Partial commit: Preview 2016-04-15 19:22:15 +03:00
rpcs3.sln msbuild: Add 7zlib to rpcs3 project dependencies 2019-10-28 21:00:25 +03:00
usertype.dat .clang-format added 2016-08-12 14:32:57 +03:00

RPCS3

Build Status Build status

The world's first free and open-source PlayStation 3 emulator/debugger, written in C++ for Windows and Linux.

You can find some basic information on our website. Game info is being populated on the Wiki. For discussion about this emulator, PS3 emulation, and game compatibility reports, please visit our forums and our Discord server.

Support Lead Developers Nekotekina and kd-11 on Patreon

Contributing

If you want to help the project but do not code, the best way to help out is to test games and make bug reports. See:

If you want to contribute as a developer, please take a look at the following pages:

You should also contact any of the developers in the forums or in the Discord server to learn more about the current state of the emulator.

Building

See BUILDING.md for more information about how to setup an environment to build RPCS3.

Running

Check our friendly quickstart guide to make sure your computer meets the minimum system requirements to run RPCS3.

Don't forget to have your graphics driver up to date and to install the Visual C++ Redistributable Packages for Visual Studio 2017 if you are a Windows user.

License

Most files are licensed under the terms of GNU GPLv2 License; see LICENSE file for details. Some files may be licensed differently; check appropriate file headers for details.