mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-25 04:02:42 +01:00
37a722cc1d
Callback based audio update. Upgraded common backend interface. Added Cubeb backend. Support multiple audio providers. Dropped pulse, alsa, openal backends.
133 lines
5.3 KiB
CMake
133 lines
5.3 KiB
CMake
cmake_minimum_required(VERSION 3.16.9)
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project(rpcs3)
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if(${CMAKE_CXX_COMPILER_ID} MATCHES "GNU")
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if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 11)
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message(FATAL_ERROR "RPCS3 requires at least gcc-11.")
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endif()
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elseif(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")
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if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 12.0)
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message(FATAL_ERROR "RPCS3 requires at least clang-12.0.")
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endif()
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endif()
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option(USE_NATIVE_INSTRUCTIONS "USE_NATIVE_INSTRUCTIONS makes rpcs3 compile with -march=native, which is useful for local builds, but not good for packages." ON)
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option(WITH_LLVM "Enable usage of LLVM library" ON)
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option(BUILD_LLVM_SUBMODULE "Build LLVM from git submodule" ON)
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option(USE_FAUDIO "FAudio audio backend" ON)
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option(USE_LIBEVDEV "libevdev-based joystick support" ON)
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option(USE_DISCORD_RPC "Discord rich presence integration" ON)
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option(USE_SYSTEM_ZLIB "Prefer system ZLIB instead of the builtin one" ON)
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option(USE_VULKAN "Vulkan render backend" ON)
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option(USE_PRECOMPILED_HEADERS "Use precompiled headers" OFF)
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set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/buildfiles/cmake")
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include(CheckCXXCompilerFlag)
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# TODO(cjj19970505@live.cn)
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# Currently cmake config scripts are single-config generator only.
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get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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if(IS_MULTI_CONFIG)
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message(FATAL_ERROR "Multi-config generators are not supported.")
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endif()
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if(NOT CMAKE_BUILD_TYPE)
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message(STATUS "No build type selected, default to Release")
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set(CMAKE_BUILD_TYPE "Release")
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endif()
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if(CMAKE_BUILD_TYPE MATCHES "Debug" AND NOT MSVC)
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add_definitions(-D_DEBUG)
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endif()
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if(MSVC)
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option(USE_MSVC_STATIC_CRT "Use static MSVC C runtime" OFF)
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# TODO(cjj19970505@live.cno)
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# DiscordRPC binary in 3rdparty is compiled /MT
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# So theoretically we should enable DiscordRPC in Release and static CRT build
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# since we might encounter some rumtime issues when more than one CRT version are presented.
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# https://docs.microsoft.com/en-us/cpp/c-runtime-library/crt-library-features?view=msvc-160#what-problems-exist-if-an-application-uses-more-than-one-crt-version
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# Add other DiscordRPC binaries(compiled with /MTd, /MD, /MDd) or compile it from source may address this issue.
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if(NOT(CMAKE_BUILD_TYPE MATCHES "Release" AND USE_MSVC_STATIC_CRT))
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set(USE_DISCORD_RPC OFF CACHE BOOL "Discord RPC is only available in Release and static CRT build." FORCE)
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endif()
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if(USE_MSVC_STATIC_CRT)
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
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else()
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# though doc ( https://cmake.org/cmake/help/latest/variable/CMAKE_MSVC_RUNTIME_LIBRARY.html )
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# says if that property is not set then CMake uses the default value MultiThreaded$<$<CONFIG:Debug>:Debug>DLL
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# to select a MSVC runtime library.
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# But yaml-cpp set /MT(d) if CMAKE_MSVC_RUNTIME_LIBRARY is undefined
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# So we have to define it explicitly
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
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endif()
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# TODO(cjj19970505@live.cn)
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# offical QT uses dynamic CRT.
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# When building our lib with static CRT and debug build type
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# and linking with Qt with dynmaic CRT and debug build,
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# error is encountered in runtime (which is expected).
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# But building our lib with static CRT and release build type,
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# and linking with Qt with dynamic CRT and release build seems to be working,
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# which is the same config with VS solution.
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# (though technically it might still have some hidden errors).
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# So we allow static CRT in both relase and debug build, but prompt warning in debug build.
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# For more info:
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# https://docs.microsoft.com/en-us/cpp/c-runtime-library/crt-library-features?view=msvc-160#what-problems-exist-if-an-application-uses-more-than-one-crt-version
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# https://wiki.qt.io/Technical_FAQ#Why_does_a_statically_built_Qt_use_the_dynamic_Visual_Studio_runtime_libraries_.3F_Do_I_need_to_deploy_those_with_my_application_.3F
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if(USE_MSVC_STATIC_CRT AND CMAKE_BUILD_TYPE MATCHES "Debug")
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message(AUTHOR_WARNING "Debug build currently can not work with static CRT.")
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endif()
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endif()
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if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
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message( FATAL_ERROR "RPCS3 can only be compiled on 64-bit platforms." )
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endif()
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find_program(CCACHE_FOUND ccache)
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if(CCACHE_FOUND)
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set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ccache)
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set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ccache)
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endif()
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if(WIN32)
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add_definitions(-DUNICODE)
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add_definitions(-D_WIN32_WINNT=0x0602)
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endif()
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if(APPLE)
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include_directories(/opt/local/include)
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link_directories(/opt/local/lib)
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endif()
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# Warnings are silenced for 3rdparty code
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set(CMAKE_CXX_FLAGS -w)
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set(CMAKE_C_FLAGS -w)
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set(LLVM_ENABLE_WARNINGS OFF CACHE BOOL "")
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if(MSVC)
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add_compile_options(/wd4530 /utf-8) # C++ exception handler used, but unwind semantics are not enabled
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endif()
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add_subdirectory(3rdparty)
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unset(CMAKE_CXX_FLAGS)
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unset(CMAKE_C_FLAGS)
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if(NOT WIN32)
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add_compile_options(-pthread)
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endif()
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# TODO: do real installation, including copying directory structure
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE "${PROJECT_BINARY_DIR}/bin")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${PROJECT_BINARY_DIR}/bin")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${PROJECT_BINARY_DIR}/bin")
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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add_subdirectory(rpcs3)
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