mirror of
https://github.com/RPCS3/soundtouch.git
synced 2024-11-08 20:12:27 +01:00
Improved flush() for better output stream duration accuracy
This commit is contained in:
parent
19ea2358c0
commit
657d07b5e6
@ -501,6 +501,8 @@ and estimates the BPM rate:</p>
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<p><b>1.7.0:</b></p>
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<ul>
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<li>Sound quality improvements</li>
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<li>Improved flush() to adjust output sound stream duration to match better with
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ideal duration</li>
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<li>Rewrote x86 cpu feature check to resolve compatibility problems</li>
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<li>Configure script automatically checks if CPU supports mmx & sse compatibility for GNU platform, and
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the script support now "--enable-x86-optimizations" switch to allow disabling x86-specific optimizations.</li>
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@ -712,6 +714,7 @@ submitted bugfixes since SoundTouch v1.3.1: </p>
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<li> Takashi Iwai </li>
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<li> Yuval Naveh </li>
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<li> Paulo Pizarro </li>
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<li> Blaise Potard</li>
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<li> RJ Ryan </li>
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<li> John Sheehy</li>
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<li> Tim Shuttleworth</li>
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@ -167,6 +167,10 @@ public:
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/// Clears all the samples.
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virtual void clear();
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/// allow trimming (downwards) amount of samples in pipeline.
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/// Returns adjusted amount of samples
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uint adjustAmountOfSamples(uint numSamples);
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};
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}
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@ -114,6 +114,11 @@ public:
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/// Clears all the samples.
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virtual void clear() = 0;
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/// allow trimming (downwards) amount of samples in pipeline.
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/// Returns adjusted amount of samples
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virtual uint adjustAmountOfSamples(uint numSamples) = 0;
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};
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@ -214,6 +219,14 @@ public:
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{
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return output->isEmpty();
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}
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/// allow trimming (downwards) amount of samples in pipeline.
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/// Returns adjusted amount of samples
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virtual uint adjustAmountOfSamples(uint numSamples)
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{
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return output->adjustAmountOfSamples(numSamples);
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}
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};
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}
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@ -259,3 +259,16 @@ void FIFOSampleBuffer::clear()
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samplesInBuffer = 0;
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bufferPos = 0;
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}
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/// allow trimming (downwards) amount of samples in pipeline.
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/// Returns adjusted amount of samples
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uint FIFOSampleBuffer::adjustAmountOfSamples(uint numSamples)
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{
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if (numSamples < samplesInBuffer)
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{
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samplesInBuffer = numSamples;
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}
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return samplesInBuffer;
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}
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@ -345,12 +345,19 @@ void SoundTouch::putSamples(const SAMPLETYPE *samples, uint nSamples)
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void SoundTouch::flush()
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{
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int i;
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uint nOut;
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SAMPLETYPE buff[128];
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int nUnprocessed;
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int nOut;
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SAMPLETYPE buff[64*2]; // note: allocate 2*64 to cater 64 sample frames of stereo sound
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nOut = numSamples();
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// check how many samples still await processing, and scale
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// that by tempo & rate to get expected output sample count
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nUnprocessed = numUnprocessedSamples();
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nUnprocessed = (int)((double)nUnprocessed / (tempo * rate) + 0.5);
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memset(buff, 0, 128 * sizeof(SAMPLETYPE));
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nOut = numSamples(); // ready samples currently in buffer ...
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nOut += nUnprocessed; // ... and how many we expect there to be in the end
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memset(buff, 0, 64 * channels * sizeof(SAMPLETYPE));
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// "Push" the last active samples out from the processing pipeline by
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// feeding blank samples into the processing pipeline until new,
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// processed samples appear in the output (not however, more than
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@ -358,7 +365,16 @@ void SoundTouch::flush()
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for (i = 0; i < 128; i ++)
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{
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putSamples(buff, 64);
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if (numSamples() != nOut) break; // new samples have appeared in the output!
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if ((int)numSamples() >= nOut)
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{
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// Enough new samples have appeared into the output!
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// As samples come from processing with bigger chunks, now truncate it
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// back to maximum "nOut" samples to improve duration accuracy
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adjustAmountOfSamples(nOut);
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// finish
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break;
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}
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}
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// Clear working buffers
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@ -1,32 +1,28 @@
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Microsoft Visual Studio Solution File, Format Version 8.00
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Studio 2008
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouchDLL", "SoundTouchDLL.vcproj", "{164DE61D-6391-4265-8273-30740117D356}"
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ProjectSection(ProjectDependencies) = postProject
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{68A5DD20-7057-448B-8FE0-B6AC8D205509} = {68A5DD20-7057-448B-8FE0-B6AC8D205509}
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EndProjectSection
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SoundTouch", "..\SoundTouch\SoundTouch.vcproj", "{68A5DD20-7057-448B-8FE0-B6AC8D205509}"
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ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfiguration) = preSolution
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Debug = Debug
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Release = Release
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectDependencies) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{164DE61D-6391-4265-8273-30740117D356}.Debug|Win32.ActiveCfg = Debug|Win32
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{164DE61D-6391-4265-8273-30740117D356}.Debug|Win32.Build.0 = Debug|Win32
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{164DE61D-6391-4265-8273-30740117D356}.Release|Win32.ActiveCfg = Release|Win32
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{164DE61D-6391-4265-8273-30740117D356}.Release|Win32.Build.0 = Release|Win32
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{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Debug|Win32.ActiveCfg = Debug|Win32
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{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Debug|Win32.Build.0 = Debug|Win32
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{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Release|Win32.ActiveCfg = Release|Win32
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{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfiguration) = postSolution
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{164DE61D-6391-4265-8273-30740117D356}.Debug.ActiveCfg = Debug|Win32
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{164DE61D-6391-4265-8273-30740117D356}.Debug.Build.0 = Debug|Win32
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{164DE61D-6391-4265-8273-30740117D356}.Release.ActiveCfg = Release|Win32
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{164DE61D-6391-4265-8273-30740117D356}.Release.Build.0 = Release|Win32
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{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Debug.ActiveCfg = Debug|Win32
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{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Debug.Build.0 = Debug|Win32
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{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Release.ActiveCfg = Release|Win32
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{68A5DD20-7057-448B-8FE0-B6AC8D205509}.Release.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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EndGlobalSection
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GlobalSection(ExtensibilityAddIns) = postSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@ -1,127 +1,185 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Version="9,00"
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Name="SoundTouchDLL"
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ProjectGUID="{164DE61D-6391-4265-8273-30740117D356}"
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Keyword="Win32Proj">
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Keyword="Win32Proj"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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Name="Win32"/>
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="2"
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CharacterSet="2">
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\include"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_WARNINGS;DLL_EXPORTS"
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MinimalRebuild="TRUE"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="3"/>
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCCustomBuildTool"/>
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/SoundTouchD.dll"
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LinkIncremental="2"
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IgnoreDefaultLibraryNames="libcd"
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GenerateDebugInformation="TRUE"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(OutDir)/SoundTouchD.pdb"
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SubSystem="2"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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ImportLibrary="$(OutDir)/SoundTouchDllD.lib"
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TargetMachine="1"/>
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TargetMachine="1"
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/>
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<Tool
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Name="VCMIDLTool"/>
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy $(OutDir)\*.dll ..\..\lib
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copy $(OutDir)\*.lib ..\..\lib
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"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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CommandLine="copy $(OutDir)\*.dll ..\..\lib
copy $(OutDir)\*.lib ..\..\lib
"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="2"
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CharacterSet="2">
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InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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GlobalOptimizations="FALSE"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="TRUE"
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OmitFramePointers="FALSE"
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EnableIntrinsicFunctions="true"
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OmitFramePointers="false"
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AdditionalIncludeDirectories="..\..\include"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_WARNINGS;DLL_EXPORTS"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="0"
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CallingConvention="0"/>
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CallingConvention="0"
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/>
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<Tool
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Name="VCCustomBuildTool"/>
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/SoundTouch.dll"
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LinkIncremental="1"
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IgnoreDefaultLibraryNames="libc"
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GenerateDebugInformation="FALSE"
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GenerateMapFile="TRUE"
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GenerateDebugInformation="false"
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GenerateMapFile="true"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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ImportLibrary="$(OutDir)/SoundTouchDll.lib"
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TargetMachine="1"/>
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TargetMachine="1"
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/>
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<Tool
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Name="VCMIDLTool"/>
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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||||
<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy $(OutDir)\*.dll ..\..\lib
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copy $(OutDir)\*.lib ..\..\lib
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"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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||||
<Tool
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||||
Name="VCResourceCompilerTool"/>
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||||
<Tool
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||||
Name="VCWebServiceProxyGeneratorTool"/>
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||||
<Tool
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||||
Name="VCXMLDataGeneratorTool"/>
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||||
<Tool
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||||
Name="VCWebDeploymentTool"/>
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||||
<Tool
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||||
Name="VCManagedWrapperGeneratorTool"/>
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||||
<Tool
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||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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||||
CommandLine="copy $(OutDir)\*.dll ..\..\lib
copy $(OutDir)\*.lib ..\..\lib
"
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||||
/>
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||||
</Configuration>
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</Configurations>
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<References>
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@ -130,32 +188,40 @@ copy $(OutDir)\*.lib ..\..\lib
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<Filter
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||||
Name="Source Files"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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||||
>
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||||
<File
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||||
RelativePath=".\SoundTouchDLL.cpp">
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RelativePath=".\SoundTouchDLL.cpp"
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>
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||||
</File>
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</Filter>
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||||
<Filter
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||||
Name="Header Files"
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||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
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||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
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||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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||||
>
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||||
<File
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RelativePath=".\resource.h">
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RelativePath=".\resource.h"
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>
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</File>
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<File
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RelativePath=".\SoundTouchDLL.h">
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RelativePath=".\SoundTouchDLL.h"
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>
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</File>
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</Filter>
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||||
<Filter
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||||
Name="Resource Files"
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||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
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||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
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||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
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>
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<File
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RelativePath=".\SoundTouchDLL.rc">
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RelativePath=".\SoundTouchDLL.rc"
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>
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</File>
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</Filter>
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<File
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||||
RelativePath=".\ReadMe.txt">
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RelativePath=".\ReadMe.txt"
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>
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</File>
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</Files>
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<Globals>
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