mirror of
https://github.com/RPCS3/rpcs3.git
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Mirror of https://github.com/RPCS3/rpcs3
d53327f8bb
ID member m_flags has been replaced with m_type, which stores the type of the object referenced by the ID and added std::set<IDType> to the ID manager to group relevant IDs in order to use them later in some lv2/sys_process functions and the Kernel Explorer. |
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asmjit@3363e4138b | ||
asmjitsrc | ||
bin | ||
ffmpeg@8bcaa2485c | ||
GL | ||
OpenAL | ||
rpcs3 | ||
stblib | ||
Utilities | ||
wxWidgets@5a313d2c7c | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
appveyor.yml | ||
CMakeLists.txt | ||
LICENSE | ||
package.bat | ||
README.md | ||
rpcs3_buildbot.sln | ||
rpcs3.sln |
RPCS3
An open-source PlayStation 3 emulator/debugger written in C++.
You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.
Development
If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.
Dependencies
Windows
Linux
- Debian & Ubuntu:
sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential
Mac OSX
- Install with Homebrew:
brew install glew wxwidgets
- Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config
Building
To initialize the repository don't forget to execute git submodule update --init
to pull the wxWidgets source.
- Windows: Install Visual Studio 2013. Then open the .SLN file, and press Build > Rebuild Solution.
- Linux & Mac OSX:
cd rpcs3 && cmake CMakeLists.txt && make && cd ../
Then run withcd bin && ./rpcs3