mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-22 18:53:28 +01:00
1b37e775be
Add atomic_t<>::try_dec instead of fetch_dec_sat Add atomic_t<>::try_inc GDBDebugServer is broken (needs rewrite) Removed old_thread class (former named_thread) Removed storing/rethrowing exceptions from thread Emu.Stop doesn't inject an exception anymore task_stack helper class removed thread_base simplified (no shared_from_this) thread_ctrl::spawn simplified (creates detached thread) Implemented overrideable thread detaching logic Disabled cellAdec, cellDmux, cellFsAio SPUThread renamed to spu_thread RawSPUThread removed, spu_thread used instead Disabled deriving from ppu_thread Partial support for thread renaming lv2_timer... simplified, screw it idm/fxm: butchered support for on_stop/on_init vm: improved allocation structure (added size)
431 lines
9.0 KiB
C++
431 lines
9.0 KiB
C++
#pragma once
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#include "types.h"
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#include "Atomic.h"
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#include <string>
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#include <memory>
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#include <string_view>
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#include "mutex.h"
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#include "cond.h"
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#include "lockless.h"
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// Report error and call std::abort(), defined in main.cpp
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[[noreturn]] void report_fatal_error(const std::string&);
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// Will report exception and call std::abort() if put in catch(...)
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[[noreturn]] void catch_all_exceptions();
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// Hardware core layout
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enum class native_core_arrangement : u32
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{
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undefined,
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generic,
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intel_ht,
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amd_ccx
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};
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enum class thread_class : u32
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{
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general,
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rsx,
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spu,
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ppu
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};
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enum class thread_state
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{
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created, // Initial state
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detached, // The thread has been detached to destroy its own named_thread object (can be dangerously misused)
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aborting, // The thread has been joined in the destructor or explicitly aborted (mutually exclusive with detached)
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finished // Final state, always set at the end of thread execution
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};
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template <class Context>
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class named_thread;
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template <typename T>
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struct result_storage
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{
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alignas(T) std::byte data[sizeof(T)];
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static constexpr bool empty = false;
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using type = T;
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T* get()
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{
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return reinterpret_cast<T*>(&data);
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}
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const T* get() const
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{
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return reinterpret_cast<const T*>(&data);
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}
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void destroy() noexcept
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{
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get()->~T();
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}
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};
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template <>
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struct result_storage<void>
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{
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static constexpr bool empty = true;
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using type = void;
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};
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template <class Context, typename... Args>
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using result_storage_t = result_storage<std::invoke_result_t<Context, Args...>>;
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// Detect on_abort() method (should return void)
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template <typename T, typename = void>
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struct thread_on_abort : std::bool_constant<false> {};
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template <typename T>
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struct thread_on_abort<T, decltype(std::declval<named_thread<T>&>().on_abort())> : std::bool_constant<true> {};
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// Detect on_cleanup() static member function (should return void) (in C++20 can use destroying delete instead)
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template <typename T, typename = void>
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struct thread_on_cleanup : std::bool_constant<false> {};
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template <typename T>
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struct thread_on_cleanup<T, decltype(named_thread<T>::on_cleanup(std::declval<named_thread<T>*>()))> : std::bool_constant<true> {};
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// Thread base class
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class thread_base
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{
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// Native thread entry point function type
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#ifdef _WIN32
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using native_entry = uint(__stdcall*)(void* arg);
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#else
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using native_entry = void*(*)(void* arg);
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#endif
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// Thread handle (platform-specific)
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atomic_t<std::uintptr_t> m_thread{0};
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// Thread mutex
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mutable shared_mutex m_mutex;
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// Thread condition variable
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cond_variable m_cond;
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// Thread flags
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atomic_t<u32> m_signal{0};
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// Thread joining condition variable
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mutable cond_variable m_jcv;
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// Thread state
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atomic_t<thread_state> m_state = thread_state::created;
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// Thread name
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lf_value<std::string> m_name;
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//
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atomic_t<u64> m_cycles = 0;
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// Start thread
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void start(native_entry);
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// Called at the thread start
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void initialize();
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// Called at the thread end, returns true if needs destruction
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bool finalize(int) noexcept;
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// Cleanup after possibly deleting the thread instance
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static void finalize() noexcept;
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friend class thread_ctrl;
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template <class Context>
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friend class named_thread;
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protected:
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thread_base(std::string_view name);
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~thread_base();
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public:
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// Get CPU cycles since last time this function was called. First call returns 0.
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u64 get_cycles();
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// Wait for the thread (it does NOT change thread state, and can be called from multiple threads)
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void join() const;
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// Notify the thread
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void notify();
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};
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// Collection of global function for current thread
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class thread_ctrl final
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{
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// Current thread
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static thread_local thread_base* g_tls_this_thread;
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// Target cpu core layout
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static atomic_t<native_core_arrangement> g_native_core_layout;
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// Internal waiting function, may throw. Infinite value is -1.
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static bool _wait_for(u64 usec);
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friend class thread_base;
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public:
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// Get current thread name
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static std::string_view get_name()
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{
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return g_tls_this_thread->m_name.get();
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}
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// Get thread name
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template <typename T>
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static std::string_view get_name(const named_thread<T>& thread)
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{
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return static_cast<const thread_base&>(thread).m_name.get();
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}
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// Set current thread name (not recommended)
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static void set_name(std::string_view name)
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{
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g_tls_this_thread->m_name.assign(name);
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}
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// Set thread name (not recommended)
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template <typename T>
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static void set_name(named_thread<T>& thread, std::string_view name)
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{
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static_cast<thread_base&>(thread).m_name.assign(name);
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}
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template <typename T>
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static u64 get_cycles(named_thread<T>& thread)
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{
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return static_cast<thread_base&>(thread).get_cycles();
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}
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template <typename T>
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static void notify(named_thread<T>& thread)
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{
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static_cast<thread_base&>(thread).notify();
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}
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// Read current state
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static inline thread_state state()
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{
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return g_tls_this_thread->m_state;
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}
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// Wait once with timeout. May spuriously return false.
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static inline bool wait_for(u64 usec)
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{
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return _wait_for(usec);
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}
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// Wait.
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static inline void wait()
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{
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_wait_for(-1);
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}
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// Wait until pred().
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template <typename F, typename RT = std::invoke_result_t<F>>
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static inline RT wait(F&& pred)
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{
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while (true)
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{
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if (RT result = pred())
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{
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return result;
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}
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_wait_for(-1);
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}
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}
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// Get current thread (may be nullptr)
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static thread_base* get_current()
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{
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return g_tls_this_thread;
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}
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// Detect layout
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static void detect_cpu_layout();
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// Returns a core affinity mask. Set whether to generate the high priority set or not
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static u16 get_affinity_mask(thread_class group);
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// Sets the native thread priority
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static void set_native_priority(int priority);
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// Sets the preferred affinity mask for this thread
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static void set_thread_affinity_mask(u16 mask);
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// Spawn a detached named thread
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template <typename F>
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static void spawn(std::string_view name, F&& func)
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{
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new named_thread<F>(thread_state::detached, name, std::forward<F>(func));
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}
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};
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// Derived from the callable object Context, possibly a lambda
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template <class Context>
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class named_thread final : public Context, result_storage_t<Context>, thread_base
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{
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using result = result_storage_t<Context>;
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using thread = thread_base;
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// Type-erased thread entry point
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#ifdef _WIN32
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static inline uint __stdcall entry_point(void* arg) try
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#else
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static inline void* entry_point(void* arg) try
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#endif
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{
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const auto _this = static_cast<named_thread*>(static_cast<thread*>(arg));
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// Perform self-cleanup if necessary
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if (_this->entry_point())
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{
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// Call on_cleanup() static member function if it's available
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if constexpr (thread_on_cleanup<Context>())
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{
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Context::on_cleanup(_this);
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}
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else
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{
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delete _this;
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}
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}
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thread::finalize();
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return 0;
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}
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catch (...)
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{
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catch_all_exceptions();
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}
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bool entry_point()
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{
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thread::initialize();
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if constexpr (result::empty)
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{
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// No result
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Context::operator()();
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}
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else
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{
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// Construct the result using placement new (copy elision should happen)
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new (result::get()) typename result::type(Context::operator()());
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}
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return thread::finalize(0);
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}
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// Detached thread constructor
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named_thread(thread_state s, std::string_view name, Context&& f)
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: Context(std::forward<Context>(f))
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, thread(name)
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{
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thread::m_state.raw() = s;
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thread::start(&named_thread::entry_point);
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}
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friend class thread_ctrl;
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public:
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// Normal forwarding constructor
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template <typename... Args, typename = std::enable_if_t<std::is_constructible_v<Context, Args&&...>>>
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named_thread(std::string_view name, Args&&... args)
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: Context(std::forward<Args>(args)...)
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, thread(name)
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{
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thread::start(&named_thread::entry_point);
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}
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// Lambda constructor, also the implicit deduction guide candidate
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named_thread(std::string_view name, Context&& f)
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: Context(std::forward<Context>(f))
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, thread(name)
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{
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thread::start(&named_thread::entry_point);
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}
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named_thread(const named_thread&) = delete;
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named_thread& operator=(const named_thread&) = delete;
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// Wait for the completion and access result (if not void)
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[[nodiscard]] decltype(auto) operator()()
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{
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thread::join();
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if constexpr (!result::empty)
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{
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return *result::get();
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}
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}
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// Wait for the completion and access result (if not void)
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[[nodiscard]] decltype(auto) operator()() const
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{
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thread::join();
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if constexpr (!result::empty)
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{
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return *result::get();
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}
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}
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// Access thread state
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operator thread_state() const
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{
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return thread::m_state.load();
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}
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// Try to abort/detach
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named_thread& operator=(thread_state s)
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{
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if (s != thread_state::aborting && s != thread_state::detached)
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{
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ASSUME(0);
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}
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if (thread::m_state.compare_and_swap_test(thread_state::created, s))
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{
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if (s == thread_state::aborting)
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{
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// Call on_abort() method if it's available
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if constexpr (thread_on_abort<Context>())
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{
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Context::on_abort();
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}
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}
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thread::notify();
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}
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return *this;
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}
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// Context type doesn't need virtual destructor
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~named_thread()
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{
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*this = thread_state::aborting;
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thread::join();
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if constexpr (!result::empty)
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{
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result::destroy();
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}
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}
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};
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