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Add SS_CharTypes.h
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source/SoundStretch/SS_CharTypes.h
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52
source/SoundStretch/SS_CharTypes.h
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////////////////////////////////////////////////////////////////////////////////
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///
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/// Char type for SoundStretch
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#ifndef SS_CHARTYPE_H
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#define SS_CHARTYPE_H
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#include <string>
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namespace soundstretch
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{
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#if _WIN32
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// wide-char types for supporting non-latin file paths in Windows
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using CHARTYPE = wchar_t;
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using STRING = std::wstring;
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#define STRING_CONST(x) (L"" x)
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#else
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// gnu platform can natively support UTF-8 paths using "char*" set
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using CHARTYPE = char;
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using STRING = std::string;
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#define STRING_CONST(x) (x)
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#endif
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}
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#endif //SS_CHARTYPE_H
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