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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 10:42:36 +01:00
rpcs3/Utilities/BEType.h
Peter Tissen c37905e465 initial start to eliminate static func init, not compilable atm
move module initialization into a module manager, still has some issues like stopping not working and debug crashing

add #idef 0 to modules that aren't in the windows project

don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors

remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable

add secondary project, no real use for it now

add some memleak config to the emucore and add asmjit path to rpcs3

small rebase error fixed to get it to compile again

add filters for emucore

re-add the module manager and static file

WIP commit, linker errors abound

some more abstraction layer stuff

fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers

rebasing

fix memset undefined and re() usage of se_t before declaration

Add wxGUI define by default for cmake builds

fix copy constructors of Datetime header

fix copy constructors of other wx interface classes

remove static declarations of global variables

make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls

remove duplicate definition for FromUTF8 and ToUTF8

temp changes
2014-06-08 23:16:06 +02:00

195 lines
7.0 KiB
C++

#pragma once
#include "Utilities/GNU.h"
#include <algorithm>
using std::min;
using std::max;
//#define re(val) MemoryBase::Reverse(val)
#define re64(val) MemoryBase::Reverse64(val)
#define re32(val) MemoryBase::Reverse32(val)
#define re16(val) MemoryBase::Reverse16(val)
template<typename T, int size = sizeof(T)> struct se_t;
template<typename T> struct se_t<T, 1> { static __forceinline void func(T& dst, const T src) { (u8&)dst = (u8&)src; } };
template<typename T> struct se_t<T, 2> { static __forceinline void func(T& dst, const T src) { (u16&)dst = _byteswap_ushort((u16&)src); } };
template<typename T> struct se_t<T, 4> { static __forceinline void func(T& dst, const T src) { (u32&)dst = _byteswap_ulong((u32&)src); } };
template<typename T> struct se_t<T, 8> { static __forceinline void func(T& dst, const T src) { (u64&)dst = _byteswap_uint64((u64&)src); } };
template<typename T> T re(const T val) { T res; se_t<T>::func(res, val); return res; }
template<typename T1, typename T2> void re(T1& dst, const T2 val) { se_t<T1>::func(dst, val); }
template<typename T, s64 _value, int size = sizeof(T)> struct const_se_t;
template<typename T, s64 _value> struct const_se_t<T, _value, 1>
{
static const T value = (T)_value;
};
template<typename T, s64 _value> struct const_se_t<T, _value, 2>
{
static const T value = ((_value >> 8) & 0xff) | ((_value << 8) & 0xff00);
};
template<typename T, s64 _value> struct const_se_t<T, _value, 4>
{
static const T value =
((_value >> 24) & 0x000000ff) |
((_value >> 8) & 0x0000ff00) |
((_value << 8) & 0x00ff0000) |
((_value << 24) & 0xff000000);
};
template<typename T, s64 _value> struct const_se_t<T, _value, 8>
{
static const T value =
((_value >> 56) & 0x00000000000000ff) |
((_value >> 40) & 0x000000000000ff00) |
((_value >> 24) & 0x0000000000ff0000) |
((_value >> 8) & 0x00000000ff000000) |
((_value << 8) & 0x000000ff00000000) |
((_value << 24) & 0x0000ff0000000000) |
((_value << 40) & 0x00ff000000000000) |
((_value << 56) & 0xff00000000000000);
};
template<typename T, int size=sizeof(T)>
class be_t
{
static_assert(size == 1 || size == 2 || size == 4 || size == 8, "Bad be_t type");
T m_data;
public:
typedef T type;
#ifdef _WIN32
be_t(){}
#else
be_t() noexcept = default;
#endif
be_t(const be_t<T,size>& value) = default;
be_t(const T& value)
{
FromLE(value);
}
template<typename T1>
explicit be_t(const be_t<T1>& value)
{
FromBE(value.ToBE());
}
const T& ToBE() const
{
return m_data;
}
T ToLE() const
{
T res;
se_t<T>::func(res, m_data);
return res;
}
void FromBE(const T& value)
{
m_data = value;
}
void FromLE(const T& value)
{
se_t<T>::func(m_data, value);
}
static be_t MakeFromLE(const T value)
{
be_t res;
res.FromLE(value);
return res;
}
static be_t MakeFromBE(const T value)
{
be_t res;
res.FromBE(value);
return res;
}
//template<typename T1>
operator const T() const
{
return ToLE();
}
template<typename T1>
operator const be_t<T1>() const
{
be_t<T1> res;
res.FromBE(ToBE());
return res;
}
be_t& operator = (const T& right)
{
FromLE(right);
return *this;
}
be_t<T,size>& operator = (const be_t<T,size>& right) = default;
template<typename T1> be_t& operator += (T1 right) { return *this = T(*this) + right; }
template<typename T1> be_t& operator -= (T1 right) { return *this = T(*this) - right; }
template<typename T1> be_t& operator *= (T1 right) { return *this = T(*this) * right; }
template<typename T1> be_t& operator /= (T1 right) { return *this = T(*this) / right; }
template<typename T1> be_t& operator %= (T1 right) { return *this = T(*this) % right; }
template<typename T1> be_t& operator &= (T1 right) { return *this = T(*this) & right; }
template<typename T1> be_t& operator |= (T1 right) { return *this = T(*this) | right; }
template<typename T1> be_t& operator ^= (T1 right) { return *this = T(*this) ^ right; }
template<typename T1> be_t& operator <<= (T1 right) { return *this = T(*this) << right; }
template<typename T1> be_t& operator >>= (T1 right) { return *this = T(*this) >> right; }
template<typename T1> be_t& operator += (const be_t<T1>& right) { return *this = ToLE() + right.ToLE(); }
template<typename T1> be_t& operator -= (const be_t<T1>& right) { return *this = ToLE() - right.ToLE(); }
template<typename T1> be_t& operator *= (const be_t<T1>& right) { return *this = ToLE() * right.ToLE(); }
template<typename T1> be_t& operator /= (const be_t<T1>& right) { return *this = ToLE() / right.ToLE(); }
template<typename T1> be_t& operator %= (const be_t<T1>& right) { return *this = ToLE() % right.ToLE(); }
template<typename T1> be_t& operator &= (const be_t<T1>& right) { return *this = ToBE() & right.ToBE(); }
template<typename T1> be_t& operator |= (const be_t<T1>& right) { return *this = ToBE() | right.ToBE(); }
template<typename T1> be_t& operator ^= (const be_t<T1>& right) { return *this = ToBE() ^ right.ToBE(); }
template<typename T1> be_t operator & (const be_t<T1>& right) const { be_t<T> res; res.FromBE(ToBE() & right.ToBE()); return res; }
template<typename T1> be_t operator | (const be_t<T1>& right) const { be_t<T> res; res.FromBE(ToBE() | right.ToBE()); return res; }
template<typename T1> be_t operator ^ (const be_t<T1>& right) const { be_t<T> res; res.FromBE(ToBE() ^ right.ToBE()); return res; }
template<typename T1> bool operator == (T1 right) const { return (T1)ToLE() == right; }
template<typename T1> bool operator != (T1 right) const { return !(*this == right); }
template<typename T1> bool operator > (T1 right) const { return (T1)ToLE() > right; }
template<typename T1> bool operator < (T1 right) const { return (T1)ToLE() < right; }
template<typename T1> bool operator >= (T1 right) const { return (T1)ToLE() >= right; }
template<typename T1> bool operator <= (T1 right) const { return (T1)ToLE() <= right; }
template<typename T1> bool operator == (const be_t<T1>& right) const { return ToBE() == right.ToBE(); }
template<typename T1> bool operator != (const be_t<T1>& right) const { return !(*this == right); }
template<typename T1> bool operator > (const be_t<T1>& right) const { return (T1)ToLE() > right.ToLE(); }
template<typename T1> bool operator < (const be_t<T1>& right) const { return (T1)ToLE() < right.ToLE(); }
template<typename T1> bool operator >= (const be_t<T1>& right) const { return (T1)ToLE() >= right.ToLE(); }
template<typename T1> bool operator <= (const be_t<T1>& right) const { return (T1)ToLE() <= right.ToLE(); }
be_t operator++ (int) { be_t res = *this; *this += 1; return res; }
be_t operator-- (int) { be_t res = *this; *this -= 1; return res; }
be_t& operator++ () { *this += 1; return *this; }
be_t& operator-- () { *this -= 1; return *this; }
};
template<typename T, typename T1, T1 value> struct _se : public const_se_t<T, value> {};
template<typename T, typename T1, T1 value> struct _se<be_t<T>, T1, value> : public const_se_t<T, value> {};
#define se(t, x) _se<decltype(t), decltype(x), x>::value
#define se16(x) _se<u16, decltype(x), x>::value
#define se32(x) _se<u32, decltype(x), x>::value
#define se64(x) _se<u64, decltype(x), x>::value