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https://github.com/RPCS3/rpcs3.git
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230 lines
6.6 KiB
C++
230 lines
6.6 KiB
C++
#pragma once
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#include <vector>
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#include <string>
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#include <unordered_map>
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#include <functional>
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#include "util/types.hpp"
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#include "util/yaml.hpp"
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namespace patch_key
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{
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static const std::string all = "All";
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static const std::string anchors = "Anchors";
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static const std::string author = "Author";
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static const std::string games = "Games";
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static const std::string group = "Group";
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static const std::string notes = "Notes";
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static const std::string patch = "Patch";
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static const std::string patch_version = "Patch Version";
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static const std::string version = "Version";
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static const std::string enabled = "Enabled";
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static const std::string config_values = "Configurable Values";
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static const std::string value = "Value";
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static const std::string type = "Type";
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static const std::string min = "Min";
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static const std::string max = "Max";
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static const std::string allowed_values = "Allowed Values";
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}
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inline static const std::string patch_engine_version = "1.2";
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enum class patch_type
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{
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invalid,
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load,
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alloc, // Allocate memory at address (zeroized executable memory)
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code_alloc,// Allocate memory somewhere, saves branch to memory at specfied address (filled with PPU NOP and branch for returning)
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jump, // Install special 32-bit jump instruction (PPU only atm)
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jump_link, // jump + set link (PPU only atm)
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jump_func, // jump to exported function (PPU only, forever)
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byte,
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le16,
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le32,
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le64,
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lef32,
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lef64,
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be16,
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be32,
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bd32, // be32 with data hint (non-code)
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be64,
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bd64, // be64 with data hint (non-code)
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bef32,
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bef64,
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bp_exec, // Execution Breakpoint
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utf8, // Text of string (not null-terminated automatically)
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c_utf8, // Text of string (null-terminated automatically)
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move_file, // Move file
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hide_file, // Hide file
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};
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static constexpr bool patch_type_uses_hex_offset(patch_type type)
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{
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return type >= patch_type::alloc && type <= patch_type::c_utf8;
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}
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enum class patch_configurable_type
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{
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double_range,
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double_enum,
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long_range,
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long_enum
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};
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class patch_engine
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{
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public:
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struct patch_data
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{
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patch_type type = patch_type::load;
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u32 offset = 0;
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std::string original_offset{}; // Used for specifying paths
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std::string original_value{}; // Used for import consistency (avoid rounding etc.)
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union
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{
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u64 long_value;
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f64 double_value;
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} value{0};
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mutable u32 alloc_addr = 0; // Used to save optional allocation address (if occured)
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};
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struct patch_allowed_value
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{
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std::string label;
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f64 value{};
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bool operator==(const patch_allowed_value& other) const
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{
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return value == other.value && label == other.label;
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}
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};
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struct patch_config_value
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{
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f64 value{};
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f64 min{};
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f64 max{};
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patch_configurable_type type{};
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std::vector<patch_allowed_value> allowed_values;
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bool operator==(const patch_config_value& other) const
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{
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return value == other.value && min == other.min && max == other.max && type == other.type && allowed_values == other.allowed_values;
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}
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void set_and_check_value(f64 new_value, const std::string& name);
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};
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struct patch_config_values
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{
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bool enabled{};
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std::map<std::string, patch_config_value> config_values;
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};
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using patch_app_versions = std::unordered_map<std::string /*app_version*/, patch_config_values>;
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using patch_serials = std::unordered_map<std::string /*serial*/, patch_app_versions>;
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using patch_titles = std::unordered_map<std::string /*serial*/, patch_serials>;
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struct patch_info
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{
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// Patch information
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std::vector<patch_data> data_list{};
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patch_titles titles{};
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std::string description{};
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std::string patch_version{};
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std::string patch_group{};
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std::string author{};
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std::string notes{};
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std::string source_path{};
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std::map<std::string, patch_config_value> default_config_values;
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// Redundant information for accessibility (see patch_container)
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std::string hash{};
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std::string version{};
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std::map<std::string, patch_config_value> actual_config_values;
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};
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struct patch_container
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{
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std::unordered_map<std::string /*description*/, patch_info> patch_info_map{};
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std::string hash{};
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std::string version{};
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};
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enum mem_protection : u8
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{
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wx = 0, // Read + Write + Execute (default)
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ro = 1, // Read
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rx = 2, // Read + Execute
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rw = 3, // Read + Write
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mask = 3,
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};
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using patch_map = std::unordered_map<std::string /*hash*/, patch_container>;
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patch_engine();
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patch_engine(const patch_engine&) = delete;
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patch_engine& operator=(const patch_engine&) = delete;
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// Returns the directory in which patch_config.yml is located
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static std::string get_patch_config_path();
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// Returns the directory in which patches are located
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static std::string get_patches_path();
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// Returns the filepath for the imported_patch.yml
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static std::string get_imported_patch_path();
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// Load from file and append to specified patches map
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static bool load(patch_map& patches, const std::string& path, std::string content = "", bool importing = false, std::stringstream* log_messages = nullptr);
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// Read and add a patch node to the patch info
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static bool read_patch_node(patch_info& info, YAML::Node node, const YAML::Node& root, std::stringstream* log_messages = nullptr);
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// Get the patch type from a string
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static patch_type get_patch_type(const std::string& text);
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// Get the patch type of a patch node
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static patch_type get_patch_type(YAML::Node node);
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// Add the data of a patch node
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static bool add_patch_data(YAML::Node node, patch_info& info, u32 modifier, const YAML::Node& root, std::stringstream* log_messages = nullptr);
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// Save to patch_config.yml
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static void save_config(const patch_map& patches_map);
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// Save a patch file
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static bool save_patches(const patch_map& patches, const std::string& path, std::stringstream* log_messages = nullptr);
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// Create or append patches to a file
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static bool import_patches(const patch_map& patches, const std::string& path, usz& count, usz& total, std::stringstream* log_messages = nullptr);
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// Remove a patch from a file
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static bool remove_patch(const patch_info& info);
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// Load patch_config.yml
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static patch_map load_config();
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// Load from file and append to member patches map
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void append_global_patches();
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// Load from title relevant files and append to member patches map
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void append_title_patches(const std::string& title_id);
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// Apply patch (returns the number of entries applied)
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std::basic_string<u32> apply(const std::string& name, std::function<u8*(u32, u32)> mem_translate, u32 filesz = -1, u32 min_addr = 0);
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// Deallocate memory used by patches
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void unload(const std::string& name);
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private:
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// Database
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patch_map m_map{};
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// Only one patch per patch group can be applied
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std::set<std::string> m_applied_groups{};
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};
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