1
0
mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-25 20:22:30 +01:00
Go to file
2017-03-30 13:17:34 +03:00
3rdparty Add cereal dependency 2016-07-30 18:39:26 +02:00
asmjit@b0dad1af25 SPU Cleanup 2015-09-02 00:38:44 +03:00
asmjitsrc Fixes (#1432) 2016-01-14 19:07:24 +03:00
bin Automatic dev_* dir creation 2017-02-22 17:29:10 +03:00
llvm@4423e35117 Use LLVM 4.0 2017-03-21 23:32:14 +03:00
llvm_build Multithreaded compile on Windows for llvm, glsl, vulkan 2017-03-23 20:50:22 +03:00
ps3emu_api Added rpcs3 api (dynamic library) 2016-06-17 21:26:06 +03:00
rpcs3 Restore GD in game viewer 2017-03-30 13:17:34 +03:00
rpcs3-tests Fix rpcs3-test build. 2016-04-07 23:30:43 +02:00
rsx_program_decompiler@de3b2056ed update submodule rsx_program_decompiler (#2020) 2016-08-03 09:45:10 +08:00
rsx-debugger@3b11b9652d rsx-debug: Add a separate qt app 2016-07-31 22:27:00 +02:00
Utilities Simple patch engine 2017-03-30 12:04:59 +03:00
Vulkan Multithreaded compile on Windows for llvm, glsl, vulkan 2017-03-23 20:50:22 +03:00
wxWidgets@cbb799b1ae build: Update wxWidget to 3.1 2016-03-06 21:15:51 +01:00
.clang-format IdManager improved 2017-01-29 21:37:04 +03:00
.editorconfig .editorconfig added 2016-08-12 17:13:25 +03:00
.gitignore vulkan: Add relevant libs. 2016-02-19 20:03:30 +01:00
.gitmodules Use LLVM 4.0 2017-03-21 23:32:14 +03:00
.mention-bot Added DHrpcs3 to mention-bot ignore list (#2026) 2016-08-04 22:36:10 +03:00
.travis.yml Use LLVM 4.0 2017-03-21 23:32:14 +03:00
appveyor.yml Use LLVM 4.0 2017-03-21 23:32:14 +03:00
CMakeLists.txt TravisCI: use ccache (#2448) 2017-03-03 00:49:42 +03:00
git-clang-format Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
LICENSE Few bugs fixed and license file added 2014-02-13 11:33:07 +01:00
pre-commit.readme Add a git pre-commit hook running clang-format 2016-08-27 15:40:41 +02:00
README.md Misc changes (#2309) 2017-01-31 01:16:47 +03:00
rpcs3_debug.props Partial commit: Preview 2016-04-15 19:22:15 +03:00
rpcs3_default.props Add cereal dependency 2016-07-30 18:39:26 +02:00
rpcs3_llvm.props Use LLVM 4.0 2017-03-21 23:32:14 +03:00
rpcs3_memleak.props Property sheets, configuration simplified 2015-12-08 20:02:30 +03:00
rpcs3_release.props Partial commit: Preview 2016-04-15 19:22:15 +03:00
rpcs3.sln Added rsx_program_decompiler to the CMakeLists 2016-06-21 19:56:04 +03:00
usertype.dat .clang-format added 2016-08-12 14:32:57 +03:00
zlib.props Fixed build for MSVC 2016-03-28 03:10:33 +03:00

RPCS3

Build Status Build status Coverity Status

An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Official Discord server: https://discord.me/RPCS3

Support Nekotekina on Patreon: https://www.patreon.com/Nekotekina

Development

If you want to contribute please take a look at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • GCC 5.1+ or Clang 3.5.0+ (not GCC 6.1)
  • Debian & Ubuntu: sudo apt-get install cmake build-essential libopenal-dev libwxgtk3.0-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev git
  • Arch: sudo pacman -S glew openal wxgtk cmake llvm

Mac OSX Mac OSX is not supported at this moment because it doesn't meet system requirements (OpenGL 4.3)

  • Xcode 6+ (tested with Xcode 6.4)
  • Install with Homebrew: brew install glew wxwidgets
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

  • Windows:
  1. To initialize the repository don't forget to execute git submodule update --init to pull the submodules.
  2. Open the .SLN file.
  3. Build the projects in __BUILD_BEFORE folder: right-click on every project > Build.
  4. Press BUILD > Build Solution or Rebuild Solution.
  • Linux & Mac OSX:
  1. git clone https://github.com/RPCS3/rpcs3.git
  2. cd rpcs3/
  3. git submodule update --init
  4. cmake CMakeLists.txt && make GitVersion && make
  5. Run RPCS3 with ./bin/rpcs3

If you are on OSX and want to build with llvm don't forget to add -DLLVM_DIR=... (or wherever llvm brew was installed) to cmake invocation.

When using GDB, configure it to ignore SIGSEGV signal (handle SIGSEGV nostop noprint).

CMake Build Options (Linux & Mac OSX)
  • -DUSE_SYSTEM_LIBPNG=ON/OFF (default = OFF)
    Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.

  • -DUSE_SYSTEM_FFMPEG=ON/OFF (default = OFF)
    Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.

License

Most files are licensed under the terms of GNU GPLv2 License, see LICENSE file for details. Some files may be licensed differently, check appropriate file headers for details.