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mirror of https://github.com/RPCS3/soundtouch.git synced 2024-11-09 20:33:03 +01:00

Update readme, version info for release v2.3.0

Signed-off-by: Olli <oparviai'at'iki.fi>
This commit is contained in:
Olli 2021-08-21 11:38:36 +03:00
parent bd2149daf6
commit 28b32c0fbb
7 changed files with 39 additions and 32 deletions

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@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.1)
project(SoundTouch VERSION 2.2.1 LANGUAGES CXX)
project(SoundTouch VERSION 2.3.0 LANGUAGES CXX)
include(GNUInstallDirs)

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@ -15,7 +15,7 @@
<body class="normal">
<hr>
<h1>SoundTouch audio processing library v2.3pre</h1>
<h1>SoundTouch audio processing library v2.3.0</h1>
<p class="normal">SoundTouch library Copyright &copy; Olli Parviainen 2001-2021</p>
<hr>
<h2>1. Introduction </h2>
@ -39,7 +39,7 @@
<hr>
<h2>2. Compiling SoundTouch</h2>
<p>Before compiling, notice that you can choose the sample data format if it's
desirable to use floating point sample data instead of 16bit integers. See
desirable to use 16bit integer sample data instead of floating point samples. See
section &quot;sample data format&quot; for more information.</p>
<p>Also notice that SoundTouch can use OpenMP instructions for parallel
computation to accelerate the runtime processing speed in multi-core systems,
@ -76,11 +76,12 @@
&quot;redist&quot; location.</p>
<p>Notice that as minor demonstration of a &quot;dll hell&quot; phenomenon both the 32-bit
and 64-bit version of vcomp90.dll have the same filename but different contents,
thus choose the proper version to allow the program start.</p>
thus choose the proper version to allow the program to start.</p>
<h3>2.2. Building in Gnu platforms</h3>
<p>The SoundTouch library compiles in practically any platform
supporting GNU compiler (GCC) tools. SoundTouch requires GCC version 4.3 or later.</p>
<p>To install build prerequisites:</p>
supporting GNU compiler (GCC) tools.
<h4>2.2.1 Compiling with autotools</h4>
<p>To install build prerequisites for 'autotools' tool chain:</p>
<pre> sudo apt-get install automake autoconf libtool build-essential</pre>
<p>To build and install the binaries, run the following commands in
/soundtouch directory:</p>
@ -129,12 +130,27 @@
</tbody>
</table>
<h4><b>2.2.3 Compiling portable Shared Library / DLL version in GNU environment</b></h4>
<p> The GNU compilation does not automatically create a shared-library version of
<b>Compiling portable Shared Library / DLL version</b>
<p> The GNU autotools compilation does not automatically create a shared-library version of
SoundTouch (.so or .dll) that features position-independent code and C-language
api that are more suitable for cross-language development than C++ libraries.</p>
<p> Use script "make-gnu-dll-sh" to build a portable dynamic library version if such is desired.</p>
<h4><b>2.2.2 Compiling with cmake</b></h4>
<p>'cmake' build scripts are provided as an alternative to the autotools toolchain.</p>
<p>To install cmake build prerequisites:</p>
<pre> sudo apt-get install libtool build-essential cmake</pre>
<p>To build:</p>
<pre>
cmake .
make -j
make install</pre>
<p>To compile the additional portable Shared Library / DLL version with the native C-language API:</p>
<pre>
cmake . -DSOUNDTOUCH_DLL=ON
make -j
make install</pre>
<h3>2.3. Building in Android</h3>
<p>Android compilation instructions are within the
source code package, see file &quot;<b>source/Android-lib/README-SoundTouch-Android.html</b>&quot;
@ -150,7 +166,7 @@
<h3>2.4. Building in Mac</h3>
<p>Install autoconf tool as instructed in <a
href="http://macappstore.org/autoconf/">http://macappstore.org/autoconf/</a>.</p>
href="http://macappstore.org/autoconf/">http://macappstore.org/autoconf/</a>, or alternatively the 'cmake' toolchain.</p>
<p>Then, build as described above in section "Building in Gnu platforms".</p>
<hr>
@ -587,7 +603,7 @@
<hr>
<h2>5. Change History</h2>
<h3>5.1. SoundTouch library Change History </h3>
<p><b>2.3pre:</b></p>
<p><b>2.3.0:</b></p>
<ul>
<li>Disable setting "SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION" by default. The original
purpose of this setting was to avoid performance penalty due to unaligned SIMD memory
@ -601,6 +617,12 @@
<li>Bugfix: TDstretch to align initial offset position to be in middle of correlation search
window. This ensures that with zero tempo change the output will be same as input.
</li>
<li>Bugfix: Fix a bug in TDstrectch with too small initial skipFract value that occurred
with certain processing parameter settings: Replace assert with assignment that
corrects the situation.
</li>
<li>Remove OpenMP "_init_threading" workaround from Android build as it's not needed with concurrent
Android SDKs any more.</li>
</ul>
<p><b>2.2:</b></p>
<ul>

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@ -15,7 +15,7 @@ dnl this program; if not, write to the Free Software Foundation, Inc., 59 Temple
dnl Place - Suite 330, Boston, MA 02111-1307, USA
# Process this file with autoconf to produce a configure script.
AC_INIT([SoundTouch], [2.2], [http://www.surina.net/soundtouch])
AC_INIT([SoundTouch], [2.3.0], [http://www.surina.net/soundtouch])
dnl Default to libSoundTouch.so.$LIB_SONAME.0.0
LIB_SONAME=1
AC_SUBST(LIB_SONAME)

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@ -72,10 +72,10 @@ namespace soundtouch
{
/// Soundtouch library version string
#define SOUNDTOUCH_VERSION "2.2"
#define SOUNDTOUCH_VERSION "2.3.0"
/// SoundTouch library version id
#define SOUNDTOUCH_VERSION_ID (20200)
#define SOUNDTOUCH_VERSION_ID (20300)
//
// Available setting IDs for the 'setSetting' & 'get_setting' functions:

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@ -9,7 +9,7 @@ same time
Visit [SoundTouch website](https://www.surina.net/soundtouch) and see the [README file](README.html) for more information and audio examples.
### The latest stable release is 2.2
### The latest stable release is 2.3.0
## Example

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@ -1,18 +1,3 @@
# Copyright (C) 2010 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)

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@ -69,12 +69,12 @@ BEGIN
BEGIN
VALUE "Comments", "SoundTouch Library licensed for 3rd party applications subject to LGPL license v2.1. Visit http://www.surina.net/soundtouch for more information about the SoundTouch library."
VALUE "FileDescription", "SoundTouch Dynamic Link Library"
VALUE "FileVersion", "2.2.0.0"
VALUE "FileVersion", "2.3.0.0"
VALUE "InternalName", "SoundTouch"
VALUE "LegalCopyright", "Copyright (C) Olli Parviainen 2020"
VALUE "LegalCopyright", "Copyright (C) Olli Parviainen 2021"
VALUE "OriginalFilename", "SoundTouch.dll"
VALUE "ProductName", " SoundTouch Dynamic Link Library"
VALUE "ProductVersion", "2.2.0.0"
VALUE "ProductVersion", "2.3.0.0"
END
END
BLOCK "VarFileInfo"