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README.html
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README.html
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</head>
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<body class="normal">
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<hr>
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<h1>SoundTouch audio processing library v1.3.1
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<h1>SoundTouch audio processing library v1.3.2pre
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</h1>
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<p class="normal">SoundTouch library Copyright (c) Olli
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Parviainen 2002-2006 </p>
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Parviainen 2002-2008 </p>
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<hr>
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<h2>1. Introduction </h2>
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<p>SoundTouch is an open-source audio
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@ -48,10 +48,10 @@ for more information.</p>
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<h3>2.1. Building in Microsoft Windows</h3>
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<p>Project files for Microsoft Visual C++ 6.0 and Visual C++ .NET are
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supplied with the source code package. Please notice that SoundTouch
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library uses processor-specific optimiations for Pentium III and AMD
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library uses processor-specific optimizations for Pentium III and AMD
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processors that require a processor pack upgrade for
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the Visual Studio 6.0 to be installed in order to support these
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optimiations. The processor pack upgrade can be downloaded from
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optimizations. The processor pack upgrade can be downloaded from
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Microsoft site at this URL:</p>
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<p><a
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href="http://msdn.microsoft.com/vstudio/downloads/tools/ppack/default.aspx">
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@ -74,7 +74,7 @@ creates these directories automatically.
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</p>
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<p>Also other C++ compilers than Visual C++ can be
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used, but project or makefiles then have to be adapted accordingly.
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Performance optimiations are written in Visual C++ compatible
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Performance optimizations are written in Visual C++ compatible
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syntax, they may or may not be compatible with other compilers. If
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using GCC (Gnu C Compiler) compiler package such as DJGPP or Cygwin,
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please see next chapter for instructions. </p>
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@ -83,7 +83,7 @@ please see next chapter for instructions. </p>
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practically any platform supporting GNU compiler (GCC) tools.
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SoundTouch have been tested with gcc version 3.3.4., but it
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shouldn't be very specific about the gcc version. Assembler-level
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performance optimiations for GNU platform are currently available in
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performance optimizations for GNU platform are currently available in
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x86 platforms only, they are automatically disabled and replaced with
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standard C routines in other processor platforms.</p>
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<p>To build and install the binaries, run the
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@ -126,9 +126,9 @@ tested
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to compile in GNU/Linux platform. However, in past it's happened that
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new
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gcc versions aren't necessarily compatible with the assembler setttings
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used in the optimied routines. <b>If you have problems getting the
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used in the optimized routines. <b>If you have problems getting the
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SoundTouch library compiled, try the workaround of disabling the
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optimiations</b> by editing the file "include/STTypes.h" and removing
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optimizations</b> by editing the file "include/STTypes.h" and removing
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the following definition there:</p>
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<blockquote>
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<pre>#define ALLOW_OPTIMIZATIONS 1</pre>
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@ -167,7 +167,7 @@ to process stereo sound as two separate mono channels, this isn't
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recommended because processing the channels separately would
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result in losing the phase coherency between the channels, which
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consequently would ruin the stereo effect.</p>
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<p>Sample rates between 8000-48000H are
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<p>Sample rates between 8000-48000Hz are
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supported.</p>
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<h3>3.2. Processing latency</h3>
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<p>The processing and latency constraints of
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@ -179,8 +179,8 @@ used. If the rate transposing effect alone is used, the latency
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requirement
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is much shorter, see section 'About algorithms'.</li>
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<li>Processing CD-quality sound (16bit stereo
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sound with 44100H sample rate) in real-time or faster is possible
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starting from processors equivalent to Intel Pentium 133Mh or better,
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sound with 44100Hz sample rate) in real-time or faster is possible
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starting from processors equivalent to Intel Pentium 133Mhz or better,
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if using the "quick" processing algorithm. If not using the "quick"
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mode or
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if floating point sample data are being used, several times more CPU
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@ -228,7 +228,7 @@ original duration but increased pitch.</li>
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</ul>
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<h3>3.4 Tuning the algorithm parameters</h3>
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<p>The time-stretch algorithm has few
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parameters that can be tuned to optimie sound quality for
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parameters that can be tuned to optimize sound quality for
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certain application. The current default parameters have been
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chosen by iterative if-then analysis (read: "trial and error")
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to obtain best subjective sound quality in pop/rock music
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@ -278,7 +278,7 @@ smaller value on this.</li>
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<p>Notice that these parameters can also be
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set during execution time with functions "<strong>TDStretch::setParameters()</strong>"
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and "<strong>SoundTouch::setSetting()</strong>".</p>
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<p>The table below summaries how the
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<p>The table below summarizes how the
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parameters can be adjusted for different applications:</p>
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<table border="1">
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<tbody>
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@ -344,8 +344,8 @@ value increases computation burden</td>
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</tr>
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</tbody>
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</table>
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<h3>3.5 Performance Optimiations </h3>
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<p><strong>General optimiations:</strong></p>
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<h3>3.5 Performance Optimizations </h3>
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<p><strong>General optimizations:</strong></p>
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<p>The time-stretch routine has a 'quick' mode
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that substantially speeds up the algorithm but may degrade the
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sound quality by a small amount. This mode is activated by
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@ -354,22 +354,22 @@ of SETTING_USE_QUICKSEEK and value "1", i.e. </p>
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<blockquote>
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<p>setSetting(SETTING_USE_QUICKSEEK, 1);</p>
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</blockquote>
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<p><strong>CPU-specific optimiations:</strong></p>
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<p><strong>CPU-specific optimizations:</strong></p>
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<ul>
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<li>Intel MMX optimied routines are used with
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<li>Intel MMX optimized routines are used with
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compatible CPUs when 16bit integer sample type is used. MMX
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optimiations are available both in Win32 and Gnu/x86 platforms.
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optimizations are available both in Win32 and Gnu/x86 platforms.
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Compatible processors are Intel PentiumMMX and later; AMD K6-2, Athlon
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and later. </li>
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<li>Intel SSE optimied routines are used with
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<li>Intel SSE optimized routines are used with
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compatible CPUs when floating point sample type is used. SSE
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optimiations are currently implemented for Win32 platform only.
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optimizations are currently implemented for Win32 platform only.
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Processors compatible with SSE extension are Intel processors starting
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from Pentium-III, and AMD processors starting from Athlon XP. </li>
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<li>AMD 3DNow! optimied routines are used with
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<li>AMD 3DNow! optimized routines are used with
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compatible CPUs when floating point sample type is used, but SSE
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extension isn't supported . 3DNow! optimiations are currently
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implemented for Win32 platform only. These optimiations are used in
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extension isn't supported . 3DNow! optimizations are currently
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implemented for Win32 platform only. These optimizations are used in
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AMD K6-2 and Athlon (classic) CPU's; better performing SSE routines are
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used with AMD processor starting from Athlon XP. </li>
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</ul>
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@ -485,11 +485,11 @@ using either integer (e.g. "-tempo=123") or decimal (e.g.
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<li>The "-naa" and/or "-quick" switches can be
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used to reduce CPU usage while compromising some sound quality </li>
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<li>The BPM detection algorithm works by detecting
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repeating low-frequency (<250H) sound patterns and thus works
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repeating low-frequency (<250Hz) sound patterns and thus works
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mostly with most rock/pop music with bass or drum beat. The BPM
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detection doesn't work on pieces such as classical music without
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distinct, repeating bass frequency patterns. Also pieces with varying
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tempo, varying bass patterns or very complex bass patterns (ja, hiphop) may produce odd BPM readings. <br>
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tempo, varying bass patterns or very complex bass patterns (jazz, hiphop) may produce odd BPM readings. <br>
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<br>
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In cases when the bass pattern drifts a bit around a nominal beat rate
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(e.g. drummer is again drunken :), the BPM algorithm may report
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@ -530,14 +530,22 @@ of the file "orig.wav" and adjusts the tempo to match
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<h2>5. Change History</h2>
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<h3>5.1. SoundTouch library Change History </h3>
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<p><strong>v1.3.2:</strong></p>
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<ul>
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<li>Bugfixes: Using uninitialized variables, GNU build scripts, compiler errors
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due to 'const' keyword mismatch.</li>
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<li>Some source code cleanup</li>
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</ul>
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<p><strong>v1.3.1:
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</strong></p>
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<ul>
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<li>Changed static class declaration to GCC 4.x compiler compatible syntax.</li>
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<li>Enabled MMX/SSE-optimied routines also for GCC compilers. Earlier
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the MMX/SSE-optimied routines were written in compiler-specific inline
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<li>Enabled MMX/SSE-optimized routines also for GCC compilers. Earlier
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the MMX/SSE-optimized routines were written in compiler-specific inline
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assembler, now these routines are migrated to use compiler intrinsic
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syntax which allows compiling the same MMX/SSE-optimied source code with
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syntax which allows compiling the same MMX/SSE-optimized source code with
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both Visual C++ and GCC compilers. </li>
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<li>Set floating point as the default sample format and added switch to
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the GNU configure script for selecting the other sample format.</li>
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error </li>
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<li>Implemented separate processing routines for integer and
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floating arithmetic to allow improvements to floating point routines
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(earlier used algorithms mostly optimied for integer arithmetic also
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(earlier used algorithms mostly optimized for integer arithmetic also
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for floating point samples) </li>
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<li>Fixed a bug that distorts sound if sample rate changes during the
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sound stream </li>
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<li>Fixed a memory leak that appeared in MMX/SSE/3DNow! optimied
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<li>Fixed a memory leak that appeared in MMX/SSE/3DNow! optimized
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routines </li>
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<li>Reduced redundant code pieces in MMX/SSE/3DNow! optimied
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<li>Reduced redundant code pieces in MMX/SSE/3DNow! optimized
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routines vs. the standard C routines.</li>
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<li>MMX routine incompatibility with new gcc compiler versions </li>
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<li>Other miscellaneous bug fixes </li>
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@ -575,8 +583,8 @@ SAMPLETYPE definitions.</li>
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<p><strong>v1.2.0: </strong></p>
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<ul>
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<li>Added support for 32bit floating point sample
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data type with SSE/3DNow! optimiations for Win32 platform (SSE/3DNow!
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optimiations currently not supported in GCC environment)</li>
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data type with SSE/3DNow! optimizations for Win32 platform (SSE/3DNow!
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optimizations currently not supported in GCC environment)</li>
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<li>Replaced 'make-gcc' script for GNU environment
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by master Makefile</li>
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<li>Added time-stretch routine configurability to
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@ -587,8 +595,8 @@ SoundTouch main class</li>
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<ul>
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<li>Moved SoundTouch under lesser GPL license (LGPL). This allows using SoundTouch library in programs that aren't
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released under GPL license. </li>
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<li>Changed MMX routine organiation so that MMX
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optimied routines are now implemented in classes that are derived from
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<li>Changed MMX routine organization so that MMX
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optimized routines are now implemented in classes that are derived from
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the basic classes having the standard non-mmx routines. </li>
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<li>MMX routines to support gcc version 3. </li>
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<li>Replaced windows makefiles by script using the .dsw files </li>
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@ -650,7 +658,17 @@ and command-line switch "-bpm" </li>
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<li>Initial release </li>
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</ul>
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<hr>
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<h2 align="left">6. LICENSE </h2>
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<h2 >6. Acknowledgements </h2>
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<p >Kudos for these people who have submitted bugfixed since
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SoundTouch v1.3.1: </p>
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<ul>
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<li>Arthur A.: Bugfix</li>
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<li>Stanislav Brabec / Takashi Iwai</li>
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<li>Jason Garland</li>
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</ul>
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<p >Moral greetings to all earlier contributors as well!</p>
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<hr>
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<h2 >7. LICENSE </h2>
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<p>SoundTouch audio processing library<br>
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Copyright (c) Olli Parviainen</p>
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<p>This library is free software; you can
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