mirror of
https://github.com/RPCS3/rpcs3.git
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511 lines
11 KiB
C++
511 lines
11 KiB
C++
#pragma once
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#include "Utilities/types.h"
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#include "Utilities/Atomic.h"
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#include "Utilities/StrFmt.h"
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#include <initializer_list>
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#include <exception>
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#include <utility>
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#include <string>
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#include <vector>
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#include <set>
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#include <unordered_map>
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#include <map>
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#include <mutex>
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namespace cfg
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{
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// Convert string to signed integer
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bool try_to_int64(s64* out, const std::string& value, s64 min, s64 max);
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// Internal hack
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bool try_to_enum_value(u64* out, decltype(&fmt_class_string<int>::format) func, const std::string&);
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// Internal hack
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std::vector<std::string> try_to_enum_list(decltype(&fmt_class_string<int>::format) func);
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// Config tree entry type.
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enum class type : uint
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{
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node = 0, // cfg::node type
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boolean, // cfg::bool_entry type
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fixed_map, // cfg::map_entry type
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enumeration, // cfg::enum_entry type
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integer, // cfg::int_entry type
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string, // cfg::string_entry type
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set, // cfg::set_entry type
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};
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// Config tree entry abstract base class
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class entry_base
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{
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const type m_type;
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protected:
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// Ownerless entry constructor
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entry_base(type _type);
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// Owned entry constructor
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entry_base(type _type, class node& owner, const std::string& name);
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public:
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// Disallow copy/move constructors and assignments
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entry_base(const entry_base&) = delete;
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// Get type
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type get_type() const { return m_type; }
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// Access child node (must exist)
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entry_base& operator [](const std::string& name) const; entry_base& operator [](const char* name) const;
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// Reset defaults
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virtual void from_default() = 0;
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// Convert to string (optional)
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virtual std::string to_string() const
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{
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return{};
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}
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// Try to convert from string (optional)
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virtual bool from_string(const std::string&);
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// Get string list (optional)
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virtual std::vector<std::string> to_list() const
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{
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return{};
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}
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// Set multiple values. Implementation-specific, optional.
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virtual bool from_list(std::vector<std::string>&&);
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};
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// Config tree node which contains another nodes
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class node : public entry_base
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{
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std::map<std::string, entry_base*> m_nodes;
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friend class entry_base;
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public:
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// Root node constructor
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node()
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: entry_base(type::node)
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{
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}
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// Registered node constructor
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node(node& owner, const std::string& name)
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: entry_base(type::node, owner, name)
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{
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}
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// Get child nodes
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const std::map<std::string, entry_base*>& get_nodes() const
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{
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return m_nodes;
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}
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// Serialize node
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std::string to_string() const override;
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// Deserialize node
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bool from_string(const std::string& value) override;
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// Set default values
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void from_default() override;
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};
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struct bool_entry final : public entry_base
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{
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atomic_t<bool> value;
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const bool def;
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bool_entry(node& owner, const std::string& name, bool def = false)
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: entry_base(type::boolean, owner, name)
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, value(def)
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, def(def)
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{
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}
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explicit operator bool() const
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{
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return value.load();
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}
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bool_entry& operator =(bool value)
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{
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value = value;
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return *this;
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}
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void from_default() override;
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std::string to_string() const override
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{
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return value.load() ? "true" : "false";
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}
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bool from_string(const std::string& value) override
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{
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if (value == "false")
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this->value = false;
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else if (value == "true")
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this->value = true;
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else
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return false;
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return true;
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}
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};
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// Value node with fixed set of possible values, each maps to a value of type T.
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template<typename T>
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struct map_entry final : public entry_base
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{
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using init_type = std::initializer_list<std::pair<std::string, T>>;
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using map_type = std::unordered_map<std::string, T>;
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using list_type = std::vector<std::string>;
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using value_type = typename map_type::value_type;
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static map_type make_map(init_type init)
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{
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map_type map(init.size());
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for (const auto& v : init)
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{
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// Ensure elements are unique
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verify(HERE), map.emplace(v.first, v.second).second;
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}
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return map;
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}
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static list_type make_list(init_type init)
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{
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list_type list; list.reserve(init.size());
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for (const auto& v : init)
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{
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list.emplace_back(v.first);
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}
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return list;
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}
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public:
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const map_type map;
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const list_type list; // Element list sorted in original order
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const value_type& def; // Pointer to the default value
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private:
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atomic_t<const value_type*> m_value;
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public:
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map_entry(node& owner, const std::string& name, const std::string& def, init_type init)
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: entry_base(type::fixed_map, owner, name)
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, map(make_map(init))
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, list(make_list(init))
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, def(*map.find(def))
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, m_value(&this->def)
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{
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}
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map_entry(node& owner, const std::string& name, std::size_t def_index, init_type init)
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: map_entry(owner, name, (init.begin() + (def_index < init.size() ? def_index : 0))->first, init)
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{
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}
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map_entry(node& owner, const std::string& name, init_type init)
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: map_entry(owner, name, 0, init)
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{
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}
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const T& get() const
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{
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return m_value.load()->second;
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}
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void from_default() override
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{
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m_value = &def;
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}
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std::string to_string() const override
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{
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return m_value.load()->first;
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}
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bool from_string(const std::string& value) override
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{
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const auto found = map.find(value);
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if (found == map.end())
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{
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return false;
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}
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else
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{
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m_value = &*found;
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return true;
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}
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}
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std::vector<std::string> to_list() const override
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{
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return list;
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}
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};
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// Value node with fixed set of possible values, each maps to an enum value of type T.
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template<typename T, bool External = false>
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class enum_entry final : public entry_base
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{
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// Value or reference
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std::conditional_t<External, atomic_t<T>&, atomic_t<T>> m_value;
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public:
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const T def;
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enum_entry(node& owner, const std::string& name, std::conditional_t<External, atomic_t<T>&, T> value)
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: entry_base(type::enumeration, owner, name)
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, m_value(value)
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, def(value)
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{
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}
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operator T() const
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{
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return m_value.load();
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}
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enum_entry& operator =(T value)
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{
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m_value = value;
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return *this;
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}
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void from_default() override
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{
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m_value = def;
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}
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std::string to_string() const override
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{
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std::string result;
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fmt_class_string<T>::format(result, fmt_unveil<T>::get(m_value));
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return result; // TODO: ???
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}
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bool from_string(const std::string& value) override
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{
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u64 result;
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if (try_to_enum_value(&result, &fmt_class_string<T>::format, value))
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{
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// No narrowing check, it's hard to do right there
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m_value = static_cast<T>(static_cast<std::underlying_type_t<T>>(result));
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return true;
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}
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return false;
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}
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std::vector<std::string> to_list() const override
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{
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return try_to_enum_list(&fmt_class_string<T>::format);
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}
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};
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// Signed 32/64-bit integer entry with custom Min/Max range.
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template<s64 Min, s64 Max>
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class int_entry final : public entry_base
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{
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static_assert(Min < Max, "Invalid cfg::int_entry range");
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// Prefer 32 bit type if possible
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using int_type = std::conditional_t<Min >= INT32_MIN && Max <= INT32_MAX, s32, s64>;
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atomic_t<int_type> m_value;
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public:
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const int_type def;
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int_entry(node& owner, const std::string& name, int_type def = std::min<int_type>(Max, std::max<int_type>(Min, 0)))
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: entry_base(type::integer, owner, name)
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, m_value(def)
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, def(def)
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{
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}
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operator int_type() const
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{
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return m_value.load();
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}
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int_entry& operator =(int_type value)
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{
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if (value < Min || value > Max)
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{
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fmt::throw_exception("Value out of the valid range: %lld" HERE, s64{ value });
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}
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m_value = value;
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return *this;
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}
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void from_default() override
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{
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m_value = def;
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}
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std::string to_string() const override
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{
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return std::to_string(m_value.load());
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}
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bool from_string(const std::string& value) override
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{
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s64 result;
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if (try_to_int64(&result, value, Min, Max))
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{
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m_value = static_cast<int_type>(result);
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return true;
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}
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return false;
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}
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};
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// Alias for 32 bit int
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using int32_entry = int_entry<INT32_MIN, INT32_MAX>;
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// Alias for 64 bit int
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using int64_entry = int_entry<INT64_MIN, INT64_MAX>;
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// Simple string entry with mutex
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class string_entry final : public entry_base
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{
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mutable std::mutex m_mutex;
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std::string m_value;
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public:
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const std::string def;
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string_entry(node& owner, const std::string& name, const std::string& def = {})
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: entry_base(type::string, owner, name)
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, m_value(def)
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, def(def)
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{
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}
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operator std::string() const
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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return m_value;
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}
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std::string get() const
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{
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return *this;
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}
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string_entry& operator =(const std::string& value)
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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m_value = value;
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return *this;
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}
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std::size_t size() const
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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return m_value.size();
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}
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void from_default() override;
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std::string to_string() const override
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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return m_value;
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}
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bool from_string(const std::string& value) override
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{
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*this = value;
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return true;
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}
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};
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// Simple set entry with mutex (TODO: template for various types)
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class set_entry final : public entry_base
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{
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mutable std::mutex m_mutex;
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std::set<std::string> m_set;
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public:
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// Default value is empty list in current implementation
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set_entry(node& owner, const std::string& name)
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: entry_base(type::set, owner, name)
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{
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}
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std::set<std::string> get_set() const
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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return m_set;
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}
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void set_set(std::set<std::string>&& set)
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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m_set = std::move(set);
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}
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void from_default() override;
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std::vector<std::string> to_list() const override
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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return{ m_set.begin(), m_set.end() };
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}
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bool from_list(std::vector<std::string>&& list) override
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{
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std::lock_guard<std::mutex> lock(m_mutex);
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m_set = { std::make_move_iterator(list.begin()), std::make_move_iterator(list.end()) };
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return true;
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}
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};
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// Root type with some predefined nodes. Don't change it, this is not mandatory for adding nodes.
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struct root_node : node
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{
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node core { *this, "Core" };
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node vfs { *this, "VFS" };
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node log { *this, "Log" };
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node video { *this, "Video" };
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node audio { *this, "Audio" };
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node io { *this, "Input/Output" };
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node sys { *this, "System" };
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node net { *this, "Net" };
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node misc { *this, "Miscellaneous" };
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};
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// Get global configuration root instance
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extern root_node& get_root();
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// Global configuration root instance (cached reference)
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static root_node& root = get_root();
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}
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// Registered log channel
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#define LOG_CHANNEL(name) extern logs::channel name; namespace logs { static cfg::enum_entry<logs::level, true> name(cfg::root.log, #name, ::name.enabled); }
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