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https://github.com/RPCS3/soundtouch.git
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Add 'override' keyword
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@ -91,7 +91,7 @@ public:
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);
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/// destructor
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~FIFOSampleBuffer();
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~FIFOSampleBuffer() override;
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/// Returns a pointer to the beginning of the output samples.
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/// This function is provided for accessing the output samples directly.
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@ -100,7 +100,7 @@ public:
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/// When using this function to output samples, also remember to 'remove' the
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/// output samples from the buffer by calling the
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/// 'receiveSamples(numSamples)' function
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virtual SAMPLETYPE *ptrBegin();
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virtual SAMPLETYPE *ptrBegin() override;
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/// Returns a pointer to the end of the used part of the sample buffer (i.e.
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/// where the new samples are to be inserted). This function may be used for
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@ -121,7 +121,7 @@ public:
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/// the sample buffer.
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virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
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uint numSamples ///< Number of samples to insert.
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);
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) override;
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/// Adjusts the book-keeping to increase number of samples in the buffer without
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/// copying any actual samples.
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@ -139,7 +139,7 @@ public:
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/// \return Number of samples returned.
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virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
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uint maxSamples ///< How many samples to receive at max.
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);
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) override;
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/// Adjusts book-keeping so that given number of samples are removed from beginning of the
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/// sample buffer without copying them anywhere.
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@ -147,10 +147,10 @@ public:
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/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
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/// with 'ptrBegin' function.
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virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
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);
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) override;
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/// Returns number of samples currently available.
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virtual uint numSamples() const;
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virtual uint numSamples() const override;
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/// Sets number of channels, 1 = mono, 2 = stereo.
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void setChannels(int numChannels);
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@ -162,14 +162,14 @@ public:
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}
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/// Returns nonzero if there aren't any samples available for outputting.
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virtual int isEmpty() const;
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virtual int isEmpty() const override;
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/// Clears all the samples.
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virtual void clear();
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virtual void clear() override;
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/// allow trimming (downwards) amount of samples in pipeline.
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/// Returns adjusted amount of samples
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uint adjustAmountOfSamples(uint numSamples);
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uint adjustAmountOfSamples(uint numSamples) override;
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/// Add silence to end of buffer
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void addSilent(uint nSamples);
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@ -164,7 +164,7 @@ protected:
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}
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/// Destructor.
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virtual ~FIFOProcessor()
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virtual ~FIFOProcessor() override
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{
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}
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@ -175,7 +175,7 @@ protected:
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/// When using this function to output samples, also remember to 'remove' the
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/// output samples from the buffer by calling the
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/// 'receiveSamples(numSamples)' function
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virtual SAMPLETYPE *ptrBegin()
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virtual SAMPLETYPE *ptrBegin() override
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{
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return output->ptrBegin();
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}
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@ -189,7 +189,7 @@ public:
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/// \return Number of samples returned.
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virtual uint receiveSamples(SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
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uint maxSamples ///< How many samples to receive at max.
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)
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) override
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{
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return output->receiveSamples(outBuffer, maxSamples);
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}
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@ -200,26 +200,26 @@ public:
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/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
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/// with 'ptrBegin' function.
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virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
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)
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) override
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{
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return output->receiveSamples(maxSamples);
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}
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/// Returns number of samples currently available.
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virtual uint numSamples() const
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virtual uint numSamples() const override
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{
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return output->numSamples();
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}
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/// Returns nonzero if there aren't any samples available for outputting.
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virtual int isEmpty() const
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virtual int isEmpty() const override
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{
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return output->isEmpty();
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}
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/// allow trimming (downwards) amount of samples in pipeline.
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/// Returns adjusted amount of samples
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virtual uint adjustAmountOfSamples(uint numSamples)
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virtual uint adjustAmountOfSamples(uint numSamples) override
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{
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return output->adjustAmountOfSamples(numSamples);
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}
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@ -209,7 +209,7 @@ protected :
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public:
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SoundTouch();
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virtual ~SoundTouch();
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virtual ~SoundTouch() override;
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/// Get SoundTouch library version string
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static const char *getVersionString();
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@ -287,7 +287,7 @@ public:
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uint numSamples ///< Number of samples in buffer. Notice
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///< that in case of stereo-sound a single sample
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///< contains data for both channels.
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);
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) override;
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/// Output samples from beginning of the sample buffer. Copies requested samples to
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/// output buffer and removes them from the sample buffer. If there are less than
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@ -296,7 +296,7 @@ public:
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/// \return Number of samples returned.
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virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
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uint maxSamples ///< How many samples to receive at max.
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);
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) override;
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/// Adjusts book-keeping so that given number of samples are removed from beginning of the
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/// sample buffer without copying them anywhere.
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@ -304,11 +304,11 @@ public:
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/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
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/// with 'ptrBegin' function.
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virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
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);
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) override;
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/// Clears all the samples in the object's output and internal processing
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/// buffers.
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virtual void clear();
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virtual void clear() override;
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/// Changes a setting controlling the processing system behaviour. See the
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/// 'SETTING_...' defines for available setting ID's.
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@ -106,12 +106,12 @@ public:
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short *filterCoeffsUnalign;
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short *filterCoeffsAlign;
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virtual uint evaluateFilterStereo(short *dest, const short *src, uint numSamples) const;
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virtual uint evaluateFilterStereo(short *dest, const short *src, uint numSamples) const override;
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public:
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FIRFilterMMX();
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~FIRFilterMMX();
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virtual void setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor);
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virtual void setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor) override;
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};
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#endif // SOUNDTOUCH_ALLOW_MMX
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@ -125,12 +125,12 @@ public:
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float *filterCoeffsUnalign;
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float *filterCoeffsAlign;
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virtual uint evaluateFilterStereo(float *dest, const float *src, uint numSamples) const;
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virtual uint evaluateFilterStereo(float *dest, const float *src, uint numSamples) const override;
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public:
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FIRFilterSSE();
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~FIRFilterSSE();
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virtual void setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor);
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virtual void setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor) override;
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};
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#endif // SOUNDTOUCH_ALLOW_SSE
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@ -43,20 +43,20 @@ class InterpolateCubic : public TransposerBase
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protected:
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virtual int transposeMono(SAMPLETYPE *dest,
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const SAMPLETYPE *src,
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int &srcSamples);
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int &srcSamples) override;
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virtual int transposeStereo(SAMPLETYPE *dest,
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const SAMPLETYPE *src,
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int &srcSamples);
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int &srcSamples) override;
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virtual int transposeMulti(SAMPLETYPE *dest,
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const SAMPLETYPE *src,
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int &srcSamples);
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int &srcSamples) override;
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double fract;
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public:
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InterpolateCubic();
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virtual void resetRegisters();
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virtual void resetRegisters() override;
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int getLatency() const
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{
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@ -47,19 +47,19 @@ protected:
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virtual int transposeMono(SAMPLETYPE *dest,
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const SAMPLETYPE *src,
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int &srcSamples);
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int &srcSamples) override;
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virtual int transposeStereo(SAMPLETYPE *dest,
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const SAMPLETYPE *src,
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int &srcSamples);
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virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples);
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int &srcSamples) override;
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virtual int transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, int &srcSamples) override;
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public:
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InterpolateLinearInteger();
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/// Sets new target rate. Normal rate = 1.0, smaller values represent slower
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/// rate, larger faster rates.
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virtual void setRate(double newRate);
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virtual void setRate(double newRate) override;
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virtual void resetRegisters();
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virtual void resetRegisters() override;
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int getLatency() const
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{
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@ -48,20 +48,20 @@ class InterpolateShannon : public TransposerBase
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protected:
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int transposeMono(SAMPLETYPE *dest,
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const SAMPLETYPE *src,
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int &srcSamples);
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int &srcSamples) override;
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int transposeStereo(SAMPLETYPE *dest,
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const SAMPLETYPE *src,
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int &srcSamples);
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int &srcSamples) override;
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int transposeMulti(SAMPLETYPE *dest,
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const SAMPLETYPE *src,
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int &srcSamples);
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int &srcSamples) override;
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double fract;
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public:
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InterpolateShannon();
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void resetRegisters();
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void resetRegisters() override;
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int getLatency() const
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{
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@ -124,7 +124,7 @@ protected:
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public:
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RateTransposer();
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virtual ~RateTransposer();
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virtual ~RateTransposer() override;
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/// Returns the output buffer object
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FIFOSamplePipe *getOutput() { return &outputBuffer; };
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@ -147,13 +147,13 @@ public:
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/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
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/// the input of the object.
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void putSamples(const SAMPLETYPE *samples, uint numSamples);
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void putSamples(const SAMPLETYPE *samples, uint numSamples) override;
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/// Clears all the samples in the object
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void clear();
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void clear() override;
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/// Returns nonzero if there aren't any samples available for outputting.
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int isEmpty() const;
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int isEmpty() const override;
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/// Return approximate initial input-output latency
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int getLatency() const;
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@ -165,7 +165,7 @@ protected:
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public:
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TDStretch();
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virtual ~TDStretch();
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virtual ~TDStretch() override;
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/// Operator 'new' is overloaded so that it automatically creates a suitable instance
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/// depending on if we've a MMX/SSE/etc-capable CPU available or not.
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@ -187,7 +187,7 @@ public:
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void setTempo(double newTempo);
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/// Returns nonzero if there aren't any samples available for outputting.
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virtual void clear();
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virtual void clear() override;
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/// Clears the input buffer
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void clearInput();
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@ -227,7 +227,7 @@ public:
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const SAMPLETYPE *samples, ///< Input sample data
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uint numSamples ///< Number of samples in 'samples' so that one sample
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///< contains both channels if stereo
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);
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) override;
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/// return nominal input sample requirement for triggering a processing batch
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int getInputSampleReq() const
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@ -256,10 +256,10 @@ public:
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class TDStretchMMX : public TDStretch
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{
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protected:
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double calcCrossCorr(const short *mixingPos, const short *compare, double &norm);
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double calcCrossCorrAccumulate(const short *mixingPos, const short *compare, double &norm);
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virtual void overlapStereo(short *output, const short *input) const;
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virtual void clearCrossCorrState();
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double calcCrossCorr(const short *mixingPos, const short *compare, double &norm) override;
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double calcCrossCorrAccumulate(const short *mixingPos, const short *compare, double &norm) override;
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virtual void overlapStereo(short *output, const short *input) const override;
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virtual void clearCrossCorrState() override;
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};
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#endif /// SOUNDTOUCH_ALLOW_MMX
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@ -269,8 +269,8 @@ public:
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class TDStretchSSE : public TDStretch
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{
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protected:
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double calcCrossCorr(const float *mixingPos, const float *compare, double &norm);
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double calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm);
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double calcCrossCorr(const float *mixingPos, const float *compare, double &norm) override;
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double calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm) override;
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};
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#endif /// SOUNDTOUCH_ALLOW_SSE
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