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Nekotekina ae1e9e78db sys_fs: use g_tls_error for diagnostic
Affected syscalls:
sys_fs_open
sys_fs_opendir
sys_fs_stat
sys_fs_mkdir
sys_fs_fcntl (get free space)
2017-09-14 00:23:23 +03:00
3rdparty Update ffmpeg submodule with updated libs and headers for linux 2017-08-19 20:05:33 +03:00
asmjit@1370fe6a26 Update asmjit submodule (Testers wanted!) (#2782) 2017-05-18 14:22:45 +03:00
asmjitsrc vs: drop user files from shipped vs files 2017-06-22 23:36:15 +03:00
bin VS build: delete QT DLLs from bin directory 2017-09-10 19:25:54 +03:00
llvm@4423e35117 Use LLVM 4.0 2017-03-21 23:32:14 +03:00
llvm_build Multithreaded compile on Windows for llvm, glsl, vulkan 2017-03-23 20:50:22 +03:00
ps3emu_api Added rpcs3 api (dynamic library) 2016-06-17 21:26:06 +03:00
rpcs3 sys_fs: use g_tls_error for diagnostic 2017-09-14 00:23:23 +03:00
rpcs3-tests vs: drop user files from shipped vs files 2017-06-22 23:36:15 +03:00
rsx-debugger@3b11b9652d rsx-debug: Add a separate qt app 2016-07-31 22:27:00 +02:00
Utilities fs: minor fix 2017-09-14 00:23:23 +03:00
Vulkan fixes to project files and build scripts 2017-06-08 19:08:44 +03:00
.clang-format IdManager improved 2017-01-29 21:37:04 +03:00
.editorconfig .editorconfig added 2016-08-12 17:13:25 +03:00
.gitignore Fix GitIgnore 2017-08-27 01:27:38 +03:00
.gitmodules RPCS3 QT (#2645) 2017-06-04 17:48:33 +03:00
.mention-bot Added DHrpcs3 to mention-bot ignore list (#2026) 2016-08-04 22:36:10 +03:00
.travis.yml .travis.yml: remove "dist: trusty" as it is now the default distribution 2017-09-05 17:46:38 +01:00
appveyor.yml Fix appveyor.yml 2017-08-14 02:48:52 +03:00
CMakeLists.txt Add option to build using llvm shared libs and document other cmake options 2017-09-06 21:44:58 +01:00
CONTRIBUTING.md Update Contributing Guidelines 2017-08-27 01:27:38 +03:00
git-clang-format Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
LICENSE Few bugs fixed and license file added 2014-02-13 11:33:07 +01:00
pre-commit.readme Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
qt-installer-noninteractive.qs Linux builds now link LLVM statically, fixed Qt libpng issue, moved to single AppImage 2017-07-25 02:41:05 +01:00
README.md Change MacOSX -> MacOS, add warning about glvnd, Fixes #2949 2017-09-06 21:44:58 +01:00
rpcs3_debug.props Partial commit: Preview 2016-04-15 19:22:15 +03:00
rpcs3_default.props RPCS3 QT (#2645) 2017-06-04 17:48:33 +03:00
rpcs3_llvm.props Use LLVM 4.0 2017-03-21 23:32:14 +03:00
rpcs3_memleak.props Property sheets, configuration simplified 2015-12-08 20:02:30 +03:00
rpcs3_release.props Partial commit: Preview 2016-04-15 19:22:15 +03:00
rpcs3.sln Fix icon and exe name for VS. 2017-06-18 00:30:51 +03:00
usertype.dat .clang-format added 2016-08-12 14:32:57 +03:00
zlib.props RPCS3 QT (#2645) 2017-06-04 17:48:33 +03:00

RPCS3

Build Status Build status

The world's first open-source PlayStation 3 emulator/debugger written in C++ for Windows and Linux.

You can find some basic information in our website. For discussion about this emulator and PS3 emulation please visit our forums and our Discord server.

Support Lead Developers Nekotekina and kd-11 on Patreon

Development

If you want to contribute please take a look at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forums or in Discord in order to know more about the current situation of the emulator.

Dependencies

Windows

Linux

  • Qt 5.7+
  • GCC 5.1+ or Clang 3.5.0+ (not GCC 6.1)
  • Debian & Ubuntu: sudo apt-get install cmake build-essential libasound2-dev libopenal-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git qt5-default
  • Arch: sudo pacman -S glew openal cmake llvm qt5-base
  • Fedora: sudo dnf install cmake qt5-devel vulkan-devel glew glew-devel If you have a NVIDIA GPU, you may need to install the libglvnd package.

MacOS

MacOS is not supported at this moment because it doesn't meet system requirements (OpenGL 4.3)

  • Xcode 6+ (tested with Xcode 6.4)
  • Install with Homebrew: brew install glew llvm qt cmake

Building on Windows:

To initialize the repository don't forget to execute git submodule update --init to pull the submodules.

Configuring Qt

If you're using Visual Studio 2017 without Qt plugin support (or simply dont want to use it):

  1. Add QTDIR environment variable and set it to <QtInstallFolder>\5.7\msvc2015_64\

If you wish to use the Visual Studio plugin for Qt:

  1. Go to the Qt5 menu and edit Qt5 options. Add the path to your Qt installation with compiler e.g. C:\Qt\5.7\msvc2015_64.
  2. While selecting the rpcs3qt project, go to Qt5->Project Setting and select the version you added.

Building the projects

  1. Build the projects in __BUILD_BEFORE folder: right-click on every project > Build.
  2. Press BUILD > Build Solution or Rebuild Solution.

Building on Linux & Mac OS:

  1. git clone https://github.com/RPCS3/rpcs3.git
  2. cd rpcs3/
  3. git submodule update --init
  4. cmake CMakeLists.txt && make GitVersion && make
  5. Run RPCS3 with ./bin/rpcs3

If you are on MacOS and want to build with brew llvm and qt don't forget to add the following environment variables

  • LLVM_DIR=/usr/local/opt/llvm/ (or wherever llvm was installed).
  • Qt5_DIR=/usr/local/opt/qt/lib/cmake/Qt5 (or wherever qt was installed).

When using GDB, configure it to ignore SIGSEGV signal (handle SIGSEGV nostop noprint).

CMake Build Options (Linux & Mac OS)

  • -DUSE_SYSTEM_LIBPNG=ON/OFF (default = OFF)
    Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.

  • -DUSE_SYSTEM_FFMPEG=ON/OFF (default = OFF)
    Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.

  • -DUSE_SHARED_LLVM_LIBS=ON/OFF (default = OFF)
    This builds against the shared LLVM libs, rather than the static ones. This may interfere with Mesa and render RPCS3 non-functional. Only recommended on gentoo.

  • -DWITHOUT_LLVM=ON/OFF (default = OFF)
    This forces RPCS3 to build without LLVM, not recommended.

  • -DWITH_GDB=ON/OFF (default = OFF)
    This Builds RPCS3 with support for debugging PS3 games using gdb."

License

Most files are licensed under the terms of GNU GPLv2 License, see LICENSE file for details. Some files may be licensed differently, check appropriate file headers for details.