From c4154b063f1cdbd1f987fd9edda11922e0fc1454 Mon Sep 17 00:00:00 2001
From: Olli
Date: Sat, 12 May 2018 18:39:43 +0300
Subject: [PATCH] Corrected typos in source code comments
---
README.html | 1 +
config/am_include.mk | 2 +-
include/FIFOSampleBuffer.h | 2 +-
include/SoundTouch.h | 2 +-
source/SoundStretch/Makefile.am | 2 +-
source/SoundTouch/BPMDetect.cpp | 2 +-
source/SoundTouch/FIFOSampleBuffer.cpp | 4 ++--
source/SoundTouch/RateTransposer.h | 2 +-
source/SoundTouch/TDStretch.cpp | 4 ++--
source/SoundTouchDLL/SoundTouchDLL.cpp | 4 ++--
source/SoundTouchDLL/SoundTouchDLL.h | 4 ++--
source/SoundTouchDLL/SoundTouchDLL.pas | 2 +-
source/csharp-example/MainWindow.xaml.cs | 2 +-
source/csharp-example/SoundProcessor.cs | 8 ++++----
14 files changed, 21 insertions(+), 20 deletions(-)
diff --git a/README.html b/README.html
index 28d3a89..400bee0 100644
--- a/README.html
+++ b/README.html
@@ -865,6 +865,7 @@ submitted bugfixes:
Takashi Iwai
Thomas Klausner
Lu Zhihe
+ Luzpaz
Tony Mechelynck
Mathias Möhl
Yuval Naveh
diff --git a/config/am_include.mk b/config/am_include.mk
index feb0195..612aa5d 100644
--- a/config/am_include.mk
+++ b/config/am_include.mk
@@ -19,7 +19,7 @@
## Place - Suite 330, Boston, MA 02111-1307, USA
## These are common definitions used in all Makefiles
-## It is actually included when a makefile.am is coverted to Makefile.in
+## It is actually included when a makefile.am is converted to Makefile.in
## by automake, so it's ok to have @MACROS@ that will be set by configure
AM_CPPFLAGS=-I$(top_srcdir)/include
diff --git a/include/FIFOSampleBuffer.h b/include/FIFOSampleBuffer.h
index d8704b2..4f494a8 100644
--- a/include/FIFOSampleBuffer.h
+++ b/include/FIFOSampleBuffer.h
@@ -119,7 +119,7 @@ public:
/// 'putSamples(numSamples)' function.
SAMPLETYPE *ptrEnd(
uint slackCapacity ///< How much free capacity (in samples) there _at least_
- ///< should be so that the caller can succesfully insert the
+ ///< should be so that the caller can successfully insert the
///< desired samples to the buffer. If necessary, the function
///< grows the buffer size to comply with this requirement.
);
diff --git a/include/SoundTouch.h b/include/SoundTouch.h
index 6cb8d15..26e2b85 100644
--- a/include/SoundTouch.h
+++ b/include/SoundTouch.h
@@ -320,7 +320,7 @@ public:
/// Changes a setting controlling the processing system behaviour. See the
/// 'SETTING_...' defines for available setting ID's.
///
- /// \return 'true' if the setting was succesfully changed
+ /// \return 'true' if the setting was successfully changed
bool setSetting(int settingId, ///< Setting ID number. see SETTING_... defines.
int value ///< New setting value.
);
diff --git a/source/SoundStretch/Makefile.am b/source/SoundStretch/Makefile.am
index 6ed5146..59af9cd 100644
--- a/source/SoundStretch/Makefile.am
+++ b/source/SoundStretch/Makefile.am
@@ -30,7 +30,7 @@ bin_PROGRAMS=soundstretch
noinst_HEADERS=RunParameters.h WavFile.h
-# extra files to include in distrubution tarball
+# extra files to include in distribution tarball
EXTRA_DIST=soundstretch.dsp soundstretch.dsw soundstretch.sln soundstretch.vcproj
## for every name listed under bin_PROGRAMS, you have a _SOURCES. This lists
diff --git a/source/SoundTouch/BPMDetect.cpp b/source/SoundTouch/BPMDetect.cpp
index 3032749..2c24d9e 100644
--- a/source/SoundTouch/BPMDetect.cpp
+++ b/source/SoundTouch/BPMDetect.cpp
@@ -261,7 +261,7 @@ void BPMDetect::inputSamples(const SAMPLETYPE *samples, int numSamples)
buffer->putSamples(decimated, decSamples);
}
- // when the buffer has enought samples for processing...
+ // when the buffer has enough samples for processing...
while ((int)buffer->numSamples() >= windowLen + xcorr_update_sequence)
{
// ... calculate autocorrelations for oldest samples...
diff --git a/source/SoundTouch/FIFOSampleBuffer.cpp b/source/SoundTouch/FIFOSampleBuffer.cpp
index b3f84cd..1c117b0 100644
--- a/source/SoundTouch/FIFOSampleBuffer.cpp
+++ b/source/SoundTouch/FIFOSampleBuffer.cpp
@@ -131,7 +131,7 @@ void FIFOSampleBuffer::putSamples(uint nSamples)
//
// Parameter 'slackCapacity' tells the function how much free capacity (in
// terms of samples) there _at least_ should be, in order to the caller to
-// succesfully insert all the required samples to the buffer. When necessary,
+// successfully insert all the required samples to the buffer. When necessary,
// the function grows the buffer size to comply with this requirement.
//
// When using this function as means for inserting new samples, also remember
@@ -158,7 +158,7 @@ SAMPLETYPE *FIFOSampleBuffer::ptrBegin()
}
-// Ensures that the buffer has enought capacity, i.e. space for _at least_
+// Ensures that the buffer has enough capacity, i.e. space for _at least_
// 'capacityRequirement' number of samples. The buffer is grown in steps of
// 4 kilobytes to eliminate the need for frequently growing up the buffer,
// as well as to round the buffer size up to the virtual memory page size.
diff --git a/source/SoundTouch/RateTransposer.h b/source/SoundTouch/RateTransposer.h
index 87f1dff..d8656a8 100644
--- a/source/SoundTouch/RateTransposer.h
+++ b/source/SoundTouch/RateTransposer.h
@@ -138,7 +138,7 @@ public:
/// Use this function instead of "new" operator to create a new instance of this class.
/// This function automatically chooses a correct implementation, depending on if
- /// integer ot floating point arithmetics are to be used.
+ /// integer or floating point arithmetics are to be used.
// static RateTransposer *newInstance();
/// Returns the output buffer object
diff --git a/source/SoundTouch/TDStretch.cpp b/source/SoundTouch/TDStretch.cpp
index 228889b..864df29 100644
--- a/source/SoundTouch/TDStretch.cpp
+++ b/source/SoundTouch/TDStretch.cpp
@@ -367,7 +367,7 @@ int TDStretch::seekBestOverlapPositionFull(const SAMPLETYPE *refPos)
// with improved precision
//
// Based on testing:
-// - This algorithm gives on average 99% as good match as the full algorith
+// - This algorithm gives on average 99% as good match as the full algorithm
// - this quick seek algorithm finds the best match on ~90% of cases
// - on those 10% of cases when this algorithm doesn't find best match,
// it still finds on average ~90% match vs. the best possible match
@@ -524,7 +524,7 @@ void TDStretch::clearCrossCorrState()
void TDStretch::calcSeqParameters()
{
// Adjust tempo param according to tempo, so that variating processing sequence length is used
- // at varius tempo settings, between the given low...top limits
+ // at various tempo settings, between the given low...top limits
#define AUTOSEQ_TEMPO_LOW 0.5 // auto setting low tempo range (-50%)
#define AUTOSEQ_TEMPO_TOP 2.0 // auto setting top tempo range (+100%)
diff --git a/source/SoundTouchDLL/SoundTouchDLL.cpp b/source/SoundTouchDLL/SoundTouchDLL.cpp
index 3591f29..d20027c 100644
--- a/source/SoundTouchDLL/SoundTouchDLL.cpp
+++ b/source/SoundTouchDLL/SoundTouchDLL.cpp
@@ -308,7 +308,7 @@ SOUNDTOUCHDLL_API void __cdecl soundtouch_clear(HANDLE h)
/// Changes a setting controlling the processing system behaviour. See the
/// 'SETTING_...' defines for available setting ID's.
///
-/// \return 'nonzero' if the setting was succesfully changed
+/// \return 'nonzero' if the setting was successfully changed
SOUNDTOUCHDLL_API int __cdecl soundtouch_setSetting(HANDLE h,
int settingId, ///< Setting ID number. see SETTING_... defines.
int value ///< New setting value.
@@ -484,7 +484,7 @@ SOUNDTOUCHDLL_API void __cdecl bpm_putSamples(HANDLE h,
/// Feed 'numSamples' sample frames from 'samples' into the BPM detection handler.
-/// 16bit int sample format verson.
+/// 16bit int sample format version.
SOUNDTOUCHDLL_API void __cdecl bpm_putSamples_i16(HANDLE h,
const short *samples,
unsigned int numSamples)
diff --git a/source/SoundTouchDLL/SoundTouchDLL.h b/source/SoundTouchDLL/SoundTouchDLL.h
index 5472d48..5876259 100644
--- a/source/SoundTouchDLL/SoundTouchDLL.h
+++ b/source/SoundTouchDLL/SoundTouchDLL.h
@@ -157,7 +157,7 @@ SOUNDTOUCHDLL_API void __cdecl soundtouch_clear(HANDLE h);
/// Changes a setting controlling the processing system behaviour. See the
/// 'SETTING_...' defines for available setting ID's.
///
-/// \return 'nonzero' if the setting was succesfully changed, otherwise zero
+/// \return 'nonzero' if the setting was successfully changed, otherwise zero
SOUNDTOUCHDLL_API int __cdecl soundtouch_setSetting(HANDLE h,
int settingId, ///< Setting ID number. see SETTING_... defines.
int value ///< New setting value.
@@ -214,7 +214,7 @@ SOUNDTOUCHDLL_API void __cdecl bpm_putSamples(HANDLE h,
);
/// Feed 'numSamples' sample frames from 'samples' into the BPM detector.
-/// 16bit int sample format verson.
+/// 16bit int sample format version.
SOUNDTOUCHDLL_API void __cdecl bpm_putSamples_i16(HANDLE h,
const short *samples, ///< Pointer to sample buffer.
unsigned int numSamples ///< Number of samples in buffer. Notice
diff --git a/source/SoundTouchDLL/SoundTouchDLL.pas b/source/SoundTouchDLL/SoundTouchDLL.pas
index c3e9dcc..e87e599 100644
--- a/source/SoundTouchDLL/SoundTouchDLL.pas
+++ b/source/SoundTouchDLL/SoundTouchDLL.pas
@@ -118,7 +118,7 @@ type
// Changes a setting controlling the processing system behaviour. See the
// 'SETTING_...' defines for available setting ID's.
//
- // \return 'TRUE' if the setting was succesfully changed
+ // \return 'TRUE' if the setting was successfully changed
TSoundTouchSetSetting = function (Handle: TSoundTouchHandle;
SettingId: Integer; //< Setting ID number. see SETTING_... defines.
Value: Integer //< New setting value.
diff --git a/source/csharp-example/MainWindow.xaml.cs b/source/csharp-example/MainWindow.xaml.cs
index 5028cf4..74df8d7 100644
--- a/source/csharp-example/MainWindow.xaml.cs
+++ b/source/csharp-example/MainWindow.xaml.cs
@@ -39,7 +39,7 @@ namespace csharp_example
///
- /// Display SoundTouch library version string in status bar. This also indicates whether the DLL was loaded succesfully or not ...
+ /// Display SoundTouch library version string in status bar. This also indicates whether the DLL was loaded successfully or not ...
///
private void DisplaySoundTouchVersion()
{
diff --git a/source/csharp-example/SoundProcessor.cs b/source/csharp-example/SoundProcessor.cs
index 7bc2a70..d8f4d42 100644
--- a/source/csharp-example/SoundProcessor.cs
+++ b/source/csharp-example/SoundProcessor.cs
@@ -185,7 +185,7 @@ namespace csharp_example
///
/// Start / resume playback
///
- /// true if succesful, false if audio file not open
+ /// true if successful, false if audio file not open
public bool Play()
{
if (waveOut == null) return false;
@@ -201,7 +201,7 @@ namespace csharp_example
///
/// Pause playback
///
- /// true if succesful, false if audio not playing
+ /// true if successful, false if audio not playing
public bool Pause()
{
if (waveOut == null) return false;
@@ -218,7 +218,7 @@ namespace csharp_example
///
/// Stop playback
///
- /// true if succesful, false if audio file not open
+ /// true if successful, false if audio file not open
public bool Stop()
{
if (waveOut == null) return false;
@@ -238,7 +238,7 @@ namespace csharp_example
///
- /// Proxy event handler for receiving playback stoped event from WaveOut
+ /// Proxy event handler for receiving playback stopped event from WaveOut
///
protected void EventHandler_stopped(object sender, StoppedEventArgs args)
{