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Fixed indent alignment
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@ -60,32 +60,31 @@ typedef unsigned long ulong;
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namespace soundtouch
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namespace soundtouch
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{
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{
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/// Activate these undef's to overrule the possible sampletype
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/// setting inherited from some other header file:
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//#undef SOUNDTOUCH_INTEGER_SAMPLES
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//#undef SOUNDTOUCH_FLOAT_SAMPLES
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/// Activate these undef's to overrule the possible sampletype
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#if !(SOUNDTOUCH_INTEGER_SAMPLES || SOUNDTOUCH_FLOAT_SAMPLES)
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/// setting inherited from some other header file:
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//#undef SOUNDTOUCH_INTEGER_SAMPLES
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//#undef SOUNDTOUCH_FLOAT_SAMPLES
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#if !(SOUNDTOUCH_INTEGER_SAMPLES || SOUNDTOUCH_FLOAT_SAMPLES)
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/// Choose either 32bit floating point or 16bit integer sampletype
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/// by choosing one of the following defines, unless this selection
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/// has already been done in some other file.
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////
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/// Notes:
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/// - In Windows environment, choose the sample format with the
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/// following defines.
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/// - In GNU environment, the floating point samples are used by
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/// default, but integer samples can be chosen by giving the
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/// following switch to the configure script:
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/// ./configure --enable-integer-samples
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/// However, if you still prefer to select the sample format here
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/// also in GNU environment, then please #undef the INTEGER_SAMPLE
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/// and FLOAT_SAMPLE defines first as in comments above.
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//#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
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#define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
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/// Choose either 32bit floating point or 16bit integer sampletype
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#endif
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/// by choosing one of the following defines, unless this selection
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/// has already been done in some other file.
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////
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/// Notes:
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/// - In Windows environment, choose the sample format with the
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/// following defines.
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/// - In GNU environment, the floating point samples are used by
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/// default, but integer samples can be chosen by giving the
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/// following switch to the configure script:
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/// ./configure --enable-integer-samples
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/// However, if you still prefer to select the sample format here
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/// also in GNU environment, then please #undef the INTEGER_SAMPLE
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/// and FLOAT_SAMPLE defines first as in comments above.
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//#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
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#define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
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#endif
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#if (WIN32 || __i386__ || __x86_64__)
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#if (WIN32 || __i386__ || __x86_64__)
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/// Define this to allow X86-specific assembler/intrinsic optimizations.
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/// Define this to allow X86-specific assembler/intrinsic optimizations.
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