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cmake: remove "CMAKE" compiler definition and instead add mock "soundtouch_config.h"
Add a empty mock "soundtouch_config.h" file and remove "CMAKE" compiler definition that was used in #ifdef that skipped including "soundtouch_config.h" in cmake build. This is to avoid errors about missing include file when not using autotools build. Also update version to 2.3.1 Signed-off-by: Olli <oparviai'at'iki.fi>
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@ -1,14 +1,13 @@
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cmake_minimum_required(VERSION 3.1)
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project(SoundTouch VERSION 2.3.0 LANGUAGES CXX)
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project(SoundTouch VERSION 2.3.1 LANGUAGES CXX)
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include(GNUInstallDirs)
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if(MSVC)
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set(COMPILE_DEFINITIONS CMAKE /O2 /fp:fast)
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set(COMPILE_DEFINITIONS /O2 /fp:fast)
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set(COMPILE_OPTIONS )
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else()
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set(COMPILE_OPTIONS -Ofast)
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set(COMPILE_DEFINITIONS CMAKE)
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endif()
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#####################
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@ -79,6 +78,7 @@ install(
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include/FIFOSamplePipe.h
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include/STTypes.h
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include/SoundTouch.h
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include/soundtouch_config.h
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DESTINATION
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"${CMAKE_INSTALL_INCLUDEDIR}/soundtouch"
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)
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@ -15,7 +15,7 @@
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<body class="normal">
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<hr>
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<h1>SoundTouch audio processing library v2.3.0</h1>
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<h1>SoundTouch audio processing library v2.3.1</h1>
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<p class="normal">SoundTouch library Copyright © Olli Parviainen 2001-2021</p>
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<hr>
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<h2>1. Introduction </h2>
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@ -603,6 +603,10 @@
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<hr>
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<h2>5. Change History</h2>
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<h3>5.1. SoundTouch library Change History </h3>
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<p><b>2.3.1:</b></p>
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<ul>
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<li>Adjusted cmake build settings and header files that cmake installs</li>
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</ul>
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<p><b>2.3.0:</b></p>
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<ul>
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<li>Disable setting "SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION" by default. The original
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@ -15,7 +15,7 @@ dnl this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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dnl Place - Suite 330, Boston, MA 02111-1307, USA
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# Process this file with autoconf to produce a configure script.
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AC_INIT([SoundTouch], [2.3.0], [http://www.surina.net/soundtouch])
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AC_INIT([SoundTouch], [2.3.1], [http://www.surina.net/soundtouch])
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dnl Default to libSoundTouch.so.$LIB_SONAME.0.0
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LIB_SONAME=1
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AC_SUBST(LIB_SONAME)
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@ -47,7 +47,7 @@ typedef unsigned long ulong;
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#define SOUNDTOUCH_ALIGN_POINTER_16(x) ( ( (ulongptr)(x) + 15 ) & ~(ulongptr)15 )
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#if (defined(__GNUC__) && !defined(ANDROID) && !defined(CMAKE))
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#if (defined(__GNUC__) && !defined(ANDROID))
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// In GCC, include soundtouch_config.h made by config scritps.
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// Skip this in Android compilation that uses GCC but without configure scripts.
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#include "soundtouch_config.h"
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@ -72,10 +72,10 @@ namespace soundtouch
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{
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/// Soundtouch library version string
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#define SOUNDTOUCH_VERSION "2.3.0"
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#define SOUNDTOUCH_VERSION "2.3.1"
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/// SoundTouch library version id
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#define SOUNDTOUCH_VERSION_ID (20300)
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#define SOUNDTOUCH_VERSION_ID (20301)
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//
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// Available setting IDs for the 'setSetting' & 'get_setting' functions:
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3
include/soundtouch_config.h
Normal file
3
include/soundtouch_config.h
Normal file
@ -0,0 +1,3 @@
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// autotools configuration step replaces this file with a configured version.
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// this empty file stub is provided to avoid error about missing include file
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// when not using autotools build
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@ -9,7 +9,7 @@ same time
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Visit [SoundTouch website](https://www.surina.net/soundtouch) and see the [README file](README.html) for more information and audio examples.
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### The latest stable release is 2.3.0
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### The latest stable release is 2.3.1
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## Example
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@ -69,12 +69,12 @@ BEGIN
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BEGIN
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VALUE "Comments", "SoundTouch Library licensed for 3rd party applications subject to LGPL license v2.1. Visit http://www.surina.net/soundtouch for more information about the SoundTouch library."
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VALUE "FileDescription", "SoundTouch Dynamic Link Library"
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VALUE "FileVersion", "2.3.0.0"
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VALUE "FileVersion", "2.3.1.0"
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VALUE "InternalName", "SoundTouch"
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VALUE "LegalCopyright", "Copyright (C) Olli Parviainen 2021"
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VALUE "OriginalFilename", "SoundTouch.dll"
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VALUE "ProductName", " SoundTouch Dynamic Link Library"
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VALUE "ProductVersion", "2.3.0.0"
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VALUE "ProductVersion", "2.3.1.0"
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END
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END
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BLOCK "VarFileInfo"
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