effd379c25
* Vulkan/DX12 : refactor cull face code 1 * Add optimal build options to CMakeLists (#1841) Provides two options when building RPCS3 USE_SYSTEM_FFMPEG BOOL (default: OFF) USE_SYSTEM_LIBPNG BOOL (default: OFF) These options lets the user select between the system provided and builtin libraries of ffmpeg and libpng to overcome possible system issues. Also adds support for older libpng releases if the user doesn't have libpng 1.5 or higher. * DX12: depth buffer compare should perform only if depth testing is enabled (#1848) * GL: front face regression fix (#1854) * GUI: Add bulk decryption of LLE modules (#1845) Adds a new menu to "Tools" called "&Decrypt SPRX libraries" which opens a dialog to select multiple *.sprx files, which are than decrypted all at once. This speeds up the LLE module decryption and saves users a lot of time. The output path is the same where the input module resides and the extension is changed to *.prx * vk: Avoid double-copy for vertex attributes (#1852) * vk: Avoid double-copy for vertex attributes fix buffer overflow vk: Fix vertex attrib offset_in_dst for batched draw calls * whitespace fix only |
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3rdparty | ||
asmjit@b0dad1af25 | ||
asmjitsrc | ||
bin | ||
llvm@051e787f26 | ||
llvm_build | ||
ps3emu_api | ||
rpcs3 | ||
rpcs3-tests | ||
rsx_program_decompiler@05d1fc4389 | ||
Utilities | ||
Vulkan | ||
wxWidgets@cbb799b1ae | ||
.gitignore | ||
.gitmodules | ||
.mention-bot | ||
.travis.yml | ||
appveyor.yml | ||
CMakeLists.txt | ||
LICENSE | ||
README.md | ||
rpcs3_debug.props | ||
rpcs3_default.props | ||
rpcs3_llvm.props | ||
rpcs3_memleak.props | ||
rpcs3_release.props | ||
rpcs3.sln | ||
zlib.props |
RPCS3
An open-source PlayStation 3 emulator/debugger written in C++.
You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.
Development
If you want to contribute please take a look at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.
Dependencies
Windows
- Visual Studio 2015
- Visual C++ Redistributable Packages for Visual Studio 2015
- Cmake 3.1.0+ (required; add to PATH)
- Python 3.3+ (required; add to PATH)
Linux
- GCC 5.1+ or Clang 3.5.0+
- Debian & Ubuntu:
sudo apt-get install cmake build-essential libopenal-dev libwxgtk3.0-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev
- Arch:
sudo pacman -S glew openal wxgtk cmake llvm
Mac OSX
- Xcode 6+ (tested with Xcode 6.4)
- Install with Homebrew:
brew install glew wxwidgets
- Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config
Building
To initialize the repository don't forget to execute git submodule update --init
to pull the submodules.
- Windows:
- Open the .SLN file.
- Build the projects in __BUILD_BEFORE folder: right-click on every project > Build.
- Press BUILD > Build Solution or Rebuild Solution.
- Linux & Mac OSX:
If you want to build with LLVM, then LLVM 3.8 is required.
cd rpcs3 && cmake CMakeLists.txt && make && cd ../
then run withcd bin && ./rpcs3
. If you are on OSX and want to build with llvm don't forget to add-DLLVM_DIR=...
(or wherever llvm brew was installed) to cmake invocation. When using GDB, configure it to ignore SIGSEGV signal (handle SIGSEGV nostop noprint
).
CMake Build Options (Linux & Mac OSX)
-
-DUSE_SYSTEM_LIBPNG=ON/OFF
(default = OFF)
Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons. -
-DUSE_SYSTEM_FFMPEG=ON/OFF
(default = OFF)
Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.