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mirror of https://github.com/RPCS3/soundtouch.git synced 2024-11-08 12:02:28 +01:00

Improved flush() for better output stream duration accuracy

This commit is contained in:
oparviai 2012-06-13 19:29:53 +00:00
parent 19ea2358c0
commit 657d07b5e6
7 changed files with 205 additions and 94 deletions

View File

@ -501,6 +501,8 @@ and estimates the BPM rate:</p>
<p><b>1.7.0:</b></p>
<ul>
<li>Sound quality improvements</li>
<li>Improved flush() to adjust output sound stream duration to match better with
ideal duration</li>
<li>Rewrote x86 cpu feature check to resolve compatibility problems</li>
<li>Configure script automatically checks if CPU supports mmx & sse compatibility for GNU platform, and
the script support now "--enable-x86-optimizations" switch to allow disabling x86-specific optimizations.</li>
@ -712,6 +714,7 @@ submitted bugfixes since SoundTouch v1.3.1: </p>
<li> Takashi Iwai </li>
<li> Yuval Naveh </li>
<li> Paulo Pizarro </li>
<li> Blaise Potard</li>
<li> RJ Ryan </li>
<li> John Sheehy</li>
<li> Tim Shuttleworth</li>

View File

@ -89,7 +89,7 @@ private:
/// Returns current capacity.
uint getCapacity() const;
public:
/// Constructor
@ -167,6 +167,10 @@ public:
/// Clears all the samples.
virtual void clear();
/// allow trimming (downwards) amount of samples in pipeline.
/// Returns adjusted amount of samples
uint adjustAmountOfSamples(uint numSamples);
};
}

View File

@ -114,6 +114,11 @@ public:
/// Clears all the samples.
virtual void clear() = 0;
/// allow trimming (downwards) amount of samples in pipeline.
/// Returns adjusted amount of samples
virtual uint adjustAmountOfSamples(uint numSamples) = 0;
};
@ -214,6 +219,14 @@ public:
{
return output->isEmpty();
}
/// allow trimming (downwards) amount of samples in pipeline.
/// Returns adjusted amount of samples
virtual uint adjustAmountOfSamples(uint numSamples)
{
return output->adjustAmountOfSamples(numSamples);
}
};
}

View File

@ -259,3 +259,16 @@ void FIFOSampleBuffer::clear()
samplesInBuffer = 0;
bufferPos = 0;
}
/// allow trimming (downwards) amount of samples in pipeline.
/// Returns adjusted amount of samples
uint FIFOSampleBuffer::adjustAmountOfSamples(uint numSamples)
{
if (numSamples < samplesInBuffer)
{
samplesInBuffer = numSamples;
}
return samplesInBuffer;
}

View File

@ -345,12 +345,19 @@ void SoundTouch::putSamples(const SAMPLETYPE *samples, uint nSamples)
void SoundTouch::flush()
{
int i;
uint nOut;
SAMPLETYPE buff[128];
int nUnprocessed;
int nOut;
SAMPLETYPE buff[64*2]; // note: allocate 2*64 to cater 64 sample frames of stereo sound
nOut = numSamples();
// check how many samples still await processing, and scale
// that by tempo & rate to get expected output sample count
nUnprocessed = numUnprocessedSamples();
nUnprocessed = (int)((double)nUnprocessed / (tempo * rate) + 0.5);
memset(buff, 0, 128 * sizeof(SAMPLETYPE));
nOut = numSamples(); // ready samples currently in buffer ...
nOut += nUnprocessed; // ... and how many we expect there to be in the end
memset(buff, 0, 64 * channels * sizeof(SAMPLETYPE));
// "Push" the last active samples out from the processing pipeline by
// feeding blank samples into the processing pipeline until new,
// processed samples appear in the output (not however, more than
@ -358,7 +365,16 @@ void SoundTouch::flush()
for (i = 0; i < 128; i ++)
{
putSamples(buff, 64);
if (numSamples() != nOut) break; // new samples have appeared in the output!
if ((int)numSamples() >= nOut)
{
// Enough new samples have appeared into the output!
// As samples come from processing with bigger chunks, now truncate it
// back to maximum "nOut" samples to improve duration accuracy
adjustAmountOfSamples(nOut);
// finish
break;
}
}
// Clear working buffers

View File

@ -1,32 +1,28 @@
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Microsoft Visual Studio Solution File, Format Version 10.00
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{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Release|Win32.Build.0 = Release|Win32
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{164DE61D-6391-4265-8273-30740117D356}.Debug.ActiveCfg = Debug|Win32
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View File

@ -1,127 +1,185 @@
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GenerateMapFile="TRUE"
GenerateDebugInformation="false"
GenerateMapFile="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
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@ -130,32 +188,40 @@ copy $(OutDir)\*.lib ..\..\lib
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