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mirror of https://github.com/RPCS3/soundtouch.git synced 2024-11-09 12:22:51 +01:00

Added int16/short sample version of putSamples()/receiveSamples() functions to SoundTouch.dll API

This commit is contained in:
oparviai 2017-03-05 16:36:35 +00:00
parent 6f82bdebdb
commit c31fca9c9f
5 changed files with 431 additions and 38 deletions

View File

@ -335,6 +335,11 @@ public:
/// Returns number of samples currently unprocessed.
virtual uint numUnprocessedSamples() const;
/// Return number of channels
uint numChannels() const
{
return channels;
}
/// Other handy functions that are implemented in the ancestor classes (see
/// classes 'FIFOProcessor' and 'FIFOSamplePipe')

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@ -0,0 +1,114 @@
////////////////////////////////////////////////////////////////////////////////
///
/// DllTest.cpp : This is small app main routine used for testing sound processing
/// with SoundTouch.dll API
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
#include <string>
#include <iostream>
#include <fstream>
#include "../SoundTouchDLL.h"
#include "../../SoundStretch/WavFile.h"
using namespace std;
// DllTest main
int main(int argc, char *argv[])
{
// Check program arguments
if (argc < 4)
{
cout << "Too few arguments. Usage: DllTest [infile.wav] [outfile.wav] [sampletype]" << endl;
return -1;
}
const char *inFileName = argv[1];
const char *outFileName = argv[2];
string str_sampleType = argv[3];
bool floatSample;
if (str_sampleType.compare("float") == 0)
{
floatSample = true;
}
else if (str_sampleType.compare("short") == 0)
{
floatSample = false;
}
else
{
cerr << "Missing or invalid sampletype '" << str_sampleType << "'. Expected either short or float" << endl;
return -1;
}
try
{
// Open input & output WAV files
WavInFile inFile(inFileName);
int numChannels = inFile.getNumChannels();
int sampleRate = inFile.getSampleRate();
WavOutFile outFile(outFileName, sampleRate, inFile.getNumBits(), numChannels);
// Create SoundTouch DLL instance
HANDLE st = soundtouch_createInstance();
soundtouch_setChannels(st, numChannels);
soundtouch_setSampleRate(st, sampleRate);
soundtouch_setPitchSemiTones(st, 2);
cout << "processing with soundtouch.dll routines";
if (floatSample)
{
// Process file with SoundTouch.DLL float sample (default) API
float fbuffer[2048];
int nmax = 2048 / numChannels;
cout << " using float api ..." << endl;
while (inFile.eof() == false)
{
int n = inFile.read(fbuffer, nmax * numChannels) / numChannels;
soundtouch_putSamples(st, fbuffer, n);
do
{
n = soundtouch_receiveSamples(st, fbuffer, nmax);
outFile.write(fbuffer, n * numChannels);
} while (n > 0);
}
}
else
{
// Process file with SoundTouch.DLL int16 (short) sample API.
// Notice that SoundTouch.dll does internally processing using floating
// point routines so the int16 API is not any faster, but provided for
// convenience.
short i16buffer[2048];
int nmax = 2048 / numChannels;
cout << " using i16 api ..." << endl;
while (inFile.eof() == false)
{
int n = inFile.read(i16buffer, nmax * numChannels) / numChannels;
soundtouch_putSamples_i16(st, i16buffer, n);
do
{
n = soundtouch_receiveSamples_i16(st, i16buffer, nmax);
outFile.write(i16buffer, n * numChannels);
} while (n > 0);
}
}
soundtouch_destroyInstance(st);
cout << "done." << endl;
}
catch (const runtime_error &e)
{
cerr << e.what() << endl;
}
return 0;
}

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@ -0,0 +1,163 @@
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View File

@ -41,19 +41,24 @@
using namespace soundtouch;
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
#error "error - compile the dll version with float samples"
#endif // SOUNDTOUCH_INTEGER_SAMPLES
BOOL APIENTRY DllMain( HANDLE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
@ -229,10 +234,10 @@ SOUNDTOUCHDLL_API void __cdecl soundtouch_flush(HANDLE h)
/// the input of the object. Notice that sample rate _has_to_ be set before
/// calling this function, otherwise throws a runtime_error exception.
SOUNDTOUCHDLL_API void __cdecl soundtouch_putSamples(HANDLE h,
const SAMPLETYPE *samples, ///< Pointer to sample buffer.
uint numSamples ///< Number of samples in buffer. Notice
///< that in case of stereo-sound a single sample
///< contains data for both channels.
const SAMPLETYPE *samples, ///< Pointer to sample buffer.
unsigned int numSamples ///< Number of samples in buffer. Notice
///< that in case of stereo-sound a single sample
///< contains data for both channels.
)
{
STHANDLE *sth = (STHANDLE*)h;
@ -241,6 +246,42 @@ SOUNDTOUCHDLL_API void __cdecl soundtouch_putSamples(HANDLE h,
sth->pst->putSamples(samples, numSamples);
}
/// int16 version of soundtouch_putSamples(): This accept int16 (short) sample data
/// and internally converts it to float format before processing
SOUNDTOUCHDLL_API void __cdecl soundtouch_putSamples_i16(HANDLE h,
const short *samples, ///< Pointer to sample buffer.
unsigned int numSamples ///< Number of sample frames in buffer. Notice
///< that in case of multi-channel sound a single sample
///< contains data for all channels.
)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return;
uint numChannels = sth->pst->numChannels();
// iterate until all samples converted & put to SoundTouch object
while (numSamples > 0)
{
float convert[8192]; // allocate temporary conversion buffer from stack
// how many multichannel samples fit into 'convert' buffer:
uint convSamples = 8192 / numChannels;
// convert max 'nround' values at a time to guarantee that these fit in the 'convert' buffer
uint n = (numSamples > convSamples) ? convSamples : numSamples;
for (uint i = 0; i < n * numChannels; i++)
{
convert[i] = samples[i];
}
// put the converted samples into SoundTouch
sth->pst->putSamples(convert, n);
numSamples -= n;
samples += n * numChannels;
}
}
/// Clears all the samples in the object's output and internal processing
/// buffers.
SOUNDTOUCHDLL_API void __cdecl soundtouch_clear(HANDLE h)
@ -254,11 +295,11 @@ SOUNDTOUCHDLL_API void __cdecl soundtouch_clear(HANDLE h)
/// Changes a setting controlling the processing system behaviour. See the
/// 'SETTING_...' defines for available setting ID's.
///
/// \return 'TRUE' if the setting was succesfully changed
SOUNDTOUCHDLL_API BOOL __cdecl soundtouch_setSetting(HANDLE h,
int settingId, ///< Setting ID number. see SETTING_... defines.
int value ///< New setting value.
)
/// \return 'nonzero' if the setting was succesfully changed
SOUNDTOUCHDLL_API int __cdecl soundtouch_setSetting(HANDLE h,
int settingId, ///< Setting ID number. see SETTING_... defines.
int value ///< New setting value.
)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return FALSE;
@ -271,8 +312,8 @@ SOUNDTOUCHDLL_API BOOL __cdecl soundtouch_setSetting(HANDLE h,
///
/// \return the setting value.
SOUNDTOUCHDLL_API int __cdecl soundtouch_getSetting(HANDLE h,
int settingId ///< Setting ID number, see SETTING_... defines.
)
int settingId ///< Setting ID number, see SETTING_... defines.
)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return -1;
@ -297,9 +338,9 @@ SOUNDTOUCHDLL_API uint __cdecl soundtouch_numUnprocessedSamples(HANDLE h)
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
/// with 'ptrBegin' function.
SOUNDTOUCHDLL_API uint __cdecl soundtouch_receiveSamples(HANDLE h,
SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
uint maxSamples ///< How many samples to receive at max.
)
SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
unsigned int maxSamples ///< How many samples to receive at max.
)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return 0;
@ -314,6 +355,58 @@ SOUNDTOUCHDLL_API uint __cdecl soundtouch_receiveSamples(HANDLE h,
}
}
/// int16 version of soundtouch_receiveSamples(): This converts internal float samples
/// into int16 (short) return data type
SOUNDTOUCHDLL_API uint __cdecl soundtouch_receiveSamples_i16(HANDLE h,
short *outBuffer, ///< Buffer where to copy output samples.
unsigned int maxSamples ///< How many samples to receive at max.
)
{
STHANDLE *sth = (STHANDLE*)h;
if (sth->dwMagic != STMAGIC) return 0;
uint outTotal = 0;
if (outBuffer == NULL)
{
// only reduce sample count, not receive samples
return sth->pst->receiveSamples(maxSamples);
}
uint numChannels = sth->pst->numChannels();
// iterate until all samples converted & put to SoundTouch object
while (maxSamples > 0)
{
float convert[8192]; // allocate temporary conversion buffer from stack
// how many multichannel samples fit into 'convert' buffer:
uint convSamples = 8192 / numChannels;
// request max 'nround' values at a time to guarantee that these fit in the 'convert' buffer
uint n = (maxSamples > convSamples) ? convSamples : maxSamples;
uint out = sth->pst->receiveSamples(convert, n);
// convert & saturate received samples to int16
for (uint i = 0; i < out * numChannels; i++)
{
// first convert value to int32, then saturate to int16 min/max limits
int value = (int)convert[i];
value = (value < SHRT_MIN) ? SHRT_MIN : (value > SHRT_MAX) ? SHRT_MAX : value;
outBuffer[i] = (short)value;
}
outTotal += out;
if (out < n) break; // didn't get as many as asked => no more samples available => break here
maxSamples -= n;
outBuffer += out * numChannels;
}
// return number of processed samples
return outTotal;
}
/// Returns number of samples currently available.
SOUNDTOUCHDLL_API uint __cdecl soundtouch_numSamples(HANDLE h)
{

View File

@ -102,7 +102,7 @@ SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchOctaves(HANDLE h, float newPit
SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchSemiTones(HANDLE h, float newPitch);
/// Sets the number of channels, 1 = mono, 2 = stereo
/// Sets the number of channels, 1 = mono, 2 = stereo, n = multichannel
SOUNDTOUCHDLL_API void __cdecl soundtouch_setChannels(HANDLE h, unsigned int numChannels);
/// Sets sample rate.
@ -122,10 +122,20 @@ SOUNDTOUCHDLL_API void __cdecl soundtouch_flush(HANDLE h);
/// calling this function, otherwise throws a runtime_error exception.
SOUNDTOUCHDLL_API void __cdecl soundtouch_putSamples(HANDLE h,
const float *samples, ///< Pointer to sample buffer.
unsigned int numSamples ///< Number of samples in buffer. Notice
///< that in case of stereo-sound a single sample
///< contains data for both channels.
);
unsigned int numSamples ///< Number of sample frames in buffer. Notice
///< that in case of multi-channel sound a single
///< sample frame contains data for all channels.
);
/// int16 version of soundtouch_putSamples(): This accept int16 (short) sample data
/// and internally converts it to float format before processing
SOUNDTOUCHDLL_API void __cdecl soundtouch_putSamples_i16(HANDLE h,
const short *samples, ///< Pointer to sample buffer.
unsigned int numSamples ///< Number of sample frames in buffer. Notice
///< that in case of multi-channel sound a single
///< sample frame contains data for all channels.
);
/// Clears all the samples in the object's output and internal processing
/// buffers.
@ -134,19 +144,19 @@ SOUNDTOUCHDLL_API void __cdecl soundtouch_clear(HANDLE h);
/// Changes a setting controlling the processing system behaviour. See the
/// 'SETTING_...' defines for available setting ID's.
///
/// \return 'TRUE' if the setting was succesfully changed
SOUNDTOUCHDLL_API BOOL __cdecl soundtouch_setSetting(HANDLE h,
int settingId, ///< Setting ID number. see SETTING_... defines.
int value ///< New setting value.
);
/// \return 'nonzero' if the setting was succesfully changed, otherwise zero
SOUNDTOUCHDLL_API int __cdecl soundtouch_setSetting(HANDLE h,
int settingId, ///< Setting ID number. see SETTING_... defines.
int value ///< New setting value.
);
/// Reads a setting controlling the processing system behaviour. See the
/// 'SETTING_...' defines for available setting ID's.
///
/// \return the setting value.
SOUNDTOUCHDLL_API int __cdecl soundtouch_getSetting(HANDLE h,
int settingId ///< Setting ID number, see SETTING_... defines.
);
int settingId ///< Setting ID number, see SETTING_... defines.
);
/// Returns number of samples currently unprocessed.
@ -158,9 +168,17 @@ SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_numUnprocessedSamples(HANDLE h
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
/// with 'ptrBegin' function.
SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_receiveSamples(HANDLE h,
float *outBuffer, ///< Buffer where to copy output samples.
unsigned int maxSamples ///< How many samples to receive at max.
);
float *outBuffer, ///< Buffer where to copy output samples.
unsigned int maxSamples ///< How many samples to receive at max.
);
/// int16 version of soundtouch_receiveSamples(): This converts internal float samples
/// into int16 (short) return data type
SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_receiveSamples_i16(HANDLE h,
short *outBuffer, ///< Buffer where to copy output samples.
unsigned int maxSamples ///< How many samples to receive at max.
);
/// Returns number of samples currently available.
SOUNDTOUCHDLL_API unsigned int __cdecl soundtouch_numSamples(HANDLE h);