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Cleaned comments
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@ -423,88 +423,6 @@ uint FIRFilterSSE::evaluateFilterStereo(float *dest, const float *source, uint n
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dest += 4;
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}
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*/
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/* Similar routine in assembly, again obsoleted due to maintainability
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_asm
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{
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// Very important note: data in 'src' _must_ be aligned to
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// 16-byte boundary!
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mov edx, count
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mov ebx, dword ptr src
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mov eax, dword ptr dest
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shr edx, 1
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loop1:
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// "outer loop" : during each round 2*2 output samples are calculated
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// give prefetch hints to CPU of what data are to be needed soonish
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prefetcht0 [ebx]
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prefetcht0 [filterCoeffsLocal]
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mov esi, ebx
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mov edi, filterCoeffsLocal
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xorps xmm0, xmm0
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xorps xmm1, xmm1
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mov ecx, lengthLocal
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loop2:
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// "inner loop" : during each round eight FIR filter taps are evaluated for 2*2 samples
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prefetcht0 [esi + 32] // give a prefetch hint to CPU what data are to be needed soonish
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prefetcht0 [edi + 32] // give a prefetch hint to CPU what data are to be needed soonish
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movups xmm2, [esi] // possibly unaligned load
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movups xmm3, [esi + 8] // possibly unaligned load
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mulps xmm2, [edi]
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mulps xmm3, [edi]
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addps xmm0, xmm2
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addps xmm1, xmm3
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movups xmm4, [esi + 16] // possibly unaligned load
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movups xmm5, [esi + 24] // possibly unaligned load
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mulps xmm4, [edi + 16]
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mulps xmm5, [edi + 16]
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addps xmm0, xmm4
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addps xmm1, xmm5
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prefetcht0 [esi + 64] // give a prefetch hint to CPU what data are to be needed soonish
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prefetcht0 [edi + 64] // give a prefetch hint to CPU what data are to be needed soonish
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movups xmm6, [esi + 32] // possibly unaligned load
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movups xmm7, [esi + 40] // possibly unaligned load
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mulps xmm6, [edi + 32]
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mulps xmm7, [edi + 32]
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addps xmm0, xmm6
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addps xmm1, xmm7
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movups xmm4, [esi + 48] // possibly unaligned load
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movups xmm5, [esi + 56] // possibly unaligned load
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mulps xmm4, [edi + 48]
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mulps xmm5, [edi + 48]
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addps xmm0, xmm4
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addps xmm1, xmm5
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add esi, 64
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add edi, 64
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dec ecx
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jnz loop2
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// Now xmm0 and xmm1 both have a filtered 2-channel sample each, but we still need
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// to sum the two hi- and lo-floats of these registers together.
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movhlps xmm2, xmm0 // xmm2 = xmm2_3 xmm2_2 xmm0_3 xmm0_2
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movlhps xmm2, xmm1 // xmm2 = xmm1_1 xmm1_0 xmm0_3 xmm0_2
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shufps xmm0, xmm1, 0xe4 // xmm0 = xmm1_3 xmm1_2 xmm0_1 xmm0_0
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addps xmm0, xmm2
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movaps [eax], xmm0
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add ebx, 16
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add eax, 16
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dec edx
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jnz loop1
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}
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*/
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}
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#endif // SOUNDTOUCH_ALLOW_SSE
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