mirror of
https://github.com/RPCS3/rpcs3.git
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cbd895a29c
* GL: move GLOverlays code to cpp * GL: move GLCompute code to cpp * VK: move VKOverlays code to cpp * VK: move VKCompute code to cpp
40 lines
2.0 KiB
XML
40 lines
2.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="Emu\RSX\GL\GLDraw.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLTexture.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLHelpers.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLFragmentProgram.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLGSRender.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLVertexProgram.cpp" />
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<ClCompile Include="Emu\RSX\GL\OpenGL.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLPresent.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLRenderTargets.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLShaderInterpreter.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLVertexBuffers.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLPipelineCompiler.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLTextureCache.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLOverlays.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLCompute.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Emu\RSX\GL\GLTexture.h" />
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<ClInclude Include="Emu\RSX\GL\GLHelpers.h" />
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<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h" />
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<ClInclude Include="Emu\RSX\GL\GLFragmentProgram.h" />
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<ClInclude Include="Emu\RSX\GL\GLGSRender.h" />
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<ClInclude Include="Emu\RSX\GL\GLProcTable.h" />
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<ClInclude Include="Emu\RSX\GL\GLProgramBuffer.h" />
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<ClInclude Include="Emu\RSX\GL\GLVertexProgram.h" />
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<ClInclude Include="Emu\RSX\GL\OpenGL.h" />
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<ClInclude Include="Emu\RSX\GL\GLTextureCache.h" />
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<ClInclude Include="Emu\RSX\GL\GLRenderTargets.h" />
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<ClInclude Include="Emu\RSX\GL\GLShaderInterpreter.h" />
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<ClInclude Include="Emu\RSX\GL\GLTextOut.h" />
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<ClInclude Include="Emu\RSX\GL\GLOverlays.h" />
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<ClInclude Include="Emu\RSX\GL\GLExecutionState.h" />
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<ClInclude Include="Emu\RSX\GL\GLCompute.h" />
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<ClInclude Include="Emu\RSX\GL\GLPipelineCompiler.h" />
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</ItemGroup>
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</Project> |