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mirror of https://github.com/RPCS3/soundtouch.git synced 2024-11-08 12:02:28 +01:00

cmake: remove "CMAKE" compiler definition and instead add mock "soundtouch_config.h"

Add a empty mock "soundtouch_config.h" file and remove "CMAKE" compiler
definition that was used in #ifdef that skipped including
"soundtouch_config.h" in cmake build.

This is to avoid errors about missing include file when not using
autotools build.

Also update version to 2.3.1

Signed-off-by: Olli <oparviai'at'iki.fi>
This commit is contained in:
Olli 2021-09-01 18:46:54 +03:00
parent 2e606befef
commit 7df5617a4b
8 changed files with 18 additions and 11 deletions

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@ -1,14 +1,13 @@
cmake_minimum_required(VERSION 3.1)
project(SoundTouch VERSION 2.3.0 LANGUAGES CXX)
project(SoundTouch VERSION 2.3.1 LANGUAGES CXX)
include(GNUInstallDirs)
if(MSVC)
set(COMPILE_DEFINITIONS CMAKE /O2 /fp:fast)
set(COMPILE_DEFINITIONS /O2 /fp:fast)
set(COMPILE_OPTIONS )
else()
set(COMPILE_OPTIONS -Ofast)
set(COMPILE_DEFINITIONS CMAKE)
endif()
#####################
@ -79,6 +78,7 @@ install(
include/FIFOSamplePipe.h
include/STTypes.h
include/SoundTouch.h
include/soundtouch_config.h
DESTINATION
"${CMAKE_INSTALL_INCLUDEDIR}/soundtouch"
)

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@ -15,7 +15,7 @@
<body class="normal">
<hr>
<h1>SoundTouch audio processing library v2.3.0</h1>
<h1>SoundTouch audio processing library v2.3.1</h1>
<p class="normal">SoundTouch library Copyright &copy; Olli Parviainen 2001-2021</p>
<hr>
<h2>1. Introduction </h2>
@ -603,6 +603,10 @@
<hr>
<h2>5. Change History</h2>
<h3>5.1. SoundTouch library Change History </h3>
<p><b>2.3.1:</b></p>
<ul>
<li>Adjusted cmake build settings and header files that cmake installs</li>
</ul>
<p><b>2.3.0:</b></p>
<ul>
<li>Disable setting "SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION" by default. The original

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@ -15,7 +15,7 @@ dnl this program; if not, write to the Free Software Foundation, Inc., 59 Temple
dnl Place - Suite 330, Boston, MA 02111-1307, USA
# Process this file with autoconf to produce a configure script.
AC_INIT([SoundTouch], [2.3.0], [http://www.surina.net/soundtouch])
AC_INIT([SoundTouch], [2.3.1], [http://www.surina.net/soundtouch])
dnl Default to libSoundTouch.so.$LIB_SONAME.0.0
LIB_SONAME=1
AC_SUBST(LIB_SONAME)

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@ -47,7 +47,7 @@ typedef unsigned long ulong;
#define SOUNDTOUCH_ALIGN_POINTER_16(x) ( ( (ulongptr)(x) + 15 ) & ~(ulongptr)15 )
#if (defined(__GNUC__) && !defined(ANDROID) && !defined(CMAKE))
#if (defined(__GNUC__) && !defined(ANDROID))
// In GCC, include soundtouch_config.h made by config scritps.
// Skip this in Android compilation that uses GCC but without configure scripts.
#include "soundtouch_config.h"

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@ -72,10 +72,10 @@ namespace soundtouch
{
/// Soundtouch library version string
#define SOUNDTOUCH_VERSION "2.3.0"
#define SOUNDTOUCH_VERSION "2.3.1"
/// SoundTouch library version id
#define SOUNDTOUCH_VERSION_ID (20300)
#define SOUNDTOUCH_VERSION_ID (20301)
//
// Available setting IDs for the 'setSetting' & 'get_setting' functions:

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@ -0,0 +1,3 @@
// autotools configuration step replaces this file with a configured version.
// this empty file stub is provided to avoid error about missing include file
// when not using autotools build

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@ -9,7 +9,7 @@ same time
Visit [SoundTouch website](https://www.surina.net/soundtouch) and see the [README file](README.html) for more information and audio examples.
### The latest stable release is 2.3.0
### The latest stable release is 2.3.1
## Example

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@ -69,12 +69,12 @@ BEGIN
BEGIN
VALUE "Comments", "SoundTouch Library licensed for 3rd party applications subject to LGPL license v2.1. Visit http://www.surina.net/soundtouch for more information about the SoundTouch library."
VALUE "FileDescription", "SoundTouch Dynamic Link Library"
VALUE "FileVersion", "2.3.0.0"
VALUE "FileVersion", "2.3.1.0"
VALUE "InternalName", "SoundTouch"
VALUE "LegalCopyright", "Copyright (C) Olli Parviainen 2021"
VALUE "OriginalFilename", "SoundTouch.dll"
VALUE "ProductName", " SoundTouch Dynamic Link Library"
VALUE "ProductVersion", "2.3.0.0"
VALUE "ProductVersion", "2.3.1.0"
END
END
BLOCK "VarFileInfo"