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rpcs3/Utilities/bin_patch.h

227 lines
6.4 KiB
C++

#pragma once
#include <vector>
#include <string>
#include <unordered_map>
#include "util/types.hpp"
#include "util/yaml.hpp"
namespace patch_key
{
static const std::string all = "All";
static const std::string anchors = "Anchors";
static const std::string author = "Author";
static const std::string games = "Games";
static const std::string group = "Group";
static const std::string notes = "Notes";
static const std::string patch = "Patch";
static const std::string patch_version = "Patch Version";
static const std::string version = "Version";
static const std::string enabled = "Enabled";
static const std::string config_values = "Configurable Values";
static const std::string value = "Value";
static const std::string type = "Type";
static const std::string min = "Min";
static const std::string max = "Max";
static const std::string allowed_values = "Allowed Values";
}
inline static const std::string patch_engine_version = "1.2";
enum class patch_type
{
invalid,
load,
alloc, // Allocate memory at address (zeroized executable memory)
code_alloc,// Allocate memory somewhere, saves branch to memory at specfied address (filled with PPU NOP and branch for returning)
jump, // Install special 32-bit jump instruction (PPU only atm)
jump_link, // jump + set link (PPU only atm)
jump_func, // jump to exported function (PPU only, forever)
byte,
le16,
le32,
le64,
lef32,
lef64,
be16,
be32,
bd32, // be32 with data hint (non-code)
be64,
bd64, // be64 with data hint (non-code)
bef32,
bef64,
utf8, // Text of string (not null-terminated automatically)
move_file, // Move file
hide_file, // Hide file
};
static constexpr bool patch_type_uses_hex_offset(patch_type type)
{
return type >= patch_type::alloc && type <= patch_type::utf8;
}
enum class patch_configurable_type
{
double_range,
double_enum,
long_range,
long_enum
};
class patch_engine
{
public:
struct patch_data
{
patch_type type = patch_type::load;
u32 offset = 0;
std::string original_offset{}; // Used for specifying paths
std::string original_value{}; // Used for import consistency (avoid rounding etc.)
union
{
u64 long_value;
f64 double_value;
} value{0};
mutable u32 alloc_addr = 0; // Used to save optional allocation address (if occured)
};
struct patch_allowed_value
{
std::string label;
f64 value{};
bool operator==(const patch_allowed_value& other) const
{
return value == other.value && label == other.label;
}
};
struct patch_config_value
{
f64 value{};
f64 min{};
f64 max{};
patch_configurable_type type{};
std::vector<patch_allowed_value> allowed_values;
bool operator==(const patch_config_value& other) const
{
return value == other.value && min == other.min && max == other.max && type == other.type && allowed_values == other.allowed_values;
}
void set_and_check_value(f64 new_value, const std::string& name);
};
struct patch_config_values
{
bool enabled{};
std::map<std::string, patch_config_value> config_values;
};
using patch_app_versions = std::unordered_map<std::string /*app_version*/, patch_config_values>;
using patch_serials = std::unordered_map<std::string /*serial*/, patch_app_versions>;
using patch_titles = std::unordered_map<std::string /*serial*/, patch_serials>;
struct patch_info
{
// Patch information
std::vector<patch_data> data_list{};
patch_titles titles{};
std::string description{};
std::string patch_version{};
std::string patch_group{};
std::string author{};
std::string notes{};
std::string source_path{};
std::map<std::string, patch_config_value> default_config_values;
// Redundant information for accessibility (see patch_container)
std::string hash{};
std::string version{};
std::map<std::string, patch_config_value> actual_config_values;
};
struct patch_container
{
std::unordered_map<std::string /*description*/, patch_info> patch_info_map{};
std::string hash{};
std::string version{};
};
enum mem_protection : u8
{
wx = 0, // Read + Write + Execute (default)
ro = 1, // Read
rx = 2, // Read + Execute
rw = 3, // Read + Write
mask = 3,
};
using patch_map = std::unordered_map<std::string /*hash*/, patch_container>;
patch_engine();
patch_engine(const patch_engine&) = delete;
patch_engine& operator=(const patch_engine&) = delete;
// Returns the directory in which patch_config.yml is located
static std::string get_patch_config_path();
// Returns the directory in which patches are located
static std::string get_patches_path();
// Returns the filepath for the imported_patch.yml
static std::string get_imported_patch_path();
// Load from file and append to specified patches map
static bool load(patch_map& patches, const std::string& path, std::string content = "", bool importing = false, std::stringstream* log_messages = nullptr);
// Read and add a patch node to the patch info
static bool read_patch_node(patch_info& info, YAML::Node node, const YAML::Node& root, std::stringstream* log_messages = nullptr);
// Get the patch type from a string
static patch_type get_patch_type(const std::string& text);
// Get the patch type of a patch node
static patch_type get_patch_type(YAML::Node node);
// Add the data of a patch node
static bool add_patch_data(YAML::Node node, patch_info& info, u32 modifier, const YAML::Node& root, std::stringstream* log_messages = nullptr);
// Save to patch_config.yml
static void save_config(const patch_map& patches_map);
// Save a patch file
static bool save_patches(const patch_map& patches, const std::string& path, std::stringstream* log_messages = nullptr);
// Create or append patches to a file
static bool import_patches(const patch_map& patches, const std::string& path, usz& count, usz& total, std::stringstream* log_messages = nullptr);
// Remove a patch from a file
static bool remove_patch(const patch_info& info);
// Load patch_config.yml
static patch_map load_config();
// Load from file and append to member patches map
void append_global_patches();
// Load from title relevant files and append to member patches map
void append_title_patches(const std::string& title_id);
// Apply patch (returns the number of entries applied)
std::basic_string<u32> apply(const std::string& name, u8* dst, u32 filesz = -1, u32 min_addr = 0);
// Deallocate memory used by patches
void unload(const std::string& name);
private:
// Database
patch_map m_map{};
// Only one patch per patch group can be applied
std::set<std::string> m_applied_groups{};
};